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Posted

Does anybody know whats the right way to save the mask1.dds ,i try all my option and i just cant get the right size.i think i need to edit that file because the old logo is still showing under my new logo and its messing up my mod

Posted

No, you have to edit the normal.dds if you want to get rid of the logo. The mask1.dds is for superstar threads.

Posted

so if i edit the mask1 i can go in-game and change the superstars threads?

Posted

so if i edit the mask1 i can go in-game and change the superstars threads?

Yea.

Posted

have you ever done that?

Yes, I've fucking done that. Why don't you go do it yourself and try it, instead of asking me these questions.

Posted (edited)

Yes, I've fucking done that. Why don't you go do it yourself and try it, instead of asking me these questions.

and i will,lets see if it will work.

For example i am editing edge,gonna make him with 2007 mod.In the mask 1 i just need to put the logo there and when i go to superstar threads i will be abble to edit the logo color?

Edited by IamCrazyPT
Posted

No, you have to edit the normal.dds if you want to get rid of the logo. The mask1.dds is for superstar threads.

ok thanks miztah ,but its because i did edit the color.dds (i dont know if its the right way but at least i got rid of the original trunk logo and replace with new logo) but the old logo still appear under.

Posted

ok thanks miztah ,but its because i did edit the color.dds (i dont know if its the right way but at least i got rid of the original trunk logo and replace with new logo) but the old logo still appear under.

You have to modify the alpha channel of the normal too sometimes.

Posted

You have to modify the alpha channel of the normal too sometimes.

isnt that just to get the same size

Posted

isnt that just to get the same size

No! You edit the texture in the color.dds, and then, to remove any logos that are showing underneath, you edit the alpha channel of the normal.dds.

Posted

No! You edit the texture in the color.dds, and then, to remove any logos that are showing underneath, you edit the alpha channel of the normal.dds.

I believe the problem he may have, is using Paint.NET instead of Photoshop. I've noticed when trying Paint.NET to help with modifying textures in KOC2, that it is better for things like indexed color images, but sucks with other things, one of them being, you can't even see the channels in the program, like you can in Photoshop. I bet that's the problem, using Paint.NET instead of Photoshop. I've even gone to their forums and read around a bit, and the developers of Paint.NET won't even acknowledge the existence of an Alpha Channel, and treat it like it was Bigfoot. I can't remember their exact words, but they claim there is no such thing as an Alpha Channel, which is pretty funny, considering that colors are based on ARGB values in 32-bit images. Without an Alpha Channel, there wouldn't be any transparent textures or any sort of transparency, and every image would be in 24-bit color mode. So yeah, you can't even show the channels in an image in Paint.NET, and I think everybody having problems like this, must be using it, instead of Photoshop like they should be using. Just my two cents on the matter.

Posted

I believe the problem he may have, is using Paint.NET instead of Photoshop. I've noticed when trying Paint.NET to help with modifying textures in KOC2, that it is better for things like indexed color images, but sucks with other things, one of them being, you can't even see the channels in the program, like you can in Photoshop. I bet that's the problem, using Paint.NET instead of Photoshop. I've even gone to their forums and read around a bit, and the developers of Paint.NET won't even acknowledge the existence of an Alpha Channel, and treat it like it was Bigfoot. I can't remember their exact words, but they claim there is no such thing as an Alpha Channel, which is pretty funny, considering that colors are based on ARGB values in 32-bit images. Without an Alpha Channel, there wouldn't be any transparent textures or any sort of transparency, and every image would be in 24-bit color mode. So yeah, you can't even show the channels in an image in Paint.NET, and I think everybody having problems like this, must be using it, instead of Photoshop like they should be using. Just my two cents on the matter.

If he's using Paint.NET, then he needs to be introduced to something called ThePirateBay.

Posted (edited)

I believe the problem he may have, is using Paint.NET instead of Photoshop. I've noticed when trying Paint.NET to help with modifying textures in KOC2, that it is better for things like indexed color images, but sucks with other things, one of them being, you can't even see the channels in the program, like you can in Photoshop. I bet that's the problem, using Paint.NET instead of Photoshop. I've even gone to their forums and read around a bit, and the developers of Paint.NET won't even acknowledge the existence of an Alpha Channel, and treat it like it was Bigfoot. I can't remember their exact words, but they claim there is no such thing as an Alpha Channel, which is pretty funny, considering that colors are based on ARGB values in 32-bit images. Without an Alpha Channel, there wouldn't be any transparent textures or any sort of transparency, and every image would be in 24-bit color mode. So yeah, you can't even show the channels in an image in Paint.NET, and I think everybody having problems like this, must be using it, instead of Photoshop like they should be using. Just my two cents on the matter.

No i am using photoshop ,i think my problem is that i dont create the normal.dds with the proper setting ,im using nivia normal map filter to create it ,can someone tell me whats the proper setting to create the normal

Edited by bugsyboy

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