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P1 Is Always ? Code


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Posted (edited)

P1 is always ?

This code effects who is actually in the match. You can select any wrestler available in the menu, but it will wind up being the wrestler you put the code in for when the match starts. The entrances will be hosed up, all players will have the music + video for the wrestler in the code. The wrestler in the entrance will be the wrestler you select in the menu, unless you select a CAW. If you select a CAW, the wrestler in the code will come out during the entrance w/ some %$&'d up textures.

I've only tested in Exhibition, so far. I'm 100% certain that alternate attires can be made to work, but the values listed are for the wrestler's first attire. The values are NOT arranged so that there is a specific offset between values for different attires, as some values will cause the wrestler's entrance attire ONLY to be in the match ( yes, a value of 0066 makes Austin's leather jacket be the wrestler. Not Austin, just the jacket. This caused the camera to zoom out so far that I couldn't see anything whenever I tried to do a move, so this value is basically worthless )

I know the values for the Rock, Austin, HHH, Undertaker, and Sable work ( tested Sable to make sure the standard 0064 offset between wrestlers worked along the range of wrestlers ), all other values remain untested except 0001-0006, 0060, 0063, 0065, 0068, 0070, 00A0 + 0100, all of which produced lockups when the match was supposed to begin.

So anybody who wants to help out, Pick a wrestler and start plugging in values. Of course, someone should first test the values posted for non-unlockables without skins, just for the hell of it. Then you'd probably want to start with wrestlers who have known attires that are not available in exhibition ( Triple H, Lawler and Divas Bra + Panties ) . Then with CAWs and any wrestlers you think may have hidden attires. And someone should also check to verify that season mode will work with this code. Anyone willing to assist, please respond with what area/wrestler you'll be working with, since it's going to be time-consuming, you can only test 1 value at a time, and most values will cause lockups.

I'm going to find Offsets for P2-6 and see if the Ref is in this area as well, and post the other codes which linger around there ( Player Control, Maximum Smackdowns, number of Smackdowns you begin the match with ) in a separate post.

HEX NTSC

104921CA 0000????

Values : 0000????

Red type indicates Non-unlockable with no known skin. This value will probably cause a lockup

Orange type indicates non-unlockables with at least 1 known skin

0000 The Rock ( Blue Brahma Bull ) tested

000A The Rock ( Red Brahma Bull ) tested

0064 Steve Austin tested

0066 Austin's Vest ( unusable ) tested

00C8 Triple H ( Purple ) tested

00D2 Triple H ( Black )

00E6 Triple H ( Suit )

012C Undertaker

0190 Rob Van Dam

019A RVD ( Green )

01A4 RVD ( Blue )

01F4 Kurt Angle

01FE Kurt Angle ( Red )

0258 Chris Jericho

0262 Chris Jericho ( Blue )

02BC Kane

02C6 Kane ( Mask )

0320 Booker T

0384 Chris Benoit

03E8 Edge

03F2 Edge ( Blue )

044C Christian

04B0 Matt Hardy

0514 Jeff Hardy

0578 Lita

05DC Bubba Ray Dudley

0640 D-Von Dudley

06A4 William Regal

0708 Lance Storm

076C Scott Steiner

07D0 Stephanie McMahon

082A Stephanie Ref Attire tested

0834 Vince McMahon

0898 Eric Bischoff

08FC Rey Mysterio

0960 Bradshaw

09C4 Test

0A28 Big Show

0A8C Trish Stratus

0AF0 Tajiri

0B54 Rikishi

0BB8 Ric Flair

0C1C Stacy Keibler

0C80 Hollywood Hogan

0CE4 Rosie

0D48 Rico

0DAC Jamal

0E10 Billy Gunn

0E74 Chavo Guerrero

0ED8 Victoria

0F3C John Cena

0FA0 The Hurricane

1004 Molly Holly

1068 Torrie Wilson

10CC Spike Dudley

1130 Brock Lesnar tested

1194 Shawn Michaels

11F8 Goldust

125C Goldberg

12C0 Sable tested

1324 Mike Chioda tested

1388 Michael Cole

13EC Earl Hebner

1450 Jim Ross

14B4 Jerry Lawler

1518 Jonathan Coachman

157C Linda McMahon

15E0 Eddie Guerrero

1644 Billy Kidman

16A8 Sargeant Slaughter

170C Rodney Mack

1770 Batista

17D4 Randy Orton

1838 Val Venis

189C Al Snow ( The Rock w/out elbow pads, Al Snow's Moveset )

