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My First Xbox 360 Mod.


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Posted (edited)

I have been working on this for a couple of weeks now & decided to show everyone here my progress. I'm not done with it yet though.

AJ STYLES W.I.P.

30594680.jpg

Edited by ConnorMacleod
  • Like 1
Posted

This is awesome man and I love the fact that you choose Aj as your first mod he's one of my favs hope when its complete you release to the public.

Posted

Looking good so far but the placement of the textures on the attire needs some work :

AJ_Styles_Smaller.JPG

Posted (edited)

Looking good so far but the placement of the textures on the attire needs some work :

AJ_Styles_Smaller.JPG

Alot of that is because i snapped the pic when i was getting up after styles clashing Kevin Nash lol, But yeah i do still need to do some more alinging if i decide to keep this attire. (I want to see if he has a new one when he gets back in the ring.)

Thanks for the comment Tekken, It was your Goldberg that got me into modding a couple of years ago on PS2.

Edited by ConnorMacleod
Posted

Alot of that is because i snapped the pic when i was getting up after styles clashing Kevin Nash lol, But yeah i do still need to do some more alinging if i decide to keep this attire. (I want to see if he has a new one when he gets back in the ring.)

Thanks for the comment Tekken, It was your Goldberg that got me into modding a couple of years ago on PS2.

Cool, looking forward to the finished product. Hopefully you'll do a few more attires as well.

Posted

I'll tell you what, it actually took me a few seconds to realize you used Zack Ryder (of course, now looking back at it, the kneepads were a clear giveaway). There's a lot of tweaking to be done as far as the texture mapping goes, but this looks promising. Great idea.

Posted

I'll tell you what, it actually took me a few seconds to realize you used Zack Ryder (of course, now looking back at it, the kneepads were a clear giveaway). There's a lot of tweaking to be done as far as the texture mapping goes, but this looks promising. Great idea.

Thanks man fpr your comments & pointing out the kneepads,

Because i never noticed it before. It must be really , really faint ingame & when i snapped that pic he must have been standing in just the right spot to see it.

Thanks Again.

Posted (edited)

Thanks man fpr your comments & pointing out the kneepads,

Because i never noticed it before. It must be really , really faint ingame & when i snapped that pic he must have been standing in just the right spot to see it.

Thanks Again.

Yeah, no problem. What's causing it has to do with the lighting. You have to edit more than just the color.dds. In the 000A.pac is the normal.dds which contains the bump map and alpha. You have to edit those as well if you want things to properly reflect light and not look flat.

Edited by OverTheEdge
Posted

Yeah, no problem. What's causing it has to do with the lighting. You have to edit more than just the color.dds. In the 000A.pac is the normal.dds which contains the bump map and alpha. You have to edit those as well if you want things to properly reflect light and not look flat.

I thought that might be it, that's were i got rid of his spiky hair.

Posted (edited)

I thought that might be it, that's were i got rid of his spiky hair.

Yeah, that's it exactly. The alpha layer effects how much light something reflects--or in the case of the hair sections, the transparency--and the rest of the normal (the bump map) effects what appears either raised or depressed in regards to parts that look 3D but aren't actually modeled (i.e. logos on attires, wrist tape, etc.).

Edited by OverTheEdge
Posted

Christian Model right?

No, Zack Ryder

Posted

Looks great IMO. The next thing you should do is work on the normals and the alpha, to give the pants, the chest hair and beard some 'depth' IDK how the normals work, as I've never understood how to make a new one, lol. But I think you should try and figure it out with Google's help ;)

Posted

Looks great IMO. The next thing you should do is work on the normals and the alpha, to give the pants, the chest hair and beard some 'depth' IDK how the normals work, as I've never understood how to make a new one, lol. But I think you should try and figure it out with Google's help ;)

I didnt tell you that when I told you how to make punk shaved ? you just use the nvidia plugin to create a normal map, there is a normal filter that comes with it

  • Like 1
Posted

I didnt tell you that when I told you how to make punk shaved ? you just use the nvidia plugin to create a normal map, there is a normal filter that comes with it

tumblr_lofyrxBRIG1qfw7me.gif

And here I've always been editing it manually.

...Don't ask.

Posted

Thanks guys for the comments & being helpful with the suggestions.

Posted

I didnt tell you that when I told you how to make punk shaved ? you just use the nvidia plugin to create a normal map, there is a normal filter that comes with it

But I'm a lazy fart and didn't want to 'play around' with the settings, lol. :p

Posted

I didnt tell you that when I told you how to make punk shaved ? you just use the nvidia plugin to create a normal map, there is a normal filter that comes with it

Hey tich ,i use the nivia filter to create the normal but it doesnt come out looking completely like the original normal ,is that normal ? ,i create the normal using the edit color.dds is that ok ? also can you tell me the right settings for the nivia filter when creating the normal

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