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Accurate CAW Heights


Sharx

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You probably noticed that you have to make CAWs 6' 08'' to be 6' 04'' compared to lesnar, triple h, ect...with this code if you make caws 6' 04" they will be the same height as lesnar and if you make them 6' 08'' their height will match A-Train and so on...

GAMESHARK 2 V2 NTSC

DE91A8A6 BF899B8B

DE91A8A2 E0AB9B84

CREDIT: {Sharx} THE NEXT GENERATION OF HACKING

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Haven't tried it yet, but I definitely will...if I ever get a chance.

Have you tried exxagerating the scale by ridiculous amounts to check for deformation?

nosig

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Uhh, Sharx...did you test that code at all? It looks like you've only got half of what you need to make it fully functional. It seems to make CAWs smaller, BUT doesn't change:

1 - The height of the waist - in HCTP the In-ring height is determined by the length of the waist. The length of the waist is determined by

__ A : the CAW's height, proportionally

__ B : the CAW's Leg Length, unproportionally

__ C : the value at the Waist Length Form Mod

with the code you posted, CAWs with short legs ( to emphasize upper-body bulk and leg thickness ) will float in midair. The same effect I got when trying to make a CAW's legs shorter than allowed by the edit form menu

and

2 - The size of Championship belts..they kinda orbit around the waist rather than fitting. ( I could live with that... )

I assume you got this from the blahblahcalc_heightblahblah label. There's also a label very near it for blahblahcalc_height_leg_scaleblahblah or something like that. There should be similar luis and jals there, since they use the same values and morph functions. If you're going to alter the height scale, it looks like you'll need to alter the waist floating height also to make the codes fully functional...

nosig

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  • 3 weeks later...

Uhh, Sharx...did you test that code at all? It looks like you've only got half of what you need to make it fully functional. It seems to make CAWs smaller, BUT doesn't change:

1 - The height of the waist - in HCTP the In-ring height is determined by the length of the waist. The length of the waist is determined by

__ A : the CAW's height, proportionally

__ B : the CAW's Leg Length, unproportionally

__ C : the value at the Waist Length Form Mod

with the code you posted, CAWs with short legs ( to emphasize upper-body bulk and leg thickness ) will float in midair. The same effect I got when trying to make a CAW's legs shorter than allowed by the edit form menu

and

2 - The size of Championship belts..they kinda orbit around the waist rather than fitting. ( I could live with that... )

I assume you got this from the blahblahcalc_heightblahblah label. There's also a label very near it for blahblahcalc_height_leg_scaleblahblah or something like that. There should be similar luis and jals there, since they use the same values and morph functions. If you're going to alter the height scale, it looks like you'll need to alter the waist floating height also to make the codes fully functional...

nosig

it works except Caws bend their knees a lot more...so it makes them look shorter :( , and i didnt notice the title belt thing but i did notice that the head set in season sorta goes through their neck :/

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Don't sweat it. I checked into those labels and posted a CAW height code with stupid crazy range ( 3' - 18' by my estimation ).

It's back a few pages if you want to check it out.

nosig

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