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Posted (edited)

I Tried To Edit Color.DDS But When I Tried 2 Inject It It Said The File Must Be Of The Same Size

Cuz When I save It It Become Of 8mb in which format do i need to save it

Edited by smk00255
Posted

The format for color.dds is: DXT 1, RGB, 4bpp, no alpha, Generate 4 MIP maps.

Posted

The format for color.dds is: DXT 1, RGB, 4bpp, no alpha, Generate 4 MIP maps.

thanks a lot man i really appreciate it

Posted

i tried i edit Y2J tights it works but the edited tights only showed in ring not in entrance what should i do to see it in entrance attire

Posted

Think about that one for a second. Do you see his entrance attire when you're editing his in-ring attire?

Posted

No I Don't see his entrance attire

But Now I Think That I Got It but thanks for ur reply

Posted

you need to edit the entrance attire to

Posted

you need to edit the entrance attire to

ya thanks bro i got that but when i tried to open .pac files in xpacker it sayin invalid pac file how can i fix this cuz i want 2 open miz but it is not opening and most of them r not opening

Posted

did you already decompressed the ch.pac pf the miz?

Posted

did you already decompressed the ch.pac pf the miz?

No, i am doin it for the first time i didn't know this now i found the tutorial here nd

Thanks a lot to help me out

Posted

np,btw can you give me your triple h(og era),because i screwd up mine and i didnt made backup xD

Posted (edited)

can anybody plz tell me that in which format do i need to save normal.dds

Edited: i think i got it

Edited by smk00255
Posted

i edited normal.dds den save it 2 DDS DXT3 ARGB 8 bpp | explicit alpha 4 mipmaps

Posted

And how was the mod ingame

my custom textures r pop up and lookin good but i cant dissapear the orig. logos i need 2 know the correct format to save mask.dds files

Posted (edited)

Before you save it in that format did you use nivia normal map filter in photoshop also how can i edit the alpha channel

Edited by bugsyboy

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