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Draven's Mods Updated REL: GOLDBERG MODEL UPDATE!!


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Posted

There was a far fecthed rumor the NWO was coming back and Cena's never to be made heel turn would make him the leader XD

Ooooh, thanks for the info, I had not idea. the return for NWO in the WWE was a crap. (10 years or more) So i preffer they let it in the past.

Posted

Billy Gunn Mod with superstar threads doable? Shit man thats awesome!!!

Posted

Yea, How did you do the superstar threads thing? That's amazing! I know you're busy and all, but could you write a brief tut or something?

Posted

Yea, How did you do the superstar threads thing? That's amazing! I know you're busy and all, but could you write a brief tut or something?

Yea just a little tut please mate, these are awesome :)

Posted

It's very awesome fella :)

Can't wait to see what else you do.

Posted

No arc modding needed just replace the pac file and go ;)

I even think this may just work on flashed drive's.. (Not Tested Yet!!)

That's exactly another reason why I made my tool this way. Not only is it easier, because you don't have to mod the arc files, it should definitely work on flashed drives.

Draven, using Breinj's program, are you able to edit the entrance's so that you can make Cena's hat match his attire?

Yes, you can edit all entrance objects. Look on my Facebook page for XHP and you can see where I changed the entrance objects for Alberto Del Rio's entrance. I can also easily modify the entrance objects, but the hat is an entrance object and NOT a part of his attire. So people will have to know where to look to change it.

Posted

There was a far fecthed rumor the NWO was coming back and Cena's never to be made heel turn would make him the leader XD

WWE did a Classic Factions Reborn thing. I dont think that will be in my release unless its wanted.. made it to post on xhp lol..

http://www.wwe.com/classics/classic-factions-reborn

Draven, using Breinj's program, are you able to edit the entrance's so that you can make Cena's hat match his attire?

Yes it is but once I'm set on what I'm doing I'll run it past brienj.

Yea, How did you do the superstar threads thing? That's amazing! I know you're busy and all, but could you write a brief tut or something?

I've done the masks for all my mods brock, goldberg ect.. their in od.bpe and 0e.bpe

That's exactly another reason why I made my tool this way. Not only is it easier, because you don't have to mod the arc files, it should definitely work on flashed drives.

Kool, another side affect of your tool is the new pach files dont work in x-packer..

So my mods are safe for now.. ;)

  • Like 1
Posted

I saw on one of your topic that you add WWE 12 Macho Man into WWE 13, was that WWE 12 Model or only textures?

Posted (edited)

I've done the masks for all my mods brock, goldberg ect.. their in od.bpe and 0e.bpe

I see his attire pieces in either red, blue or green. I take it, the green pieces in 'Mask1' and the green pieces in 'Mask2' files are linked whereas the same stuff is happening with the reds and blues, correct?

EDIT: Looking at Brocks mask, I figured out that the greens, reds and blues are connected, but in their own mask files, Mask1 and 2 are not connected, yea?

Edited by Miztah Raza
Posted

The wwe12 models are on hold i have all of them ready for my game just working on afew bits and waiting on brienjs magic again ;)

Posted

I saw on one of your topic that you add WWE 12 Macho Man into WWE 13, was that WWE 12 Model or only textures?

That was the model.

Posted

Thanks for taking the grunt work out of adding attires!

Posted

WWE did a Classic Factions Reborn thing. I dont think that will be in my release unless its wanted.. made it to post on xhp lol..

http://www.wwe.com/c...factions-reborn

Yes it is but once I'm set on what I'm doing I'll run it past brienj.

I've done the masks for all my mods brock, goldberg ect.. their in od.bpe and 0e.bpe

Kool, another side affect of your tool is the new pach files dont work in x-packer..

So my mods are safe for now.. ;)

They don't work in X-Packer? They should, although you probably mean that your stuff you compressed with my program can't be un-compressed. hehe

Other than that, they should at least open in X-Packer, because my tool packs all the PACH files into perfectly fine PACH files. If his tool can't read them, it needs to be reprogrammed correctly I guess.

