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Tekken57 and Red's mods - Steiner DDP and Hall Released


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Posted

I just saw this and notice machoman from wwe 12

goldbergh.jpg

Sorry if im out of topic

I never noticed Macho Man in those pictures, so fair enough. Still not the point of the topic though.

Posted

I think that the moveset model works better for Goldberg, but if you can edit the model, the Cesaro body looks better like base for Goldberg.

And I think that Tekken and Draven knows how to fix the WWE 12 models to get it working fine in the game. You could tell us how to do it, Tekken?

Posted

Its better to download textured caws

I'd say not. A texture like this is at a resolution of 2048x1024, which allows for a much greater detail than a bunch of 128x128 and 256x256 paint tools do. They are fantastic in a lot of cases, but the detail on an actual model will always trump a CAW.

  • Like 3
Posted

How did you put Macho man from WWE'12 into WWE'13 i know this isn't the main point of the thread but i MUST know

Posted

Its better to download textured caws

While I've been a fan of caws for a number of years, they simply cannot compare to an actual model in terms of detail. The ideal situation would be if we could edit the models.

How did you put Macho man from WWE'12 into WWE'13 i know this isn't the main point of the thread but i MUST know

Just import the pacs from WWE 12 into the game. I havent been able to fix the issues with the normals on the models, so I havent imported many. Check my site for guides.

Posted

While I've been a fan of caws for a number of years, they simply cannot compare to an actual model in terms of detail. The ideal situation would be if we could edit the models.

Just import the pacs from WWE 12 into the game. I havent been able to fix the issues with the normals on the models, so I havent imported many. Check my site for guides.

Ok cool thanks, it would help if you were to give me the adress, or even maybe hint what your site is :p

Posted (edited)

sf4mods.blogspot.com

Edited by tekken57
Posted (edited)

sfmods4.blogspot.com

I believe it's sf4mods.blogspot.com lol

You have 69 posts.....

*INSERT DUMB SEX JOKE*

:xmasshocked::xmasangry::xmascheesy::blush: :closedeyes: :excl: :glare: :santa::xmasundecided::xmasrolleyes::p: :dunno :excl: :closedeyes: :closedeyes: :closedeyes: :closedeyes: :ninja::p:

Edited by Miztah Raza
  • Like 2
Posted (edited)

I believe it's sf4mods.blogspot.com lol

You have 69 posts.....

*INSERT DUMB SEX JOKE*

:xmasshocked::xmasangry::xmascheesy::blush: :closedeyes: :excl: :glare: :santa::xmasundecided::xmasrolleyes::p: :dunno :excl: :closedeyes: :closedeyes: :closedeyes: :closedeyes: :ninja::p:

Lol. Note to self, don't post on forums after a hard night of partying. :banana:

Edited by tekken57
Posted

Lol. Note to self, don't post on forums after a hard night of partying. :banana:

:lol:

  • Like 1
Posted

In my opinion that face is horrible but then I come to my senses and I couldn't do any better.

Posted (edited)

Lol. Note to self, don't post on forums after a hard night of partying. :banana:

lol, i can't find anywhere how to put WWE'12 models into WWE'13 guide me? and i heard if i did manage to, the models heads are small and need fixing? i just seriously want Batista and Macho man i take it you use x-packer to export the pac from WWE'12 and to inject and replace a model already in game, wwe'13? if so could you give me your latest X-packer for WWE'13

Edited by PlayboyPictures
Posted

lol, i can't find anywhere how to put WWE'12 models into WWE'13 guide me? and i heard if i did manage to, the models heads are small and need fixing? i just seriously want Batista and Macho man i take it you use x-packer to export the pac from WWE'12 and to inject and replace a model already in game, wwe'13? if so could you give me your latest X-packer for WWE'13

If you want to replace an existing model, then just extract the pach file from the wwe 12 pac file and insert it into the wwe 13 pac file. Update your arc files and you're good to go. Any version of x-packer can do this for you.

Posted

If you want to replace an existing model, then just extract the pach file from the wwe 12 pac file and insert it into the wwe 13 pac file. Update your arc files and you're good to go. Any version of x-packer can do this for you.

Well Damn, the one thing i didn't try..... Even tho i did the same thing a thousand times in SvR lol.

Thanks for the info bro.

Posted

Render comparison posted

Looks ace as hell man.

Posted

Looks ace as hell man.

Thanks man. If only I could make changes to the model itself, I think I could get this really close to Goldberg.

Posted

Looks really good, but you know, without editing the model you can´t get it closed enough.

  • 2 weeks later...
Posted

I definitely can see here a good body morph its great but the face makes me remember Antonio Cesaro and not goldberg

thats an opinion of course I dont want to criticize ;)

Posted

I definitely can see here a good body morph its great but the face makes me remember Antonio Cesaro

It is Antonio Cesaro, with a Goldberg texture over his model.

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