SD2 LeGeNd Posted May 8, 2010 Posted May 8, 2010 Hey, I've been finding resources for modding and I've come up on a few things. I will be modding logos for the wrestlers and putting them in game for trunks and etc. I need someone who's skilled in photoshop and who wants to take a shot at modding things like skins, shoes, and faces. High Quality and SD!2? Okay...so i've yet to extract the model textures from the original wrestlers in game but with precise photoshop skills it may be possible to make everything cleaner. Please let me know if you're interested. I would really like to have a bigger team with this one. I also need to find Red lol- RECRUITING Skin texturer (Face, body) Gear texturer (kneepads, boots, elbow pads) Logos (Me) Move hacking (Me) Quote
tommy whitefoot Posted May 10, 2010 Posted May 10, 2010 I understand that you intend to 'clean up' the textures, especially the faces of the superstars. I think that to improve the definition of the face would require an increase in the number of colours used in the image (do you agree?). Is this possible with the file conversion tools available? How many colours do the default images use? A couple more things: - What tools are you using to extract and convert the .pac files and the files contained in them? It helps if everyone uses the same. - Do you have a list or directory of what is in each .pac? I can't find one. Quote
SD2 LeGeNd Posted May 11, 2010 Author Posted May 11, 2010 Okay uh... ED2.PAC (All of your caw textures face parts, body parts, gear, and clothing) C2.PAC Portrait pics DENT.PAC (WEAPONS, and belts, and etc) I think more colors do make for better mods. But you can only save them at local 16bit textures (indexed) I'm trying to see if the method use to extract textures from the latest game could do the same for this one- Quote
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