1900 A-Train

1964 Tazz

19C8 Kevin Nash

1A2C Steven Richards

1A90 Roddy Piper

1AF4 Ted Dibiase

1B58 Jimmy Snuka

1BBC Sean O

Edited by tokidoim
Posted (edited)

i wish i had time to help on this cause these people are acting pretty stupid and arent helping you test the values.this code is something worth while.we have such damn lazy people on these boards,take 5 people to test 10 codes to have 50 new values,it takes 5 minutes to do those 10 codes,if you wanted to spend an hour doing codes and we had 5 people testing,the values would be complete.

5 guys comon.If your not busy help out,we're taking up our time to help you the least you can do is test values.

Edited by NICKHAMMOND
Posted

Not everyone on this board is "damn lazy". I would love to help but I just don't understand this stuff. I'm trying to teach myself a little at a time, but right now all I can do is convert codes from one format to another, and substitue people with others. It's not due to laziness at all, I just don't understand it!

Posted

i am one member aboard nick/tokidoim's team to test values, only one prob, i can only do it at certain times, see, my mom & dad bann me from wrestling = cant visually see wrestling, the only reason i am on here is by my technicallity technique... ;)

see i munipulate my way here, but ne wayz im aboard guyz i'll post my findings whenever i get a chance, i promise...

Posted

I'll start testing, Monday. I have no idea where I would want to begin yet, though - will reply with an answer before beginning.

Posted

If trigin posted a topic for people to help him find codse on a board like GameFAQs, there would be guaranteed support and people willing to help out there hacking god trigin :p

Posted

sorry for snapping at you guys, i just got home from work and i was pissed off.

thenwo,to test values what you do is take the code and just punch in values.i know you wont understand from that so i will give you an example.

xxxxxxxx yyyy????

xxxxxxxx-the address, for values testing you will never touch the address so always just copy down the address the same no matter what value you are using.

yyyy-this is the first 4 hex digits of the value.dont change them,most of the time they will be 0000,just never change them,there is no need.

????-now this is the value we need you guys to test.

fill it in with hex digits(if you dont know hex digits i will explain them below.you will want to follow the pattern of tokidom because he has set the pathway for you guys.

i.e.

0000 The Rock ( Blue Brahma Bull )

000A The Rock ( Red Brahma Bull )

0064 Steve Austin

00C8 Triple H

012C Undertaker

etc.

so if you followed that pattern you will get some nice results.

Hex Digits

ok now hex is what you use to make codes.its the coding that all digital crap is done in as well as games.

hex digits are as goes(in order)

1=1

2=2

3=3

4=4

5=5

6=6

7=7

8=8

9=9

A=10

B=11

C=12

D=13

E=14

F=15

10---16

11---17

12---18

13---19

14---20

15---21

16---22

17---23

18---24

19---25

1A---26

1B---27

1C---28

1D---29

1E---30

1F---31

20---32

21---33

22---34

23---35

24---36

25---37

26---38

27---39

28---40

29---41

2A---42

2B---43

2C---44

2D---45

2E---46

2F---47

30---48

31---49

32---50

33---51

34---52

35---53

36---54

37---55

38---56

39---57

3A---58

3B---59

3C---60

3D---61

3E---62

3F---63

40---64

41---65

42---66

43---67

44---68

45---69

46---70

47---71

48---72

49---73

4A---74

4B---75

4C---76

4D---77

4E---78

4F---79

50---80

51---81

52---82

53---83

54---84

55---85

56---86

57---87

58---88

59---89

5A---90

5B---91

5C---92

5D---93

5E---94

5F---95

60---96

61---97

62---98

63---99

64---100

65---101

66---102

67---103

68---104

69---105

6A---106

6B---107

6C---108

6D---109

6E---110

6F---111

70---112

71---113

72---114

73---115

74---116

75---117

76---118

77---119

78---120

79---121

7A---122

7B---123

7C---124

7D---125

7E---126

7F---127

In Conclusion

just put those values into their correct slot and you will be on your way.

ill try and find a hex converter for you guys cause i remember how useful they are

Posted

ok i found it,i think i will make a post on it and it can be stickied because its super useful.

http://www.celticrover.com/tig/hex.asp

thats the site.now theres two converters,you dont want the first one,you need to use the second one.

simply punch in the digits in the correct slot and select "get it".oh and the units we use are decimal.

