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Modded wwe13


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Posted

Ok it's that time of year again, and old XHP members have been making progress with wwe13, first off wwe12 models work but "did" have texture error, tho their are some lighting problems in story designer they work fine in game, I'm still looking into this and the emotions of wwe12 models.

and all PAC files are compressed witch is not a problem due to uncompressed files do work.

The new bik2 files van can be replaced with bik file's just rename bik to bik2, And Brienjs titantron maker for CAWS still works!

Brienj is back on the case and trying to remake his dlc maker from 2011 for wwe13

And I'll leave you with a few mods I'm working on..

Savage WWE12 Texture Glitch

savaget.jpg

My Works

Savage Fixed

19216813-image1.png

19216813-image2.png

Chavo

19216813-image5.png

19216813-image7.png

Goldberg

19216812-image1.png

19216812-image6.png

Posted

Ok it's that time of year again, and old XHP members have been making progress with wwe13, first off wwe12 models work but "did" have texture error, tho their are some lighting problems in story designer they work fine in game, I'm still looking into this and the emotions of wwe12 models.

and all PAC files are compressed witch is not a problem due to uncompressed files do work.

The new bik2 files van can be replaced with bik file's just rename bik to bik2, And Brienjs titantron maker for CAWS still works!

Brienj is back on the case and trying to remake his dlc maker from 2011 for wwe13

And I'll leave you with a few mods I'm working on..

Savage WWE12 Texture Glitch

savaget.jpg

My Works

Savage Fixed

19216813-image1.png

19216813-image2.png

Chavo

19216813-image5.png

19216813-image7.png

Goldberg

19216812-image1.png

19216812-image6.png

Amazing work man! I noticed you said WWE 12 models work, so does that mean you could make Maryse using the WWE 12 model? Or a modern vince model from WWE 12? Does it take up a custom superstar slot yeah? Would be awesome if you could somehow fit these amazing models into the DLC section without using CAW slots cos mine are full up :(

What other WWE 12 models you working on dude? Keep it up these are epic!

P.S. Is there a maria kanellis model coming? :p

Posted

Awesome work as always Draven! :D

It's also good to hear Brienj's putting some stuff together, his tools always add much more to the game, cant wait to see what he puts out.

Posted

Awesome work as always Draven! :D

It's also good to hear Brienj's putting some stuff together, his tools always add much more to the game, cant wait to see what he puts out.

When will the tools be out Smacktalks? I dont mind paying, what can we expect them too include...? I'm really into the games as you can tell and the modding could add too it

Also , Draven, how did you make the Goldberg I dont remember him being in WWE 12 so is he made from stratch?

Posted

Thats amazing.

You aint kidding! There awesome! Amazing, wish I could do that, hey Draven I notice the Goldberg in your pictures is being edited in superstar threads, does that mean they wont take up CAW slots to get them? :D hoping so as I have used all my CAW slots up , all 50 :o

Posted

As far as I know, the models are only replacing WWE 13 superstars at the moment. That's why they are looking into getting them added as DLC. The Goldberg is a retextured superstar, and not a CAW, though I'm not sure who Draven used. I'm about to throw my hand at retexturing the Superstars in-game. This was my updated Sheamus for WWE 12: 546493_2817363892555_121424697_n.jpg

I ended up retexturing him into the gold attire afterwards but didn't take a picture. THQ updated him the same way this year because the logos on his kneepads did like mine last year and mirrored each other.

Posted

As far as I know, the models are only replacing WWE 13 superstars at the moment. That's why they are looking into getting them added as DLC. The Goldberg is a retextured superstar, and not a CAW, though I'm not sure who Draven used. I'm about to throw my hand at retexturing the Superstars in-game. This was my updated Sheamus for WWE 12: 546493_2817363892555_121424697_n.jpg

I ended up retexturing him into the gold attire afterwards but didn't take a picture. THQ updated him the same way this year because the logos on his kneepads did like mine last year and mirrored each other.

Oh right gotcha, I really hope they can find a way for them to be added to DLC category without taking out anybody already in the game currently, defo hope they can do that. Draven do you think thats possible for WWE 13?

The Goldberg is very very high class I'd love to know who he used as well, please tell us haha. Is it possible IamPayne for those guys to do original hair textures?

It's a pretty awesome Sheamus I must admit IamPayne, looks like the WWE 13 model. Who will you be texturing this year IamPayne, how long does it take too retexture a superstar?

Thanks for all responses guys I am getting a better understanding for this and learning more all the time it seems

Posted

I think he used Bobby Lashley for his Goldberg. any word on an editor for retails? One like you did last year with gender hacking and such.

Amazing, bobby lashley from a previous game??

Posted

Yup.

Wait what game was bobby lashley last in? Smackdown v Raw 2011 he wasnt in..... was it 2010?

Posted

Svr 2008

You mean they can take models that far back and still use them for WWE 13 and just upgrade them :o? Seriously? :o

Posted

this is cool, how does it work?

Thats what I wanna know!

Posted (edited)

I think he used Bobby Lashley for his Goldberg.

No. Only WWE 12 models are "compatable". The confusion about Lashley is that Draven also did a Lashley retexture which appears to use the same body as Goldberg, which I still cannot place. But I'm starting to think that it's the plain model that is used for the Create-a-Moveset and finishers, the one that took place of the red and greens. Here is a picture of it: 14361_10152226077635293_1400992182_n.jpg

Edited by IamPayne
Posted

I think he used Bobby Lashley for his Goldberg. any word on an editor for retails? One like you did last year with gender hacking and such.

