Smacktalks Posted August 26, 2011 Posted August 26, 2011 Character Art Director Jeff Godfrey shows off the dramatic difference in lighting between SvR 2011 and WWE '12 in the latest Developer Blog which is available here. In the blog Jeff talks about the strive to get superstars likenesses even closer to thier real life counterparts and the changes to the lighting to help make the game look more like the lighting you see on TV. <center><a href="http://fast1.onesite.com/wwe.thq.com/newsimages/Miz_lighting_11.jpg"><img height="281" width="500" src="http://fast1.onesite.com/wwe.thq.com/newsimages/Miz_lighting_11_small.jpg"/></a> <a href="http://fast1.onesite.com/wwe.thq.com/newsimages/Miz_lighting_12.jpg"><img height="281" width="500" src="http://fast1.onesite.com/wwe.thq.com/newsimages/Miz_lighting_12_small.jpg"/></a></center> Source: wwe.thq.com Quote
Delon Posted August 27, 2011 Posted August 27, 2011 I think i like SvR 11 lighting better. You can see the fans lol. Quote
Sunny Posted August 27, 2011 Posted August 27, 2011 Na, SvR 2012 makes them stand out more. I think these may be the best graphics since SvR 2007. Quote
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