Posted

ok dont know if you knew this tokidom but this code affects everyone in someway or another for entrencex attires,for instance i was using the 0000 value and rock had the blue brahma bull but i fought against kane,his towel that he wears over his head was floating over his head,then i used ric flair and his arms were visible through the jacket.

ill find out more stuff.

Posted

aight, i'm on board, i aint been doin much here lately, ain't been doin much offline lately either except playin Texas Hold'em and Zen Bones on my pc so im in..anything else either of you need pm me or something

Posted

0000 The Rock ( Blue Brahma Bull )

000A The Rock ( Red Brahma Bull )

0064 Steve Austin

twist of fate can you test this region.

i.e.

0069

006a

006b

006c

006d

006e-done nothing

006f

0070

00BE-try this!for sure

00C8 Triple H

012C Undertaker

0190 Rob Van Dam

01F4 Kurt Angle

0258 Chris Jericho

02BC Kane

0320 Booker T

0384 Chris Benoit

03E8 Edge

044C Christian

04B0 Matt Hardy

0514 Jeff Hardy

0578 Lita

05DC Bubba Ray Dudley

0640 D-Von Dudley

06A4 William Regal

0708 Lance Storm

076C Scott Steiner

07D0 Stephanie McMahon

082A Stephanie Ref Attire

0834 Vince McMahon

0898 Eric Bischoff

08FC Rey Mysterio

0960 Bradshaw

09C4 Test

0A28 Big Show

0A8C Trish Stratus

0AF0 Tajiri

0B54 Rikishi

0BB8 Ric Flair

0C1C Stacy Keibler

0C80 Hollywood Hogan

0CE4 Rosie

0D48 Rico

0DAC Jamal

0E10 Billy Gunn

0E74 Chavo Guerrero

0ED8 Victoria

0F3C John Cena

0FA0 The Hurricane

1004 Molly Holly

1068 Torrie Wilson

10CC Spike Dudley

1130 Brock Lesnar

1194 Shawn Michaels

11F8 Goldust

125C Goldberg

12C0 Sable

1324 Mike Chioda

1388 Michael Cole

13EC Earl Hebner

1450 Jim Ross

14B4 Jerry Lawler

1518 Jonathan Coachman

157C Linda McMahon

15E0 Eddie Guerrero

1644 Billy Kidman

16A8 Sargeant Slaughter

170C Rodney Mack

1770 Batista

17D4 Randy Orton

1838 Val Venis

189C Al Snow ( The Rock w/out elbow pads, Al Snow's Moveset )

1900 A-Train

1964 Tazz

19C8 Kevin Nash

1A2C Steven Richards

1A90 Roddy Piper

1AF4 Ted Dibiase

1B58 Jimmy Snuka

1BBC Sean O

Posted

yeah will do, i have the rest of the day ahead of me, so ill have time for that and some other "stuff" that may come in handy :)

Posted

I don't think the standard 6A offset works across the board.

Brock Lesnar's 1130 causes the game to freeze when the match starts. I had chosen the Rock and Brock as wrestler. They both came out -- the Rock with his moves and Brock with his. The entrance movie and music were Sable's though. The Rock's armband (on his left arm) was also all screwed up. The game then froze when the match began.

I'll look into this more when I have the chance ...

Posted (edited)

Yah, the Offset seems to be 64 for the First Attire only ( for everyone I've tested so far ), beyond that, I got an 0A offset between the Rock's 1st and 2nd Attires and an 0A offset between Steph's Ref attire and ( what should be ) Vince's first attire. The offset between Austin and Austin's Entrance Jacket was 02. I can only theorize that the Standard Attire offset would be 0A ( +02 for each piece ( polygon? ) of entrance attire ) or -0A from the following superstar's first attire value for some ( ref? ) attires.