Posted

You guys said it will work on flashed drives

Do you mean a burnt iso to work on

A modded 360 drive?

Posted

You guys said it will work on flashed drives

Do you mean a burnt iso to work on

A modded 360 drive?

Yes. I've created a tool that can work for people with flashed drives now. I hope to release it soon.

Posted

Yes. I've created a tool that can work for people with flashed drives now. I hope to release it soon.

Awww man that's great news man :)

Can't wait bro:)

Posted (edited)

The original .pac files are compressed an will not open X-Packer until with they are decompressed. So using Brienj's tool that doesn't change the .pac file sizes, perhaps those that are trying to open them in X-Packer need to decompress them 1st?

EDIT: And nevermind. After seeing this from Brienj "They don't work in X-Packer? They should, although you probably mean that your stuff you compressed with my program can't be un-compressed. hehe", I seen myself that its the pach files that will not open in X-Packer. But I'm assuming that if we get your program whenever it's finished Brienj, that we wouldn't have to worring anyway, because if we wanted to re-edit something we already edited, then it would still be opened with your program, correct?

Edited by IamPayne
Posted

They don't work in X-Packer? They should, although you probably mean that your stuff you compressed with my program can't be un-compressed. hehe

Other than that, they should at least open in X-Packer, because my tool packs all the PACH files into perfectly fine PACH files. If his tool can't read them, it needs to be reprogrammed correctly I guess.

Yep.. :D

I see his attire pieces in either red, blue or green. I take it, the green pieces in 'Mask1' and the green pieces in 'Mask2' files are linked whereas the same stuff is happening with the reds and blues, correct?

EDIT: Looking at Brocks mask, I figured out that the greens, reds and blues are connected, but in their own mask files, Mask1 and 2 are not connected, yea?

The masks are they do different parts/ section of his attire..

Posted

WWE did a Classic Factions Reborn thing. I dont think that will be in my release unless its wanted.. made it to post on xhp lol..

http://www.wwe.com/c...factions-reborn

Ohhh I see my bad, a few months back some nut posted a NWO Reforming topic and was dead set Cena was gonna lead it.. But I'll stfu now xD

Posted

Do you have any plans in make more attires in the future?

Can you do edge with svr 2007 attire?

Posted

Yes i have alot of works in progress this year

I've been doing mods for years ;)

Posted (edited)

Yes i have alot of works in progress this year

I've been doing mods for years ;)

Can you tell me what program do you use to extract the PAC files?

I would like of do some mods,but i dont know how hard it is :p:

Edited by IamCrazyPT
Posted

Can you tell me what program do you use to extract the PAC files?

I would like of do some mods,but i dont know how hard it is :p:

He's now using my new tool, which hasn't been released yet. Just wait a little bit more, and it will be released.

Posted

The wwe12 models are on hold i have all of them ready for my game just working on afew bits and waiting on brienjs magic again ;)

Does it means WWE 12 models can be importet into WWE13, how does it work? Having Demolition & Macho Man in WWE 13 would be Awesome.

Posted (edited)

Does it means WWE 12 models can be importet into WWE13, how does it work? Having Demolition & Macho Man in WWE 13 would be Awesome.

Yeah they can, and I've added Alex Riley as DLC successfully, although I found out that although people are converting them to "work" for WWE13, they haven't properly fixed the head, so the heads look totally unnatural and crap. I will be fixing that problem though and tell everyone how to do it when I have time. When I release my program, I will also start releasing DLC packs for people to add WWE12 wrestlers as DLC in WWE13.

I will also be releasing new pac files that will insert the wrestler info too, and you will just have to start your save over for the info to all get added to your save, which is much easier than trying to share saves or make a program to add the info. Plus by doing it that way, all the added wrestlers will have actual default info, so if you ever lose your save or want to start your save over, the info will all get added automatically for you.

If someone could, it would be a big help if people give me the stats of the wrestlers from WWE12 and update them for the WWE13 format. That will help me release the pack much quicker.

Edited by brienj

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