Connor MacLeod Posted March 18, 2013 Posted March 18, 2013 (edited) I have been working on this for a couple of weeks now & decided to show everyone here my progress. I'm not done with it yet though. AJ STYLES W.I.P. Edited April 10, 2013 by ConnorMacleod 1 Quote
Koolgus Posted March 18, 2013 Posted March 18, 2013 This is awesome man and I love the fact that you choose Aj as your first mod he's one of my favs hope when its complete you release to the public. Quote
tekken57 Posted March 18, 2013 Posted March 18, 2013 Looking good so far but the placement of the textures on the attire needs some work : Quote
Connor MacLeod Posted March 18, 2013 Author Posted March 18, 2013 (edited) Looking good so far but the placement of the textures on the attire needs some work : Alot of that is because i snapped the pic when i was getting up after styles clashing Kevin Nash lol, But yeah i do still need to do some more alinging if i decide to keep this attire. (I want to see if he has a new one when he gets back in the ring.) Thanks for the comment Tekken, It was your Goldberg that got me into modding a couple of years ago on PS2. Edited March 18, 2013 by ConnorMacleod Quote
tekken57 Posted March 18, 2013 Posted March 18, 2013 Alot of that is because i snapped the pic when i was getting up after styles clashing Kevin Nash lol, But yeah i do still need to do some more alinging if i decide to keep this attire. (I want to see if he has a new one when he gets back in the ring.) Thanks for the comment Tekken, It was your Goldberg that got me into modding a couple of years ago on PS2. Cool, looking forward to the finished product. Hopefully you'll do a few more attires as well. Quote
OverTheEdge Posted March 18, 2013 Posted March 18, 2013 I'll tell you what, it actually took me a few seconds to realize you used Zack Ryder (of course, now looking back at it, the kneepads were a clear giveaway). There's a lot of tweaking to be done as far as the texture mapping goes, but this looks promising. Great idea. Quote
Connor MacLeod Posted March 18, 2013 Author Posted March 18, 2013 I'll tell you what, it actually took me a few seconds to realize you used Zack Ryder (of course, now looking back at it, the kneepads were a clear giveaway). There's a lot of tweaking to be done as far as the texture mapping goes, but this looks promising. Great idea. Thanks man fpr your comments & pointing out the kneepads, Because i never noticed it before. It must be really , really faint ingame & when i snapped that pic he must have been standing in just the right spot to see it. Thanks Again. Quote
OverTheEdge Posted March 18, 2013 Posted March 18, 2013 (edited) Thanks man fpr your comments & pointing out the kneepads, Because i never noticed it before. It must be really , really faint ingame & when i snapped that pic he must have been standing in just the right spot to see it. Thanks Again. Yeah, no problem. What's causing it has to do with the lighting. You have to edit more than just the color.dds. In the 000A.pac is the normal.dds which contains the bump map and alpha. You have to edit those as well if you want things to properly reflect light and not look flat. Edited March 18, 2013 by OverTheEdge Quote
Connor MacLeod Posted March 18, 2013 Author Posted March 18, 2013 Yeah, no problem. What's causing it has to do with the lighting. You have to edit more than just the color.dds. In the 000A.pac is the normal.dds which contains the bump map and alpha. You have to edit those as well if you want things to properly reflect light and not look flat. I thought that might be it, that's were i got rid of his spiky hair. Quote
OverTheEdge Posted March 18, 2013 Posted March 18, 2013 (edited) I thought that might be it, that's were i got rid of his spiky hair. Yeah, that's it exactly. The alpha layer effects how much light something reflects--or in the case of the hair sections, the transparency--and the rest of the normal (the bump map) effects what appears either raised or depressed in regards to parts that look 3D but aren't actually modeled (i.e. logos on attires, wrist tape, etc.). Edited March 18, 2013 by OverTheEdge Quote
Miztah Raza Posted March 20, 2013 Posted March 20, 2013 Looks great IMO. The next thing you should do is work on the normals and the alpha, to give the pants, the chest hair and beard some 'depth' IDK how the normals work, as I've never understood how to make a new one, lol. But I think you should try and figure it out with Google's help Quote
tich Posted March 20, 2013 Posted March 20, 2013 Looks great IMO. The next thing you should do is work on the normals and the alpha, to give the pants, the chest hair and beard some 'depth' IDK how the normals work, as I've never understood how to make a new one, lol. But I think you should try and figure it out with Google's help I didnt tell you that when I told you how to make punk shaved ? you just use the nvidia plugin to create a normal map, there is a normal filter that comes with it 1 Quote
OverTheEdge Posted March 20, 2013 Posted March 20, 2013 I didnt tell you that when I told you how to make punk shaved ? you just use the nvidia plugin to create a normal map, there is a normal filter that comes with it And here I've always been editing it manually. ...Don't ask. Quote
Connor MacLeod Posted March 20, 2013 Author Posted March 20, 2013 Thanks guys for the comments & being helpful with the suggestions. Quote
Miztah Raza Posted March 21, 2013 Posted March 21, 2013 I didnt tell you that when I told you how to make punk shaved ? you just use the nvidia plugin to create a normal map, there is a normal filter that comes with it But I'm a lazy fart and didn't want to 'play around' with the settings, lol. Quote
bugsyboy Posted March 22, 2013 Posted March 22, 2013 I didnt tell you that when I told you how to make punk shaved ? you just use the nvidia plugin to create a normal map, there is a normal filter that comes with it Hey tich ,i use the nivia filter to create the normal but it doesnt come out looking completely like the original normal ,is that normal ? ,i create the normal using the edit color.dds is that ok ? also can you tell me the right settings for the nivia filter when creating the normal Quote
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