BigBossman Posted December 1, 2003 Posted December 1, 2003 Taunt Modifiers: CAWs1-5 in HEX form addresses CAW 1 Taunt down-104B6474 Taunt left-104B6476 Taunt up-104B6478 Taunt right-104B647A CAW 2 Taunt down-104B68D4 Taunt left-104B68D6 Taunt up-104B68D8 Taunt right-104B68DA CAW 3 Taunt down-104B6D34 Taunt left-104B6D36 Taunt up-104B6D38 Taunt right-104B6D3A CAW 4 Taunt down-104B7194 Taunt left-104B7196 Taunt up-104B7198 Taunt right-104B719A CAW 5 Taunt down-104B75F4 Taunt left-104B75F6 Taunt up-104B75F8 Taunt right-104B75FA These are are some of the values I found. some will cause you to teleport, others will cause you to appear to reel in pain, & I even found the referee taunts & gestures. I have skipped around & posted some of what I have found. 0000???? I've tried to describe these values as best I could, so If you don't understand my description, just punch in the values & try it yourself: 0000-on ground get up 0001-stumble get up 0002-stumble get up faster 0003- slight dizzy 0004-Thru mat, arms extended, slightly bent 0015-roll on back get up 0016-fall forward get up 0017-kneeling get up (you can actually move with this one) 0018-quick kneel get up 0019-rolling get up 001A-rolling right 001B-slow roll back 001C-roll left get up 001D-roll forward get up 001E-quick roll back get up 001F-slow rolling left get up 0024-kneel get up 0025- fall back 0026-fall forward 0027-side quick get up 0028-step & clothesline (looks like the get up counter from SYM) 0029-Quick fall on belly 002F- slow get up 0030-slow get up using arm 0032-running 0033-run & leapfrog 0034-run & step on back (kind of like starting the Hardy Boyz poetry in motion move) 0035-run & grapple 0036-running 0037-run & jump 0039- evasive running roll 003C-running pose (stationary) 003D-run from ropes 003E-run into ropes 003F-grab ropes with arms (counter) 009B- On TB 00A4-On EC above TB 00BE- Referee count (On Ground) 00BF-Standing ref count 00C1-Ref taunt 1 00C2-Ref taunt 2 00C3-Ref Taunt 3 00C4-Ref Taunt 4 00C5-Ref Taunt 5 00C6-Ref Wave hand 00C7-Ref's signal to ring bell/ end match 0107-Climb up Cell 010F- Climb Up ladder in Time Square 0114-Tajiri Taunt Kick? 0116-Kneel down can't find weapon 011E-"Look what he did ref" animation after illegal pin 011F-Limp 0128-Fall on face 013F- spin around fall down 0186-arm slung back right 0200- Grab arm 0201-Grab head 0202-get up grab gut 021C-Flip out of ring 023A-tag partner fall off apron 023B-tag partner waiting for tag I did experience some problems with these. If you don't get the animation that is listed, add 1 to the value. 0187-arm slung back left Quote
competergames v1 Posted December 1, 2003 Posted December 1, 2003 (edited) Good finds BigBossman! Hey, is there a way to replace and/or remove some of these animations in gameplay? For example, could all the "roll forward/backward get up" animations be changed to the default "on ground get up" animation OR just rid of entirlely (I mean, I've never seen heavy-weights like Big Show, Kane, etc. roll-up to their feet like they all do in this game lol)? Basically, is this at all possible? Let me know asap. Thanks! Late... :sleep Edited December 1, 2003 by competergames v1 Quote
BigBossman Posted December 1, 2003 Author Posted December 1, 2003 I'm not sure that its possible or not. If someone knows the addresses that affects how a character gets up, I'm sure it would be posiible. Quote
competergames v1 Posted December 3, 2003 Posted December 3, 2003 "If someone knows the addresses that affects how a character gets up, I'm sure it would be posible." Thanks for the reply BBM. So, anyone here know the address(es) that affects how a character gets up i.e. Tokidiom, Trigun, etc.? Quote
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