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PUR3 RAF3X - WWE 13 Mod Tool - Update Added 3.0.0.0 - New Tut Is Comin


PUR3 RAF3X

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So i done it, i convert the Scott Hall from Monday night wars Save. xbox-ps3 convertert

it works, but on the entrance it freeze, anybody know why?

Edited by mjrico
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@ pur3

Thanks, i just open scott Hall in the CAW mode and then go to exit, them he will overwrite, yes?

in German,

erstmal danke pure, echt wahnsinn was ihr so macht, mich als alter WCW "kind" kriege pipi in die augen. :D

Also ich soll Scott Hall öffnen in dem CAW mode, und dann einfach auf "Bewerbung Senden" klicken, damit er speichert ja? :

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I've played around times in the CAW mode with Scott Hall,

the interesting is, it freeze if want to go in the "crowd Signs".

Could it be, if the fan sings to load in the Entrance it to get to the freeze?

Edited by mjrico
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We've been testing a fix, and we have got Scott Hall working.

Ran in to another problem now though, so trying to fix that now.

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ahh okay, then i will wait for the release of this fix. :)

So i test it with dean malenko from this save, the same problem. ;(

Edited by mjrico
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Open the CAW in CAW mode, got to the Finalize tab & save.

Thanks but i do this and freeze on the entrance.

it may perhaps be because I use this save (Monday night wars) ?

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So i got it.

how can i upload "downloaded" caw?

I want upload wolfgangtj scott hall, macho man bangra etc. But how?

Of course with credit

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You need the original .cas from the creator because the .cas has to be reuploadable.. Simple as that.

and of course the permission

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You need the original .cas from the creator because the .cas has to be reuploadable.. Simple as that.

Right

or my skills hacking this Game :P2

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Did you edit anything in-game? I know saves can lock up if editing the caws.

I added an entrance vest to Kartik's 1st attire for Luke Harper & it locked up.

Transferred the save over again but didn't change the attire this time & it locked again.

I'll look into it more as I don't think it would lock when editing entrances, but it may have. :(

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I'm not suffering the lock up issue at all. When you've got the save in Bruteforce, click "Patch SFO" and you'll see the option to "Remove Copy Protection". Try that, see if it locks up.

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I'm not suffering the lock up issue at all. When you've got the save in Bruteforce, click "Patch SFO" and you'll see the option to "Remove Copy Protection". Try that, see if it locks up.

thanks a lot for this.

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I'm not suffering the lock up issue at all. When you've got the save in Bruteforce, click "Patch SFO" and you'll see the option to "Remove Copy Protection". Try that, see if it locks up.

Cheers Judders, will try that. :)

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Nobody has these :p

Thanks ;)

Only 1 guy can doing this for WWE better.

Edited by PUR3 RAF3X
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I'm not suffering the lock up issue at all. When you've got the save in Bruteforce, click "Patch SFO" and you'll see the option to "Remove Copy Protection". Try that, see if it locks up.

I'd be interested if anyone tries this. Let me know if saving a CAW locks the save up.

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I'm not suffering the lock up issue at all. When you've got the save in Bruteforce, click "Patch SFO" and you'll see the option to "Remove Copy Protection". Try that, see if it locks up.

I'd be interested if anyone tries this. Let me know if saving a CAW locks the save up.

I just tried to "Patch SFO' & got this message:

n1t6w3.png

Would this be a problem? Just wondering because everything works well (converting/injecting caws & renders etc)

Edited by ItalianoFBI
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Just a quicky. Is the PS3 CAS file 3GB regardless of the number of CAWs or is it 3GB per CAW? Because I added about 12 CAWs to my save. Transferred it and it was still 3GB. Resaved about half of them in game and it's still 3GB. Did I get lucky or is it only ever gonna be 3GB or will it jump in size some time soon?

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3GB is the size of the save regardless of what's on it. :)

I have 37 CAWs on mine.

Edited by ItalianoFBI
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