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Hey Toki


kosstamojan 666

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nice job on all the codes and shit i got a dumb question for you if you can answer this

how can i find the animation values and line codex for splicing moves like we had for sd2

much apprieciated on the help if you could

:D

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Basically you would need no life and a hell of a lot of patience and by the time you start to get somewhere the next game would have been released. Just tellin it like it is.

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well that smells stinkowif

damn besides te obvious can you at least point me in the direction on how to read it??

:don

like how in the hell did you find the properties and shit for the wrestlers and the caw's???

i know how to find the moves using the codes that takes patience in it self not to mention knowing what the moves are

but how the hell did you find the mod in the first place????

Edited by kosstamojan 666
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I don't know if you really want me to go into that. It's a long, boring process, requiring a longer, more boring explanation.

Prerequisites are knowing your HEX, knowing the 32-bit multiple write command and having immediate access to encryption.

I didn't use the slus to find them, but I know know that they're under the g_save data label. If you look under that label in the slus, all you'll find is a load of 00000000's. They're all data that's loaded in, rather than instructions that the game uses.

Let's just say I was stabbing in the dark and didn't stop until I found them, 'cause I knew they were there.

If you really want me to explain everything, I'd be happy to bore the crap out of you, though...

nosig

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