Sharx Posted December 27, 2003 Share Posted December 27, 2003 You probably noticed that you have to make CAWs 6' 08'' to be 6' 04'' compared to lesnar, triple h, ect...with this code if you make caws 6' 04" they will be the same height as lesnar and if you make them 6' 08'' their height will match A-Train and so on... GAMESHARK 2 V2 NTSC DE91A8A6 BF899B8B DE91A8A2 E0AB9B84 CREDIT: {Sharx} THE NEXT GENERATION OF HACKING Quote Link to comment Share on other sites More sharing options...
Sharx Posted December 27, 2003 Author Share Posted December 27, 2003 *bump* BTW, it allows you to make taller CAWs...any comments? Quote Link to comment Share on other sites More sharing options...
Zxero Posted December 28, 2003 Share Posted December 28, 2003 sweetness, this is a great code, my caws are all so small. Quote Link to comment Share on other sites More sharing options...
Maximicus Posted December 28, 2003 Share Posted December 28, 2003 So Andre can FINNALY be his right size? Swizzeat! Quote Link to comment Share on other sites More sharing options...
tokidoim Posted December 28, 2003 Share Posted December 28, 2003 Haven't tried it yet, but I definitely will...if I ever get a chance. Have you tried exxagerating the scale by ridiculous amounts to check for deformation? nosig Quote Link to comment Share on other sites More sharing options...
Sharx Posted December 30, 2003 Author Share Posted December 30, 2003 good idea, ill try that when my damn 98 works right, and Zxero and Maximicus are clearly being sarcastic...leave replies like that out of this forum please. Quote Link to comment Share on other sites More sharing options...
tokidoim Posted December 30, 2003 Share Posted December 30, 2003 Uhh, Sharx...did you test that code at all? It looks like you've only got half of what you need to make it fully functional. It seems to make CAWs smaller, BUT doesn't change: 1 - The height of the waist - in HCTP the In-ring height is determined by the length of the waist. The length of the waist is determined by __ A : the CAW's height, proportionally __ B : the CAW's Leg Length, unproportionally __ C : the value at the Waist Length Form Mod with the code you posted, CAWs with short legs ( to emphasize upper-body bulk and leg thickness ) will float in midair. The same effect I got when trying to make a CAW's legs shorter than allowed by the edit form menu and 2 - The size of Championship belts..they kinda orbit around the waist rather than fitting. ( I could live with that... ) I assume you got this from the blahblahcalc_heightblahblah label. There's also a label very near it for blahblahcalc_height_leg_scaleblahblah or something like that. There should be similar luis and jals there, since they use the same values and morph functions. If you're going to alter the height scale, it looks like you'll need to alter the waist floating height also to make the codes fully functional... nosig Quote Link to comment Share on other sites More sharing options...
wwe2k34u Posted January 3, 2004 Share Posted January 3, 2004 Do you have this code in CB2,thanx. Quote Link to comment Share on other sites More sharing options...
Sharx Posted January 23, 2004 Author Share Posted January 23, 2004 Uhh, Sharx...did you test that code at all? It looks like you've only got half of what you need to make it fully functional. It seems to make CAWs smaller, BUT doesn't change: 1 - The height of the waist - in HCTP the In-ring height is determined by the length of the waist. The length of the waist is determined by __ A : the CAW's height, proportionally __ B : the CAW's Leg Length, unproportionally __ C : the value at the Waist Length Form Mod with the code you posted, CAWs with short legs ( to emphasize upper-body bulk and leg thickness ) will float in midair. The same effect I got when trying to make a CAW's legs shorter than allowed by the edit form menu and 2 - The size of Championship belts..they kinda orbit around the waist rather than fitting. ( I could live with that... ) I assume you got this from the blahblahcalc_heightblahblah label. There's also a label very near it for blahblahcalc_height_leg_scaleblahblah or something like that. There should be similar luis and jals there, since they use the same values and morph functions. If you're going to alter the height scale, it looks like you'll need to alter the waist floating height also to make the codes fully functional... nosig it works except Caws bend their knees a lot more...so it makes them look shorter , and i didnt notice the title belt thing but i did notice that the head set in season sorta goes through their neck Quote Link to comment Share on other sites More sharing options...
tokidoim Posted January 23, 2004 Share Posted January 23, 2004 Don't sweat it. I checked into those labels and posted a CAW height code with stupid crazy range ( 3' - 18' by my estimation ). It's back a few pages if you want to check it out. nosig Quote Link to comment Share on other sites More sharing options...
chinhouse Posted January 23, 2004 Share Posted January 23, 2004 Do you have this code in CB2,thanx. CB2 2A932FD3 03E00008 2A9F2FD3 24020001 Quote Link to comment Share on other sites More sharing options...
vicesym Posted January 26, 2004 Share Posted January 26, 2004 cani have it for V.3 NTSC Quote Link to comment Share on other sites More sharing options...
go1978 Posted January 27, 2004 Share Posted January 27, 2004 are these codes savable yet? that would rock! Quote Link to comment Share on other sites More sharing options...
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