Its all pretty loopy...

nosig

EDIT - chinhouse, I doublechecked Brock's value and he came up in Edit Moves and in a match. Sounds like you just had the wrong value. The superstar's music+video comes up for each of the 100 ( in decimal ) values so you must've had a value in Sable's range by accident.

Edited by tokidoim
Posted

PART-TIME JOB

OK, you don't have to spend hours in front of the game to do this. Just found out that this ALSO effects who shows up in Demo Mode, too, so you can plug in a value, start the game and leave. When you come back, if it's stuck on a "Now Loading" screen and the disc's just spinning, just pop in the next value, start the game again, and resume whatever you were doing.

GS2V3/4 users are thoroughly exempt due to encryption.

1A0315B1 0000???? CB2

1A0315BE 0000???? Xploder

CB2&Xploder values are the same as Hex listed above

CEB5DDC0 BCA9???? AR2/GS2V2 NTSC

CEB5D8C0 BCA9???? AR2/GS2V2 PAL

AR2/GS2V2 values : BCA9 ?? ??

Notice I split up the ???? into the first ?? and the last ??

In the columns below the Examples, the left number is the HEX value.

The middle number is the AR2/GS2V2 number for the HEX value when used as the first ??.

The right number is the AR2/GS2V2 number for the HEX value when used as the last ??

Examples : I've color coded the first few lines of the columns to match the values so you can see better what you're supposed to do. The space between the 2nd and 3rd numbers is just to let you see better, there's normally no space.

00 00 ( HEX ) = 9B 83 ( AR2/GS2V2 )

00 01 ( HEX ) = 9B 84 ( AR2/GS2V2 )

00 02 ( HEX ) = 9B 85 ( AR2/GS2V2 )

01 00 ( HEX ) = 9C 83 ( AR2/GS2V2 )

01 01 ( HEX ) = 9C 84 ( AR2/GS2V2 )

01 02 ( HEX ) = 9C 85 ( AR2/GS2V2 )

02 00 ( HEX ) = 9D 83 ( AR2/GS2V2 )

02 01 ( HEX ) = 9D 84 ( AR2/GS2V2 )

02 02 ( HEX ) = 9D 85 ( AR2/GS2V2 )

HEX : 1st ?? : Last ??

