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Start a match out of the ring


BigBossman

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I was only able to find 2 so far. I may be able to find more. These have players 1 & 2 start outside of the ring, at the stage. This could probably be used to get out side of the elimination chamber too.

Oops, I guess it would help if I gave the codes :lol

Player 1 starts at the stage - 0A0A432C 00000001

Player 2 starts at the stage - 0A2A432C 00000001

Edited by BigBossman
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Here are the other conversions & players.

AR2/GS2v2 (NTSC)

FEB5DDD1 BCA99B84 (Player 1)

FEB5DDF1 BCA99B84 (Player 2)

FEB5DC91 BCA99B84 (Player 3)

FEB5DCB1 BCA99B84 (Player 4)

FEB5DC51 BCA99B84 (Player 5)

FEB5DC71 BCA99B84 (Player 6)

AR2/GS2v2 (PAL)

FEB5D8D1 BCA99B84 (Player 1)

FEB5D8F1 BCA99B84 (Player 2)

FEB5DF91 BCA99B84 (Player 3)

FEB5DFB1 BCA99B84 (Player 4)

FEB5DF51 BCA99B84 (Player 5)

FEB5DF71 BCA99B84 (Player 6)

CB2

0A0A432C 00000001 (Player 1)

0A2A432C 00000001 (Player 2)

0A4A4323 00000001 (Player 3)

0A6A4323 00000001 (Player 4)

0A8A4323 00000001 (Player 5)

0AAA4323 00000001 (Player 6)

GS2v3 (NTSC)

04103728 36F0E198 (Player 1)

04103528 36F0E198 (Player 2)

04501628 3670E198 (Player 3)

04501428 3670E198 (Player 4)

04501728 3670E198 (Player 5)

04501528 3670E198 (Player 6)

GS2v3 (PAL)

04501728 36F0F7D8 (Player 1)

04501528 36F0F7D8 (Player 2)

04101628 3670F7D8 (Player 3)

04101428 3670F7D8 (Player 4)

04101728 3670F7D8 (Player 5)

04101528 3670F7D8 (Player 6)

Xploder

0A0A432F 00000001 (Player 1)

0A2A432F 00000001 (Player 2)

0A4A432E 00000001 (Player 3)

0A6A432E 00000001 (Player 4)

0A8A432E 00000001 (Player 5)

0AAA432E 00000001 (Player 6)

Great work, BigBossMan. I noticed that the above codes are using addresses nearby the match rule codes. How far have you searched in these address ranges, BigBossMan? I've been looking in the opossite direction from 00492000 - 004920C0, using the values 1 & 2, findin' absolutely nothing. I'm just curious if you tested below 00492000, 'cause it would probably be a waste of time looking for anything below this as far as match rules go if nothing else for such has been discovered. Again & as always, great work.

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That's cool, you found the rest of them.

Trigin:

I started at 0A00432C 00000001 & worked my way to 0A5F432C 00000001. On the rules I just changed the D to a C. I was trying to find a few of the codes that made players 1-6 daisappear or make them illegal. I found some for SYM. If you check that post in the SYM forum, you'll see what I'm talking about.

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