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Jeux Vidéo Magazine: It Has Played WWE '13 Article


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Despite satisfactory sales, WWE 12 did not totally convinced the players. For the 2013 vintage, THQ attempts a seduction operation with longtime fans. And it might work ...

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The major innovation of WWE 13 is undoubtedly part of the game given to the Attitude Era of WWE (WWF at the time). For novices, the Attitude Era is the period of several years between the late 90s and early 2000s during which the WWE has moved away from the classic "good guys vs. bad guys" in favor of characters and more daring scenarios. It was also at this time that the wrestling federation had its greatest success in terms of popularity in North America. WWE 13 in the use of the Attitude Era is done in several ways. This year, THQ neglects the Road to Wrestlemania mode and scripts written for the occasion. In its place is the way Attitude Era in which the player has the opportunity to relive those days through eight wrestlers (only Steve Austin, The Undertaker, and Mankind have been announced yet). This mode of application to participate in matches that have really happened, and complete sets of objectives. According to developers, players will have an opportunity here to unlock content for the game, as well as video clips made specifically for the occasion. Upon seeing the reactions of the players facing the Road to Wrestlemania last year, it is not surprising that THQ has decided to turn to reliable values ​​for WWE 13. Absent from the version of the game presented in Dublin, mode Attitude Era will be presented next month by the publisher.

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As 98

Over time, the sets of wrestling shows have evolved. In order to reproduce as faithfully as possible the Attitude Era, WWE '13 will contain a dozen arenas straight out of it (only that of Raw is War, and Survivor Series 98 was used in the trial version). For a wrestling fan who has the eye, the detail of the Attitude Era arenas is really fun to see. For not content to offer decorations in the old, the designers have thought about a lot of details. The t-shirts worn by the public, for example, are original. Same thing for the placards held by the same public: these might well have appeared on the screen for a Raw from 1999. The publisher has pushed up the vice use its logo in the late 90s on the banners hanging in the stands. Even if the version of the game presented to Dublin could see a small part of the game content, it is already possible to say that the particular visual style if the Attitude Era was perfectly rendered. Of course, fans who swear by the Superstars of the moment will not be harmed. Will present the bullring, as every year, the party also.

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Time paradox

In terms of its representation at the wrestlers, the Attitude Era is not limited to a handful of former wrestlers and old outfits placed on the wrestlers already existing at the time. A wrestler can even be represented in the title in several different ways depending on the times. But in addition to their differences in style, these two versions will not behave the same way in the ring. Two models of Mark Henry (versions 1998 and 2012) were such playable in the demo available to us. Not only the two characters do not have the same facial expressions, they have not taken the same. It is therefore possible to speak without exaggeration of two characters in their own right. In this regard, it will be 13 in WWE can compare two versions of the same wrestler, which was not the case in the past. But beware, this does not mean that players can make matches Miz vs. The Miz (who would anyway?), Only one wrestler in multiple copies in this way can the fight against himself. Returning to the distribution of WWE 13, the mystery still hangs. On-screen character selection of the trial, only twelve of them were visible and accessible. However, it was possible to count 80 pitches, including 36 reserved for wrestlers of the Attitude Era. When THQ evokes the largest roster of history, so it is quite possible to believe. Especially since the DLC will surely swell the ranks once the game released.

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The change in continuity

As already announced on screenshots foreshadowed, WWE 13 has not received a major graphical evolution. This does not mean much for the title, always developed by Japanese Yuke's, has not technically changed since last year. From a visual standpoint already it was possible to see in this trial that the character models as Chris Jericho has been slightly retouched. The "super heavyweights" such as Mark Henry and Big Show have meanwhile seen their shoulders broadened. These are details of course, but the series regulars should notice it. Also note that replays during matches have been added, which is reminiscent of the heyday of wrestling games on Nintendo 64. That said, another technical change is at the level of entertainment. Of course, it is not possible to confirm that the game does have 100 new animations such as THQ promises. However, some parts of WWE 13 enough to realize that small improvements have been made to this level. This has the effect of giving wrestlers virtual attitudes may be more realistic and more fluid in movement. Unfortunately, collision bugs already in WWE 12 were new to the game. He must now hope that is enough time for developers to alleviate such concerns by the game's release

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Make some noise

While the graphics have not changed much since last year, the sound environment for its part has been completely redesigned. The "Crowd Audio System" has indeed been integrated into the game and is one of the new WWE 13. Recordings of sounds, cries, and other songs were made public at shows of WWE then integrated into the game And after several parties, the effect is successful and helps make the experience more authentic. Using a time "OMG" (for Oh My God) has such an impact on public attitudes. These moments of "OMG" is also one of the other novelties of this vintage 2013. When a wrestler has his gauge "finisher" and it is filled at a specific location (corner of the ring, against the guardrail, announce table, etc ...) with his opponent, he can to trigger a special attack. Ten in number, these little scenes show various situations (destruction of the ring or barrier, crossing a wall of the cage, etc ...) that add a little spice to the fighting and in some cases cause a Automated KO wrestler who suffered the attack. Even if it's the nostalgia of your servant for the Attitude Era who speaks certainly, WWE '13 enjoys the moment with a positive attitude. Next event at Summerslam when THQ has promised to show us a little more ...

Source: Jeux Vidéo Magazine

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