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Here's the taunt codes I promised


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Posted

Taunt Modifiers:

CAWs1-5

in HEX form

addresses

CAW 1

Taunt down-104B6474

Taunt left-104B6476

Taunt up-104B6478

Taunt right-104B647A

CAW 2

Taunt down-104B68D4

Taunt left-104B68D6

Taunt up-104B68D8

Taunt right-104B68DA

CAW 3

Taunt down-104B6D34

Taunt left-104B6D36

Taunt up-104B6D38

Taunt right-104B6D3A

CAW 4

Taunt down-104B7194

Taunt left-104B7196

Taunt up-104B7198

Taunt right-104B719A

CAW 5

Taunt down-104B75F4

Taunt left-104B75F6

Taunt up-104B75F8

Taunt right-104B75FA

These are are some of the values I found. some will cause you to teleport, others will cause you to appear to reel in pain, & I even found the referee taunts & gestures. I have skipped around & posted some of what I have found.

0000????

I've tried to describe these values as best I could, so If you don't understand my description, just punch in the values & try it yourself:

0000-on ground get up

0001-stumble get up

0002-stumble get up faster

0003- slight dizzy

0004-Thru mat, arms extended, slightly bent

0015-roll on back get up

0016-fall forward get up

0017-kneeling get up (you can actually move with this one)

0018-quick kneel get up

0019-rolling get up

001A-rolling right

001B-slow roll back

001C-roll left get up

001D-roll forward get up

001E-quick roll back get up

001F-slow rolling left get up

0024-kneel get up

0025- fall back

0026-fall forward

0027-side quick get up

0028-step & clothesline (looks like the get up counter from SYM)

0029-Quick fall on belly

002F- slow get up

0030-slow get up using arm

0032-running

0033-run & leapfrog

0034-run & step on back (kind of like starting the Hardy Boyz poetry in motion move)

0035-run & grapple

0036-running

0037-run & jump

0039- evasive running roll

003C-running pose (stationary)

003D-run from ropes

003E-run into ropes

003F-grab ropes with arms (counter)

009B- On TB

00A4-On EC above TB

00BE- Referee count (On Ground)

00BF-Standing ref count

00C1-Ref taunt 1

00C2-Ref taunt 2

00C3-Ref Taunt 3

00C4-Ref Taunt 4

00C5-Ref Taunt 5

00C6-Ref Wave hand

00C7-Ref's signal to ring bell/ end match

0107-Climb up Cell

010F- Climb Up ladder in Time Square

0114-Tajiri Taunt Kick?

0116-Kneel down can't find weapon

011E-"Look what he did ref" animation after illegal pin

011F-Limp

0128-Fall on face

013F- spin around fall down

0186-arm slung back right

0200- Grab arm

0201-Grab head

0202-get up grab gut

021C-Flip out of ring

023A-tag partner fall off apron

023B-tag partner waiting for tag

I did experience some problems with these. If you don't get the animation that is listed, add 1 to the value.

0187-arm slung back left

Posted (edited)

Good finds BigBossman! Hey, is there a way to replace and/or remove some of these animations in gameplay? For example, could all the "roll forward/backward get up" animations be changed to the default "on ground get up" animation OR just rid of entirlely (I mean, I've never seen heavy-weights like Big Show, Kane, etc. roll-up to their feet like they all do in this game lol)? Basically, is this at all possible? Let me know asap. Thanks!

Late... :sleep

Edited by competergames v1
Posted

I'm not sure that its possible or not. If someone knows the addresses that affects how a character gets up, I'm sure it would be posiible.

Posted

"If someone knows the addresses that affects how a character gets up, I'm sure it would be posible."

Thanks for the reply BBM. So, anyone here know the address(es) that affects how a character gets up i.e. Tokidiom, Trigun, etc.?

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