tokidoim Posted January 8, 2004 Posted January 8, 2004 (edited) Whaddaya know... I finally made a code from the slus CAW Height ranges from 3' to 18' HEX NTSC 102D5058 00004570 102D5060 00004520 CAW Height ranges from 3' to 18' CB2 NTSC 1A913980 00004570 1A993980 00004520 CAW Height ranges from 3' to 18' AR2/GS2v2 NTSC CE91AE56 BCA9E0F3 CE91AE5E BCA9E0A3 CAW Height ranges from 3' to 18' GS2v3 NTSC 14C0376C 1F3484D8 14D03568 1F348448 Need PAL user w/ SLES for conversion In the SLES, jump to labeled CalcHeightLegScale_7Editwhatever Get the address on that line ( first 8 digits on the left ) Add 000000A8 to the address to get the PAL address for the first line of the code. Add 00000008 to the address for the first line to get the address for the second line of the code. The last 8 digits will be the same for both lines. nosig EDIT : Oh, yeah...notes. This code does NOT save. You will need to keep it active to get the full range of CAW sizes. You will need to resize most existing CAWs if you want to keep this code active. In the Edit Height menu the Max/Min guidelines will still show you the normal Max/Min sizes for CAWs, but you can go WAY past those marks now. For some reason the sizes aren't reflected in the Exhibition Pre-Match Display. CAWs that are too tall WON'T be able to grab much shorter opponents, so be sensible. CAWs that are too short will have a tendency to float in the air during some animations ( and can jump real friggin' far for their size - it's some funny $#!+ ) nosig Edited January 8, 2004 by tokidoim Quote
Trigin Posted January 8, 2004 Posted January 8, 2004 Hex (PAL) 102D4CCC 00004570 102D4CCE 00004520 AR2/GS2v2 (PAL) CE91AAC2 BCA9E0F3 CE91AACC BCA9E0A3 GS2v3/GS2v4 (PAL) 14C0376C 1FB49638 14D03769 1FB49638 Xploder 1A05398C 00004570 1A07398C 00004520 Quote
HBKShawnMichaels Posted January 8, 2004 Posted January 8, 2004 Thnx 4 da conversions Trigin, btw can u make a code 4 da ropes 2 hav dat electric shock effect da parking lot has? Quote
go1978 Posted January 24, 2004 Posted January 24, 2004 i think i should BUMP this .... any chance these codes have become savable yet? that would rock! Quote
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