tokidoim Posted December 8, 2003 Posted December 8, 2003 Well, now that just about everything I hacked for SYM has been ported to HCTP, I'm venturing into new territories where some more real action is at. Back in the days of No Mercy for the N64, we called it the Player section. All kinds of stuff was there. Now I'm starting up hacking the P1 section of HCTP ( or as some might call it, the Upper Left Player ) Once I get some significant finds, I'll probably start anoyher big post like the Wrestler mods. Till then, I'll tease you with the possibilities. P1 will do Big Swing instead of the Rock Sharpshooter if opponent is face down ( Hex NTSC ) D0C132D4 000017F5 10C132D4 000017E6 The working address there is 10C132D4. This address stores the value of the move that P1 is going to do once he's finished flipping over the opponent. Some of you might think this is a neat trick, but this is pretty weak compared to a lot of the stuff that's waiting to be found... nosig Quote
Chillalex Posted December 8, 2003 Posted December 8, 2003 very special. Not long before someone makes barbed wire ropes i think, assuming somebody can put two and two together that is. Quote
tokidoim Posted December 8, 2003 Author Posted December 8, 2003 Here's another one for ya's 00C132B0 000000?? : P1 stun time Values : 00 : Player WILL NOT stay down. Automatically kicks out of pinfall attempts. Can't put ground holds on him. Doesn't submit to non-metered submission moves. FF : Player will stay down/groggy a long time. Just now found out that these do NOT work with CAWs. The area I'm exploring is based on the Infinite/No Specials codes. THEY don't work with CAWs either. These same addys must exist for CAWs, but are in a different place. If anyone knows of a working infinite/no specials code for CAWs, I'd be eager to hear about it. nosig Quote
caseyjones Posted December 8, 2003 Posted December 8, 2003 (edited) the inf. specials for all players code works with caws maybe you could make the code work with it. I have the code somewhere I 'll post it here when I find it if someone else doesn't beat me to it. It's for Gs2v2 Edited December 8, 2003 by caseyjones Quote
tokidoim Posted December 8, 2003 Author Posted December 8, 2003 Don't bother, that won't help. I'll need an upper right player Infinite/No specials addy to make it work right. nosig Quote
BigBossman Posted December 8, 2003 Posted December 8, 2003 Do you suppose you could hack one that enables you to keep a submission hold that doesn't have a slider to stay on an opponent longer than usual. Or does that stun time code affect this? Quote
tokidoim Posted December 9, 2003 Author Posted December 9, 2003 I don't think so. The metered submission holds have repeating animations. The move is probably broken up into several parts ( Putting the hold on, holding the hold, and releasing the hold ) . The non-metered ones are just a straight-through animation with a marker that checks for opponent damage during a particular frame. The stun time mod -may- have an effect on the calculations, but there's nothing that could make a section of the animation repeat itself. Maybe with a RAM memory editor I could figure something out in a year or so, but it's not even remotely possible with what I'm using. nosig Quote
tokidoim Posted December 24, 2003 Author Posted December 24, 2003 Just so you don't think I've been slacking... P1 Ghost Codes 20C131E0 00000000 - P1 is invisible ( except for his shadow ) 20C131E4 00000000 - P1 is intangible ( cannot be hit or grappled, but P1 can hit & grapple other players ) Only works with male non-CAW wrestlers, caused a lockup when I was knocked out of the ring in a 3-on-1 handicap, but I left the ring without a lockup in a normal tag match...why is that I wonder? nosig Quote
BigBossman Posted December 24, 2003 Posted December 24, 2003 20C131E4 00000000 - P1 is intangible ( cannot be hit or grappled, but P1 can hit & grapple other players ) If I change the value to 00000001 will that make him always tangible? It would be neat if that would work on an elimimation type match. Quote
tokidoim Posted December 25, 2003 Author Posted December 25, 2003 I haven't mucked with the values there, yet. I don't know if 00000001 makes the wrestler tangible. Maybe this could allow you to break up submission holds... nosig Quote
NICKHAMMOND Posted January 3, 2004 Posted January 3, 2004 any updated on this, i think this is good. Quote
Stunt101 Posted January 3, 2004 Posted January 3, 2004 Just so you don't think I've been slacking... P1 Ghost Codes 20C131E0 00000000 - P1 is invisible ( except for his shadow ) 20C131E4 00000000 - P1 is intangible ( cannot be hit or grappled, but P1 can hit & grapple other players ) Only works with male non-CAW wrestlers, caused a lockup when I was knocked out of the ring in a 3-on-1 handicap, but I left the ring without a lockup in a normal tag match...why is that I wonder? nosig Can you convert these to gs2v2? Quote
tokidoim Posted January 4, 2004 Author Posted January 4, 2004 P1 Ghost Codes - AR2/GS2V2 NTSC ( May cause lockups ) DE3DCDDE BCA99B83 DE3DCDDA BCA99B83 nosig Quote
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