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Ref Attributes (ar2/gs2v2 [ntsc & Pal])


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Posted

ref attributes (AR2/GS2v2 [NTSC & PAL])

Values

83 = 0 Attribute Points

84 = 0.5 Attribute Points

85 = 1 Attribute Point

86 = 1.5 Attribute Points

87 = 2 Attribute Points

88 = 2.5 Attribute Points

89 = 3 Attribute Points

8A = 3.5 Attribute Points

8B = 4 Attribute Points

8C = 4.5 Attribute Points

8D = 5 Attribute Points

8E = 5.5 Attribute Points

8F = 6 Attribute Points

90 = 6.5 Attribute Points

91 = 7 Attribute Points

92 = 7.5 Attribute Points

93 = 8 Attribute Points

94 = 8.5 Attribute Points

95 = 9 Attribute Points

96 = 9.5 Attribute Points

97 = 10 Attribute Points

A1 = 15 Attribute Points

AB = 20 Attribute Points

B5 = 25 Attribute Points

E7 = 50 Attribute Points

19 = 75 Attribute Points

4B = 100 Attribute Points

82 = 127.5 Attribute Points

Replace the ?? with the given values.

Mike Chioda (AR2/GS2v2 [NTSC])

FEB2A13A BCA99B?? (Strength)

FEB2A1C5 BCA99B?? (Submission)

FEB2A1C4 BCA99B?? (Speed)

FEB2A1C7 BCA99B?? (Technique)

FEB2A1C6 BCA99B?? (Endurance)

Earl Hebner (AR2/GS2v2 [NTSC])

FEB2A61A BCA99B?? (Strength)

FEB2A625 BCA99B?? (Submission)

FEB2A624 BCA99B?? (Speed)

FEB2A627 BCA99B?? (Technique)

FEB2A626 BCA99B?? (Endurance)

Mike Chioda (AR2/GS2v2 [PAL])

FEB2AC3A BCA99B?? (Strength)

FEB2ACC5 BCA99B?? (Submission)

FEB2ACC4 BCA99B?? (Speed)

FEB2ACC7 BCA99B?? (Technique)

FEB2ACC6 BCA99B?? (Endurance)

Earl Hebner (AR2/GS2v2 [PAL])

FEB2A11A BCA99B?? (Strength)

FEB2A125 BCA99B?? (Submission)

FEB2A124 BCA99B?? (Speed)

FEB2A127 BCA99B?? (Technique)

FEB2A126 BCA99B?? (Endurance)

____________________________________________

Values (CB2, GS2v3 [NTSC & PAL] & Xploder)

00 = 0 Attribute Points

01 = 0.5 Attribute Points

02 = 1 Attribute Point

03 = 1.5 Attribute Points

04 = 2 Attribute Points

05 = 2.5 Attribute Points

06 = 3 Attribute Points

07 = 3.5 Attribute Points

08 = 4 Attribute Points

09 = 4.5 Attribute Points

0A = 5 Attribute Points

0B = 5.5 Attribute Points

0C = 6 Attribute Points

0D = 6.5 Attribute Points

0E = 7 Attribute Points

0F = 7.5 Attribute Points

10 = 8 Attribute Points

11 = 8.5 Attribute Points

12 = 9 Attribute Points

13 = 9.5 Attribute Points

14 = 10 Attribute Points

1E = 15 Attribute Points

28 = 20 Attribute Points

32 = 25 Attribute Points

64 = 50 Attribute Points

96 = 75 Attribute Points

C8 = 100 Attribute Points

FF = 127.5 Attribute Points

Replace the ?? with the given values.

Mike Chioda (CB2 & GS2v3 [NTSC])

004C55C4 000000?? (Strength)

004C55C5 000000?? (Submission)

004C55C6 000000?? (Speed)

004C55C7 000000?? (Technique)

004C55C8 000000?? (Endurance)

Earl Hebner (CB2 & GS2v3 [NTSC])

004C58A4 000000?? (Strength)

004C58A5 000000?? (Submission)

004C58A6 000000?? (Speed)

004C58A7 000000?? (Technique)

004C58A8 000000?? (Endurance)

Mike Chioda (GS2v3 [PAL] & Xploder)

004C52C4 000000?? (Strength)

004C52C5 000000?? (Submission)

004C52C6 000000?? (Speed)

004C52C7 000000?? (Technique)

004C52C8 000000?? (Endurance)

Earl Hebner (GS2v3 [PAL] & Xploder)

004C55A4 000000?? (Strength)

004C55A5 000000?? (Submission)

004C55A6 000000?? (Speed)

004C55A7 000000?? (Technique)

004C55A8 000000?? (Endurance)

Posted (edited)

This is Bad Stuff. :rolleyes

Edited by UnderFan73
Posted

two words .......................................................................GAY

Posted

two word ................... YOUR MOTHER :evil :evil :evil

Posted

Man these codes r good man, how dare u say dat talksick

Posted

first off i want to say that if these codes work ,kick ass, i had only said that because under fanhad stated that they were bad and then said that they just make the ref walk slower as you see he edited his post to take that part out. so i was wrong i apoligise. bad ass code danomac also do these save

Posted

thats ok all of my codes are tested as i have all the cheat devices so i con test them myself

irst off i want to say that if these codes work ,kick ass, i had only said that because under fanhad stated that they were bad and then said that they just make the ref walk slower as you see he edited his post to take that part out. so i was wrong i apoligise. bad ass code danomac also do these save
Posted

Excuse me, did you say " My Codes " ?

For every new thread you made today, you could've looked back and bumped the original threads with the same codes from last year.

It's one thing to not give credit, it's another altogether to write that they're your codes. Looks to me like you got those from Trigin's site, and Trigin got 95% of the codes on his site from...guess where...that's right, here.

Trigin did a hell of a lot of research, and put in a lot of time converting.

And for the record, those are MY codes, almost every last one you posted today...

OK, bitch session is over.

nosig

Posted

Now it might be spam to link you to his site, so I'll link you to his ST profile, which contains his sig, which is the link to his site!

Trigin's Profile

nosig

Posted

sorry what i ment was i test codesw before i post them.

Posted

I've yet to test the attribute point mods. for the refs., but when the above codes were converted & posted 1 or 2 months ago, a user, who requested them to lower the referees' technique tested them & found that even at 0 technique, the referees will still almost block your every move against them.

Posted

sorry what i ment was i test codesw before i post them.

Even if you're testing them, you should give credit to where you found them. And yet, even after Tokidoim has taken you to task for this, you continue in other threads to make it look like these codes -- with the post's original instructions and introductions to these codes -- are yours.

Posted (edited)

the referees will still almost block your every move against them.

THAT WHAT I MEAN!!!

And codes bad!

So talksick two words..........get lost

Edited by UnderFan73
Posted

hey, fags quit flamin goodness gracious.......i say ne1 under 12 who flames should be banned :tired

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