00 : 9B : 83

01 : 9C : 84

02 : 9D : 85

03 : 9E : 86

04 : 9F : 87

05 : A0 : 88

06 : A1 : 89

07 : A2 : 8A

08 : A3 : 8B

09 : A4 : 8C

0A : A5 : 8D

0B : A6 : 8E

0C : A7 : 8F

0D : A8 : 90

0E : A9 : 91

0F : AA : 92

10 : AB : 93

11 : AC : 94

12 : AD : 95

13 : AE : 96

14 : AF : 97

15 : B0 : 98

16 : B1 : 99

17 : B2 : 9A

18 : B3 : 9B

19 : B4 : 9C

1A : B5 : 9D

1B : B6 : 9E

1C : B7 : 9F

1D : B8 : A0

1E : B9 : A1

1F : BA : A2

20 : BB : A3

21 : BC : A4

22 : BD : A5

23 : BE : A6

24 : BF : A7

25 : C0 : A8

26 : C1 : A9

27 : C2 : AA

28 : C3 : AB

29 : C4 : AC

2A : C5 : AD

2B : C6 : AE

2C : C7 : AF

2D : C8 : B0

2E : C9 : B1

2F : CA : B2

30 : CB : B3

31 : CC : B4

32 : CD : B5

33 : CE : B6

34 : CF : B7

35 : D0 : B8

36 : D1 : B9

37 : D2 : BA

38 : D3 : BB

39 : D4 : BC

3A : D5 : BD

3B : D6 : BE

3C : D7 : BF

3D : D8 : C0

3E : D9 : C1

3F : DA : C2

40 : DB : C3

41 : DC : C4

42 : DD : C5

43 : DE : C6

44 : DF : C7

45 : E0 : C8

46 : E1 : C9

47 : E2 : CA

48 : E3 : CB

49 : E4 : CC

4A : E5 : CD

4B : E6 : CE

4C : E7 : CF

4D : E8 : D0

4E : E9 : D1

4F : EA : D2

50 : EB : D3

51 : EC : D4

52 : ED : D5

53 : EE : D6

54 : EF : D7

55 : F0 : D8

56 : F1 : D9

57 : F2 : DA

58 : F3 : DB

59 : F4 : DC

5A : F5 : DD

5B : F6 : DE

5C : F7 : DF

5D : F8 : E0

5E : F9 : E1

5F : FA : E2

60 : FB : E3

61 : FC : E4

62 : FD : E5

63 : FE : E6

64 : FF : E7

65 : 00 : E8

66 : 01 : E9

67 : 02 : EA

68 : 03 : EB

69 : 04 : EC

6A : 05 : ED

6B : 06 : EE

6C : 07 : EF

6D : 08 : F0

6E : 09 : F1

6F : 0A : F2

70 : 0B : F3

71 : 0C : F4

72 : 0D : F5

73 : 0E : F6

74 : 0F : F7

75 : 10 : F8

76 : 11 : F9

77 : 12 : FA

78 : 13 : FB

79 : 14 : FC

7A : 15 : FD

7B : 16 : FE

7C : 17 : FF

7D : 18 : 00

7E : 19 : 01

7F : 1A : 02

80 : 1B : 03

81 : 1C : 04

82 : 1D : 05

83 : 1E : 06

84 : 1F : 07

85 : 20 : 08

86 : 21 : 09

87 : 22 : 0A

88 : 23 : 0B

89 : 24 : 0C

8A : 25 : 0D

8B : 26 : 0E

8C : 27 : 0F

8D : 28 : 10

8E : 29 : 11

8F : 2A : 12

90 : 2B : 13

91 : 2C : 14

92 : 2D : 15

93 : 2E : 16

94 : 2F : 17

95 : 30 : 18

96 : 31 : 19

97 : 32 : 1A

98 : 33 : 1B

99 : 34 : 1C

9A : 35 : 1D

9B : 36 : 1E

9C : 37 : 1F

9D : 38 : 20

9E : 39 : 21

9F : 3A : 22

A0 : 3B : 23

A1 : 3C : 24

A2 : 3D : 25

A3 : 3E : 26

A4 : 3F : 27

A5 : 40 : 28

A6 : 41 : 29

A7 : 42 : 2A

A8 : 43 : 2B

A9 : 44 : 2C

AA : 45 : 2D

AB : 46 : 2E

AC : 47 : 2F

AD : 48 : 30

AE : 49 : 31

AF : 4A : 32

B0 : 4B : 33

B1 : 4C : 34

B2 : 4D : 35

B3 : 4E : 36

B4 : 4F : 37

B5 : 50 : 38

B6 : 51 : 39

B7 : 52 : 3A

B8 : 53 : 3B

B9 : 54 : 3C

BA : 55 : 3D

BB : 56 : 3E

BC : 57 : 3F

BD : 58 : 40

BE : 59 : 41

BF : 5A : 42

C0 : 5B : 43

C1 : 5C : 44

C2 : 5D : 45

C3 : 5E : 46

C4 : 5F : 47

C5 : 60 : 48

C6 : 61 : 49

C7 : 62 : 4A

C8 : 63 : 4B

C9 : 64 : 4C

CA : 65 : 4D

CB : 66 : 4E

CC : 67 : 4F

CD : 68 : 50

CE : 69 : 51

CF : 6A : 52

D0 : 6B : 53

D1 : 6C : 54

D2 : 6D : 55

D3 : 6E : 56

D4 : 6F : 57

D5 : 70 : 58

D6 : 71 : 59

D7 : 72 : 5A

D8 : 73 : 5B

D9 : 74 : 5C

DA : 75 : 5D

DB : 76 : 5E

DC : 77 : 5F

DD : 78 : 60

DE : 79 : 61

DF : 7A : 62

E0 : 7B : 63

E1 : 7C : 64

E2 : 7D : 65

E3 : 7E : 66

E4 : 7F : 67

E5 : 80 : 68

E6 : 81 : 69

E7 : 82 : 6A

E8 : 83 : 6B

E9 : 84 : 6C

EA : 85 : 6D

EB : 86 : 6E

EC : 87 : 6F

ED : 88 : 70

EE : 89 : 71

EF : 8A : 72

F0 : 8B : 73

F1 : 8C : 74

F2 : 8D : 75

F3 : 8E : 76

F4 : 8F : 77

F5 : 90 : 78

F6 : 91 : 79

F7 : 92 : 7A

F8 : 93 : 7B

F9 : 94 : 7C

FA : 95 : 7D

FB : 96 : 7E

FC : 97 : 7F

FD : 98 : 80

FE : 99 : 81

FF : 9A : 82

nosig

Posted

ok heres the things i was gonna test

0069

006a

0077

006b

006c

006d

006f

0070

00be

all froze..but i do have some working values

00d2= Triple H (red)

