Smacktalks Posted January 5, 2004 Share Posted January 5, 2004 Super Game Speed 0E4F1C78 BCA99281 DE8EE0F2 BCA99B83 0E4F1C78 BCA99881 DE8EE0F2 C8ADCC8F Alien Wrestlers FE8EC5C6 BCA99B83 Paper Wrestlers & Crowd In The Ring FE8EC5DA BCA99B83 Ring Is On An Angle FE8EB92E BCA99B83 Credit: Gameshark.com -------------------------------------- No Bounce DE8096EE BF899B8B DE8096EA BCA99B83 Credit: goddson19 -------------------------------------- Super Alien Wrestlers FE8EBA0E BCA99B83 This is horrible, its stupid, its like...'sticks' poking out of everyone...even the crowd..i dont know why i post stupid shit like this...lol More Alien (This Time With Amputated Body Parts) FE8EBA16 BCA99B83 um...These look eerily similar to the original 'alien wrestlers' code except that these dont have heads or arms, and they're legs only appear occasionally Pretty Well Same As Above... FE8EBA12 BCA99B83 Another One Of Those Little Twitchy/Flippy Things For The Characters FE8EBA1E BCA99B83 White Light Effect On Body & Stretchy Parts FE8EBA7A BCA99B83 Have Trouble Running/Camera Goes Way Far Away FE8EBA06 BCA99B83 ok, what this does, is when you use the d-pad and triangle to run, it gives you a 'stutter' you run in place for a second before actually taking off. also be careful because it has a tendancy to make the camera move back so you cant see worth a damn. Credit: Twist of Fate ---------------------------------- Layer ID Modifiers (a.k.a. Have up to 27 or 28 Layers of Hair, Hats, etc.) For this to work, a layer must be edited to replace it with something else. To do this, make sure to have a few additional layers on a CAW, such as neckties. For example, before using the code, put a number of neckties on a CAW. Then, save the game & activate the code. Now, when entering Create-A-Wrestler, don't begin modifying any layers yet. Instead, edit one of the neckties; however, none of its properties really have to altered. When in editing, just be sure to select Decision. Then, completely leave the Editing Mode & select something, such as Hair or a Hat, etc. Once selected, & its Decision is also selected, the layer will overwrite the previous layer - necktie - that had been edited. This can be repeated over & again by doing the same to other unwanted layers. Note: this is only possible for the removable (blue-colored) layers & NOT the restricted (green-colored) layers. AR2/GS2v2 (NTSC) DEAD243E BF899B8B DEAD243A E0AB9B84 AR2/GS2v2 (PAL) DEAD270E BF899B8B DEAD243A E0AB9B84 CB2 2A0B1327 03E00008 2AF71327 24020001 GS2v3 (NTSC) 24DA534A 36B5554C 245013E8 32B4556D GS2v3 (PAL) 249A524A 36B547CC 245013E8 32B4556D Xploder 2A3B1324 03E00008 2AF71327 24020001 ------------------------------------------------- Maximum SP Gain: With this, the main character during Season will gain a total of 33,552,560 SP for each match, whether or not he/she won or lost. Note: The maximum amount of SP the main character can hold with this is 100. AR2/GS2v2 (NTSC) DEA7363E BF899B8B DEA7363E BCA99B83 AR2/GS2v2 (PAL) DEA731CE BF899B8B DEA731CA BCA99B83 CB2 2A0B1555 03E00008 2A0B1555 00000000 GS2v3 (NTSC) 24DA734A 14B5550C 24D03368 14B4550C GS2v3 (PAL) 249A734A 14B5478C 24903368 14B447AC Xploder 2AFB155A 03E00008 2AE7155A 00000000 ------------------------------------------------- Maximum Exp. Points Gain: With this, the main character will gain a total of 14,822,640 Exp. Points for each match, whether or not he/she won or lost. Note: The maximum amount of Exp. Points the main character can hold with this is 9,999. AR2/GS2v2 (NTSC) DEA7312E BF899B8B DEA7312A BCA99B83 AR2/GS2v2 (PAL) DEA73C3E BF899B8B DEA73C3A BCA99B83 CB2 2A1B155A 03E00008 2A07155A 00000000 GS2v3 (NTSC) 249A704A 14B5478C 24903068 14B447AC GS2v3 (PAL) 24DA534A 14B5450C 24D01368 14B4452C Xploder 2A0B155F 03E00008 2AF7155F 00000000 ------------------------------------------------- Walk thru Walls: With this, you can walk into the crowd, as well as you can walk into some very strange areas backstage. About everything is passable with this except for the ring. Walk thru Walls (AR2/GS2v2 [NTSC & PAL]) DE8AB21E BF899B8B DE8AB21A BCA99B83 Walk thru Walls (CB2 & Xploder) 2A2B30D9 03E00008 2A1730D9 00000000 Walk thru Walls (GS2v3 [NTSC & PAL]) 24DAF44A 16F5470C 24D0B468 16F4472C Walk thru Walls On/Off This is basically the same code I posted yesterday, but with this, you can activate & deactivate the Walk thru Walls code whenever you want by pressing SELECT. To use this code correctly, always be a good 2 or 3 steps away from anything that normally isn't passable. If you're too close to something you want to walk thru or make not passable again, the code's activator will ignore the command. AR2/GS2v2 (NTSC)* 0E4F1C78 BCA99A81 DE8AB21E BF899B8B DE8AB21A BCA99B83 0E4F1C78 BCA99A81 DE8AB21E 94319B83 DE8AB21A 0791BC3F Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again. AR2/GS2v2 (PAL)* 0E4F1F78 BCA99A81 DE8AB21E BF899B8B DE8AB21A BCA99B83 0E4F1F78 BCA99A81 DE8AB21E 94319B83 DE8AB21A 0791BC3F Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again. CB2* DAA63850 B28E641C 2A2B30D9 03E00008 2A1730D9 00000000 DAA63850 B28E641C 2A2B30D9 D8880000 2A1730D9 4BE821BC Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again. GS2v3 (NTSC)* D4C01A77 9DF88802 24DAF44A 16F5470C 24D0B468 16F4472C D4C01A77 9DF88802 24D4A468 06D7470C 24DEFC46 8EF7072C Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again. GS2v3 (PAL)* D4801A77 9DF89E42 24DAF44A 16F5470C 24D0B468 16F4472C D4801A77 9DF89E42 24D4A468 06D7470C 24DEFC46 8EF7072C Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again. Xploder* DAA63855 B28E6419 2A2B30D9 03E00008 2A1730D9 00000000 DAA63855 B28E6419 2A2B30D9 D8880000 2A1730D9 4BE821BC Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again. -------------------------------------------------- Disable Injury Animations When a character is critically damaged & tries to stand after executing a move or having had a move used on him, he will sometimes grab one of his arms, legs or body or head to display pain. With these codes, they will disable the head, body, arms & legs injury animations. Head: AR2/GS2v2 (NTSC) AR2/GS2v2 (NTSC) DE817D2E BF899B8B DE817D2A BCA99B83 AR2/GS2v2 (PAL) DE81751E BF899B8B DE81751A BCA99B83 CB2 2A1B3F9E 03E00008 2A073F9E 00000000 GS2v3 (NTSC) 249A700A 16F54588 24903028 16F445A8 GS2v3 (PAL) 249A700A 16F55508 24903028 16F45528 Xploder 2A2B3F96 03E00008 2A173F96 00000000 --- Arms: AR2/GS2v2 (NTSC) DE81790E BF899B8B DE81790A BCA99B83 AR2/GS2v2 (PAL) DE81717E BF899B8B DE81717A BCA99B83 CB2 2A3B3F82 03E00008 2A273F82 00000000 GS2v3 (NTSC) 249A764A 16F553C8 24903668 16F453E8 GS2v3 (PAL) 249A720A 16F54708 24903228 16F44728 Xploder 2A4B3F9A 03E00008 2A373F9A 00000000 --- Body: AR2/GS2v2 (NTSC) DE817F0E BF899B8B DE817F0A BCA99B83 AR2/GS2v2 (PAL) DE81777E BF899B8B DE81777A BCA99B83 CB2 2A3B3F9C 03E00008 2A273F9C 00000000 GS2v3 (NTSC) 249A564A 16F553C8 24901668 16F453E8 GS2v3 (PAL) 249A520A 16F54708 24901228 16F44728 Xploder 2A4B3F94 03E00008 2A373F94 00000000 --- Legs: AR2/GS2v2 (NTSC) DE817B0E BF899B8B DE817B0A BCA99B83 AR2/GS2v2 (PAL) DE81737E BF899B8B DE81737A BCA99B83 CB2 2A3B3F80 03E00008 2A273F80 00000000 GS2v3 (NTSC) 249A564A 16F551C8 24901668 16F451E8 GS2v3 (PAL) 249A520A 16F54508 24901228 16F44528 Xploder 2A4B3F98 03E00008 2A373F98 00000000 Idiot AI - Referees only This won't in any way make the Refeere stand still or easier to hit. However, when activated, this will make the Refeere unable to count during a pinfall as well as count even to 1 for ring out or call a DQ, KO, First Blood, etc. AR2/GS2v2 (NTSC)* 0E4F1C78 BCA99A80 DE9F70FA CCA99BA1 0E4F1C78 BCA99A7E DE9F70FA CCC99BA1 *Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again. AR2/GS2v2 (PAL)* 0E4F1F78 BCA99A80 DE9F69EA CCA99BA1 0E4F1F78 BCA99A80 DE9F69EA CCC99BA1 *Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again. CB2* DAA63850 B28E641B 2AB73D9B 1000001E DAA63850 B28E6419 2AB73D9B 1020001E *Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again. GS2v3 (NTSC)* D4401A77 9DF88800 24D0022E 9474472A D4401A77 1DF88802 24D2022E 9474472A *Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again. GS2v3 (PAL)* D4001A77 9DF89E40 2490212E 94F457AA D4001A77 9DF89E40 2492212E 94F457AA *Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again. Xploder* DAA63855 B28E641E 2AC73D92 1000001E DAA63855 B28E641E 2AC73D92 1020001E *Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again. -------------------------------------------------- Floating Code With this, any item - particularly tables - a character stands on, he/she will be able to walk off of it, standing in midair, gently lowering to the ground. Too, any item a character throws will too remain in midair, gently falling to the ground. (Note: this code can be jokered by using the values, 4501001D (Hex), along with the original address provided below.) AR2/GS2v2 (NTSC) DE823DAA 01A99BA0 AR2/GS2v2 (PAL) DE82365A 01A99BA0 CB2 2A87385E 4500001D GS2v3 (NTSC) 2410F0EE 867445A8 GS2v3 (PAL) 2450F1EE 86745528 Xploder 2A573855 4500001D Ragetek - Thanks for letting me know. I almost always seem to write the descriptions for button activators/joker commands in reverse; it's a gift. -------------------------------------------------- Here's the same code that was posted earlier for the Layer IDs. This is an update; it lets you modify the restricted (green-colored) layers & removable (blue-colored) layers (unlike the previous code that let you only modify the removable [blue-colored] layers). Layer ID Modifiers (a.k.a.: Have up to 35 Layers of Hair, Hats, etc.) For this to work, a layer must be edited to replace it with something else. To do this, make sure to have a few additional layers on a CAW, such as neckties. For example, before using the code, put a number of neckties on a CAW. Then, save the game & activate the code. Now, when entering Create-A-Wrestler, don't begin modifying any layers yet. Instead, edit one of the neckties; however, none of its properties really have to altered. When in editing, just be sure to select Decision. Then, completely leave the Editing Mode & select something, such as Hair or a Hat, etc. Once selected, & its Decision is also selected, the layer will overwrite the previous layer - necktie - that had been edited. This can be repeated over & again by doing the same to other unwanted layers. Too, even restricted layers, such as underwear, skin, etc. can be modified by doing such. AR2/GS2v2 (NTSC) DEAD243E BF899B8B DEAD243A BCA99B83 AR2/GS2v2 (PAL) DEAD270E BF899B8B DEAD243A BCA99B83 CB2 2A0B1327 03E00008 2AF71327 00000000 GS2v3 (NTSC) 24DA534A 36B5554C 24D01368 36B4556C GS2v3 (PAL) 249A524A 36B547CC 24D01368 36B4556C Xploder 2A3B1324 03E00008 2AF71327 00000000 -------------------------------------------------- Disable the Camera-zoom of a Bleeding Character This code disables the camera effect of zooming-in for a close-up of a character's face when he begins to bleed. (Just posting this for anyone besides me who found this feature annoying. Wow! A close-up of painted blood!) AR2/GS2v2 (NTSC) DE81854E BF899B8B DE81854A BCA99B83 AR2/GS2v2 (PAL) DE817DBE BF899B8B DE817DBA BCA99B83 CB2 2A7B3F86 03E00008 2A673F86 00000000 GS2v3 (NTSC) 249A774A 167551C8 24903768 167451E8 GS2v3 (PAL) 249A730A 16754508 24903328 16744528 Xploder 2A8B3F9E 03E00008 2A773F9E 00000000 Credit: Trigin Quote Link to comment Share on other sites More sharing options...
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