As far as I know, the models are only replacing WWE 13 superstars at the moment. That's why they are looking into getting them added as DLC. The Goldberg is a retextured superstar, and not a CAW, though I'm not sure who Draven used. I'm about to throw my hand at retexturing the Superstars in-game. This was my updated Sheamus for WWE 12: 546493_2817363892555_121424697_n.jpg

I ended up retexturing him into the gold attire afterwards but didn't take a picture. THQ updated him the same way this year because the logos on his kneepads did like mine last year and mirrored each other.

Status; No not lashleys model, only models from wwe12 will work as thq changed the pac format so older models no longer work..

Nice to see you back payne ;) your pritty much on the money.. very heavily edited move's man.. you can ever so slightly change the look of the models using the normal but their not perfect.. we need a new import export script for 3ds as we did in the last games..

New tools are in the work brienj has a trainer the lets women fight against men and be special ref's without a gender hack..

plus some other tool's been made xpacker by tekken should be updated soon to even tho the current xpacker does work once you decompress the pac files..

also if you put ed49.pac from wwe12 in to wwe13 you can edit caw parts too...

Posted

No. Only WWE 12 models are "compatable". The confusion about Lashley is that Draven also did a Lashley retexture which appears to use the same body as Goldberg, which I still cannot place. But I'm starting to think that it's the plain model that is used for the Create-a-Moveset and finishers, the one that took place of the red and greens. Here is a picture of it: 14361_10152226077635293_1400992182_n.jpg

Yes I did make a lashley texture but I'm not happy with it..

Posted

Yes I did make a lashley texture but I'm not happy with it..

The Lashley looks good too me haha, whats wrong with him? :o he looks fine

Status; No not lashleys model, only models from wwe12 will work as thq changed the pac format so older models no longer work..

Nice to see you back payne ;) your pritty much on the money.. very heavily edited move's man.. you can ever so slightly change the look of the models using the normal but their not perfect.. we need a new import export script for 3ds as we did in the last games..

New tools are in the work brienj has a trainer the lets women fight against men and be special ref's without a gender hack..

plus some other tool's been made xpacker by tekken should be updated soon to even tho the current xpacker does work once you decompress the pac files..

also if you put ed49.pac from wwe12 in to wwe13 you can edit caw parts too...

Still thats pretty good, there lot good WWE 12 models available. Very well edited moves guy, now I look at him I can see yeah that's how you did it. Well spotted above. For all these tools tho do you need a modded xbox 360? or will they work on standard xbox 360?

I like the CAW Part editor idea!

No. Only WWE 12 models are "compatable". The confusion about Lashley is that Draven also did a Lashley retexture which appears to use the same body as Goldberg, which I still cannot place. But I'm starting to think that it's the plain model that is used for the Create-a-Moveset and finishers, the one that took place of the red and greens.

He looks amazing the Goldberg! Yeah he said, well spotted

Posted

The Lashley looks good too me haha, whats wrong with him? :o he looks fine

The face is too far off, he dont look great..

Still thats pretty good, there lot good WWE 12 models available. Very well edited moves guy, now I look at him I can see yeah that's how you did it. Well spotted above. For all these tools tho do you need a modded xbox 360? or will they work on standard xbox 360?

Yes for these mods you will need a jtag, Dev or RGH Xbox360.. their are tools that edit save data so they work on retail 360's too

Posted

The face is too far off, he dont look great..

Yes for these mods you will need a jtag, Dev or RGH Xbox360.. their are tools that edit save data so they work on retail 360's too

Are you guys making tools that work on retail or unmodded xbox 360's as welll then or is it just for the modded consoles?

Hmm I didnt think the face was bad if I'm honest.

So is anyone working on a Tyson Kidd model, from WWE 12 without doing anything to him but upgrading the texture of him? He's been in huge demand!

Posted

1. will those tools be given somewhere for a download?

2: if yeas, whether for a special circle of people or everybody?

3. Does someone making Texture Importer, CAW Editor for WWE13?

Posted

1. will those tools be given somewhere for a download?

2: if yeas, whether for a special circle of people or everybody?

3. Does someone making Texture Importer, CAW Editor for WWE13?

1 - I'd imagine so

2 - I'd hope for everyone ! Lol

3 - Not sure, hopefully they will tell us tho, I wanna know this also man

Posted

1. Yes

2. Last time the where available from brienj's site, tho others where available off the net

3. Yes

Posted

1. Yes

2. Last time the where available from brienj's site, tho others where available off the net

3. Yes

Man this sounds great! Very exciting time, much respect to the modders for taking time to make these editors

Posted

lol. All eyes are on Goldberg. What happened to say "Oh How Great Chavo looks, its exactly like him in a TNA Impact game". Gotta say Goldberg is better off to be created by modder's then THQ themselves cuz of they're lack and say of "We Dont have much money to put more superstars"

Posted

Mr Ass...

assman.png

And as you can see Goldberg is getting their ;)

Posted

Mr Ass...

assman.png

And as you can see Goldberg is getting their ;)

Who is Mr Ass lol?

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