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More Unrealistic Caw Sizes


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Posted (edited)

Whaddaya know... I finally made a code from the slus

CAW Height ranges from 3' to 18' HEX NTSC

102D5058 00004570

102D5060 00004520

CAW Height ranges from 3' to 18' CB2 NTSC

1A913980 00004570

1A993980 00004520

CAW Height ranges from 3' to 18' AR2/GS2v2 NTSC

CE91AE56 BCA9E0F3

CE91AE5E BCA9E0A3

CAW Height ranges from 3' to 18' GS2v3 NTSC

14C0376C 1F3484D8

14D03568 1F348448

Need PAL user w/ SLES for conversion

In the SLES, jump to labeled CalcHeightLegScale_7Editwhatever

Get the address on that line ( first 8 digits on the left )

Add 000000A8 to the address to get the PAL address for the first line of the code.

Add 00000008 to the address for the first line to get the address for the second line of the code.

The last 8 digits will be the same for both lines.

nosig

EDIT : Oh, yeah...notes. This code does NOT save. You will need to keep it active to get the full range of CAW sizes. You will need to resize most existing CAWs if you want to keep this code active.

In the Edit Height menu the Max/Min guidelines will still show you the normal Max/Min sizes for CAWs, but you can go WAY past those marks now.

For some reason the sizes aren't reflected in the Exhibition Pre-Match Display.

CAWs that are too tall WON'T be able to grab much shorter opponents, so be sensible.

CAWs that are too short will have a tendency to float in the air during some animations ( and can jump real friggin' far for their size - it's some funny $#!+ )

nosig

Edited by tokidoim
Posted

Hex (PAL)

102D4CCC 00004570

102D4CCE 00004520

AR2/GS2v2 (PAL)

CE91AAC2 BCA9E0F3

CE91AACC BCA9E0A3

GS2v3/GS2v4 (PAL)

14C0376C 1FB49638

14D03769 1FB49638

Xploder

1A05398C 00004570

1A07398C 00004520

Posted

Thnx 4 da conversions Trigin, btw can u make a code 4 da ropes 2 hav dat electric shock effect da parking lot has?

  • 3 weeks later...
Posted

i think i should BUMP this

.... any chance these codes have become savable yet?

that would rock!

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