00dc= Triple H ( Black)

00e6= Triple H (Black Suit from season)

019a= RVD (Green Two Shoulder)

01a4= RVD (Blue)

01fe= Kurt Angle (red)

0262= Y2J (Blue)

the main offset i figured was a simple..'a'....

anything else yall need?

Posted

I tested these values:

113A- froze game

14BE-froze game

02C6-Kane with mask

I'll test more, but I'm using GSv3. I want all the values so I'm willing to try as many as I can.

Posted

Tokidoim, anything else? i found that my calculator was being a good friend to me..... if ya need anything, just leave me a message here or pm me or something

Posted

Good works, yo

Yeah, I was hoping for people to come up with the unselectable attires ( Like the Triple H suit ). For unselectable backstage attires, that leaves just DiBiase's suit and Lawler's wrestling attire I think?

So primarily the Special Ref attires, for right now. Steph's was minus-A from the next Superstar's ( Vince's ) First Attire, so probably the other Special Ref Attires follow the same pattern.

For right now, I think Bra+Panties attires might not be accessible with this addy. I watched a couple of movies and went through all of Sables values via the POWER of PIP and came up with 99 straight lockups until I wound up getting Mike Chioda. I could have made errors since I was also watching movies and not paying close attention, but I'm sure I tried almost all of them...that would suck if I skipped it...

nosig

Posted

Cool!

Just to let everyone know, I'm updating the primary post as new values are found. Thanks everyone who's helping out.

Here's a little something that should help with most selectable attires:

AR2/GS2V2 NTSC

8EB5DDC0 BCA99B87

FEB3925E BCA99B83

AR2/GS2V2 PAL

8EB5D8C0 BCA99B87

FEB39D5E BCA99B83

CB2

5AF98CAA 4C42EE20

0A835D61 00000000

Xploder

5AF98CA9 4C42EE23

0A835D6C 00000000

This will copy the value at the P1 is ???? address to the Technique and Speed attributes of CAW 1. After you start a match with someone as P1, you can highlight CAW 1 in the Exhibition menu and check the Attributes to find the last value loaded in there. Technique is the first ?? and Speed is the second ??. The tricky part is you need to multiply the attributes by 2, then convert from DECIMAL to HEXIDECIMAL to get the correct ??'s

Just make sure you don't save with this code active!

nosig

Posted

088E Vince McMahon - Ref. Attire

08F2 Eric Bischoff - Ref. Attire

0C12 Ric Flair - Ref. Attire

11EE Shawn Michaels - Ref. Attire

2328 CAW 5

Posted

Trigin, didja test the CAW value you got? When I tried a CAW value, I got a lockup.

nosig

Posted

I tested these values:

0776-froze

119E-Shawn Michaels brown tights

11A8-Shawn Michaels t-shirt & jeans

Posted

All of the above were tested. CAWs 1 - 4 produced lockups. CAW 5 worked, although no matter who I picked, his skin layer looked messed up. However, after testing CAWs 6, 7, etc., CAW 5 is really the bald model from Create-an-Animation - was unable to tell from his distorted appearance the first time around, though. Here are the values:

2328 Bald Model from Create-an-Animation

238C Red Model from Create-a-Move-Set

23F0 Green Model from Create-a-Move-Set

24B8 Cop Model from Season

251C Paramedic Model from Season

2580 WWE Crew Model from Season

I don't know if the Superstar ID Modifiers do the same - haven't used them - but the above values, for example, give the appearance of the bald model from Create-an-Animation for 2328, but for his name-bar, he will have the name of CAW 5. The same goes for the red model from Create-a-Move-Set for CAW 6, etc. Lastly, only the bald model from Create-an-Animation had a messed up look to him - tested using CAWs & Superstars before a match-up with him; he, however, always produced the same result.

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