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Tekken57 and Red's mods - Steiner DDP and Hall Released


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Posted (edited)

I definitely can see here a good body morph its great but the face makes me remember Antonio Cesaro and not goldberg

thats an opinion of course I dont want to criticize ;)

Best I can do without being able to edit the mesh :(

Although I think the face is close:

goldbergmodfinal.jpg

Edited by tekken57
Posted

This is as good as I can get it without actually editing the mesh:

goldbergmodfinal.jpg

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Render:

goldbergrender.jpg

Update:

goldbergh.jpg

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Finally found some time to do a mod. I think this makes a good base for a Goldberg mod but would be perfect if I could edit the model and change a few things shape wise like the height of the jaw or the depth of the head.

Anyways tell what you guys think, only spent a few hours on this and dont want to put more work on it if it's not good:

http://img252.images...goldbergmod.jpg

P.s I'm having issues with dlc pack causing my mods to freeze. The only way the mods will load is if I delete dlc pack 3, anyone else having these issues?

it looks more like cesaro

Posted

it looks more like cesaro

Do it better.

Posted

Edited mesh by red preview posted

  • Like 1
Posted

Looks amazing. Shame nothing can be done with it.

Posted

Holy fuck. And here I thought the work you did with the Cesaro model looked good. That edited mesh looks insane.

Posted

the goldberg mod edited by mesh is awesome

Posted

How does the head in size look like compared to other models? Looks a little big but it does look nice from the preview.

Posted

How does the head in size look like compared to other models? Looks a little big but it does look nice from the preview.

While it's tough to say for sure without seeing it directly next to another one in scale, the proportions of the head seem pretty accurate to me.

Posted

wow new update is crazy hope this mesh thing work out

Posted

How does the head in size look like compared to other models? Looks a little big but it does look nice from the preview.

It's red's work some I'm not sure. Only he has the mesh :)

Posted

I'm not a Goldberg fan but I am loving this mod.

Posted

wait where is this mesh from an older game? so before i get super excited are you saying that using a mesh filter may allow us to make more accurate mods?

Posted

We can go crazy in 3DS max, but we can't bring any mesh edited models in the game without a yobj exporter which doesn't exist, lol

  • Like 1
Posted

We can go crazy in 3DS max, but we can't bring any mesh edited models in the game without a yobj exporter which doesn't exist, lol

This.

Posted

An exporter would be great although it would also be good if we could actually map our own textures as well instead of using the stock texture mappings that we are using at the moment, so we can then make any changes to the wrestlers mesh and then unwrap the model and then apply the custom texture.

With that the possibilities of creating additional wrestlers will open up new avenues of modding, hell we could even probably apply it to arenas.

  • Like 1
Posted

An exporter would be great although it would also be good if we could actually map our own textures as well instead of using the stock texture mappings that we are using at the moment, so we can then make any changes to the wrestlers mesh and then unwrap the model and then apply the custom texture.

With that the possibilities of creating additional wrestlers will open up new avenues of modding, hell we could even probably apply it to arenas.

I may eventually add the ability to load edited meshes and new UV map and all that, but I am too busy with KOC2, and don't see myself working on any more WWE games hacks for a LONG time. Just look at the things I deal with from the WWE games modding community, none of that shit happens working on the KOC2 stuff, in fact, really nobody even posts much or asks for much and are patiently waiting for me to finish it. I guess when you've been playing a game like that for close to 6 or 7 years now its easier to have patience and wait for any mods for it. Plus, all of the hacks they want are to make the game easier to play with, i.e. the translations I am doing, not worrying about adding a green hat to John Cena or shit like that or even adding some over-rated wrestler that quit wrestling years ago, although I will eventually get to the point of modifying models in KOC2, and modifying textures is already easily done right now, I just need to finish adding it all to my tool, since the tools that do "work" right now, won't support 4-bit textures, or multi-image textures.

Posted

@brienj, I understand. With the pace of life and work, time is always an issue.

Posted

The Second One Looks Better, Whereas The First Just Look Like Cesaro With A Beard And Goldbergs Attire (No Offence)

Posted

I may eventually add the ability to load edited meshes and new UV map and all that, but I am too busy with KOC2, and don't see myself working on any more WWE games hacks for a LONG time.

but with that kind of tool, we could be able to use svr07 hogan make it nude and add it to the game oreven better a michael cole with boobs

but if you say that you don't need one of those awsome mods, I think I'll have to ignore you for the rest of my life :glare:

Posted

but with that kind of tool, we could be able to use svr07 hogan make it nude and add it to the game oreven better a michael cole with boobs

but if you say that you don't need one of those awsome mods, I think I'll have to ignore you for the rest of my life :glare:

The 2007 Hogan was the thing that I was dreaming when brienj was working on that.

I never think that you can do a Goldberg aas good like that, Tekken. (and Red) Really cool. Who´s Next? (You don´t need to answer that question. LOL)

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