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Posted

@abylai can you make some Jack Swagger singlet textures?

Posted

@abylai can you make some Jack Swagger singlet textures?

I'm sorry, I did not understand what to do?

Posted

I'm sorry, I did not understand what to do?

I'd like you to make a few textures of Jack Swagger's, like HotavioH did.

wmgp3d.jpg

I really want some of his blue attire and turquoise attire.

Posted

I'd like you to make a few textures of Jack Swagger's, like HotavioH did.

wmgp3d.jpg

I really want some of his blue attire and turquoise attire.

Can you do it?

Posted

Couple of things. On Sandow, you have to different shades of pink. CM Punk is the biggest issue though. Different shades of yellow comparing the trunks and kickpads. Biggest one though, is that you've redone the shirt but not the sleeves. He'll have a black top, but white sleeves.

Posted

Precisely, I forgot about LOL punk's sleeves

punk's trunks and kickpad, I simply painted casual color, I now will correct

Posted

Who is the base for the sting texture mod?

Posted

Who is the base for the sting texture mod?

I asked the same thing, he told me it was Brett Hart.

Posted

I asked the same thing, he told me it was Brett Hart.

Hmm interesting, curious to see what the texture would look like on the model.

Posted

The Swagger texture is dumb no one liked that stupid attire

Posted

The Swagger texture is dumb no one liked that stupid attire

wut.

Posted

The Swagger texture is dumb no one liked that stupid attire

That's a matter of opinion.

Posted

The sting texture doesn't align 100% to the bret model. I would recommend using 3dsm to view the model when doing your edits, it'll really help you.

sting.jpg

Posted

The sting texture doesn't align 100% to the bret model. I would recommend using 3dsm to view the model when doing your edits, it'll really help you.

sting.jpg

Thats an ugly sting my friend

Posted

Thats an ugly sting my friend

I wouldnt say ugly, its just not the right base.

Posted

I wouldnt say ugly, its just not the right base.

Posted

Yeah, I'd say the biggest problem is the mapping of the texture. You can't just slap an image over the face and think it's going to line up perfectly.

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