Smacktalks Posted August 27, 2008 Posted August 27, 2008 http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=14242659&downloadURL=http://wiimovies.ign.com/wii/video/article/902/902567/SDvR2009EntanceVictory_082508_flvlowwide.flv&allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'> IGN have added a new preview showing both interactive entrances and interactive victory scenes which you can see above. I've also put together a brief overview of what can be controlled in Undertaker and Chris Jericho's entrances below, as well as the available victory scene options. Entrances: Undertaker During the Undertakers entrances Wii users will be able to gain momentum first by correctly timing Takers taunt when his pyro goes off. Once then walking to the ring, users can choose the actions Taker performs, whether this be stretching or raising his arms. Once Taker then climbs the steel steps, you take control of bringing the lighting up, which in turn also gains momentum. Finally once in the ring you can time your action of Taker removing his hat to gain more momentum. Chris Jericho: In Jericho's entrance, the first controlled section is having him perform his arms outstretched taunt on the stage which you must correctly time to gain momentum. Secondly, like Taker you can control Jericho's actions walking to the ring. Once Jericho climbs the steps you can then control his actions on the ring apron as he spins around and taunts. Finally once in the ring you can control Jericho's turnbuckle taunts, options being to beat his chest or outstretch his arms. Victory Scenes: Following the bell, you can control what happens. Below is a list of the actions available. Undertaker: - Have the Ref raise your hand and then closeline the Referree. - Grab two steel chairs and perform a Conchairto. - Help your opponent up and offer a handshake, then closeline him. Jericho: - Play on as if the match was still going (The video shows Jericho stomping Taker before hitting his Asai Moonsault from the ropes. Standing still then seems to end the match). - Grab two steel chairs and perform a Van-Terminator. - Help your opponent up and offer a handshake which is accepted. US, August 25, 2008 - Yeah, we'll admit it. After a few times around the roster, we normally skip the entrances during wrestling games, and there's a pretty simple reason why. When you get paid to kick ass for a living, dealing out the pain in record time to the millions (and millions?) of competitors out there in the world, you don't want take time to keep watching both your beautiful self -- as well as your soon-to-be-dead adversary -- head on down to the ring. Oh we'll throw up the V1 occasionally, and when nobody's looking we sneak out a pair of lovely six inch heels to wear during women's matches, but that's as far as it goes for us. That is, until we got our hands on the interactive entrances and finishers in SmackDown! vs. Raw 2009 for Wii. See, this year, things change during the pre- and post-match sections. This year, all our V1-throwing and high heels wearing pays off, as Wii's SmackDown! vs. Raw 2009 puts you in the action before the match even begins. We've touched on the new interactive entrances design briefly in the past, but THQ has been nice enough to hook us up with a few new screens, some video, and additional info on the new Wii-exclusive feature, so we figured it was high time to dive deeper into what this new concept is all about. The inspiration for the new feature comes with the idea that no matter what point in the match you're in, you're interacting. This means that when Triple H whips out the D-Generation X sign, it's because you did the motion, selecting from different motion-based options all the way down the ramp, and customizing his entrance to your feel every time down the ramp. Raising the lights with The Undertaker is just one example of a wrestler-specific interactive entrance option. As any fan of the WWE knows though, it's about more than just throwing up a quick taunt during your pyro. After selecting from a few motion entrances, you'll hit the "freestyle ramp" section, where you can rock a few more player-specific motions to interact with the crowd, or go with something a bit more personal, such as high fiving a little tike in the front row, or grabbing that little punk's poster from his brittle, scrawny little hands and tearing it in half in front of him. Yeah, we've done that a few times. Now if only we can find the "there's no Santa Claus" motion, we'll be down to rock. Oh, and in typical WWE fashion, the entrance ends with an in-ring finale to it all, as your motion again decides what the superstar does in the ring. Is he going to hop up on the turnbuckle? Pull off a little classic Ultimate Warrior on the ropes? Flip the crowd the bird (they deserve it)? That's up to you. There's a nice list of options as well, since every superstar on the roster adds his or her own slice of attitude to it all. You can toss your cap out to a lucky fan with Cena, or slowly bring up the lights with Undertaker. We even saw a little Hacksaw Jim Duggan going on in our last hands-on, and now we're just trying to figure out how to add that in-ring taunt to every dude on the roster. Respect the Duggan. "But IGN," you ask. "I'm scared of motions... what if they make me look funny? Why should I do them?" Simply put, jabroni, you do entrances to gain pre-match momentum. Ever wonder why that hack Goldberg could always decimate opponents in like seven seconds back in the "We're WCW, and we need a hero!" days? It's simple really: Five meals a day, 12 hours of sleep a night, a bowl of "performance enhancers" and a healthy dose of interactive entrances. You throw up motions at each of the sections, and if you've got enough Mattitude out there, you'll have a serious edge on the competition before the bell even rings. Once you decimate your opponent with the new-found momentum, drop his whole clan, and lay his ass down for the three second tan (yes, we did), it's all about the new interactive victory scenes. Does it give you a momentum boost? No, not really. I mean hell, you did just kick his candy ass all over "insert city name here for massive fan appeal," right? Instead, it's about dealing a little much-earned justice on the guy. If you're playing the nice guy, you can help him up, shake his hand, and celebrate a bit. If not, you can again use the Wii-mote and nunchuk motion to beat the hell out of the referee, go grab yourself a nice little "foreign object" keep the hurt coming, or just go into a free mode where you can pick the guy up again, and deal out some more ass-kicking in your own personal way. We plan to go with that one next time, and get giddy with the thought of repeatedly doing Hogan leg drops over, and over (and over) again, or pulling off the classic "Flare Flop" to add a comedic ending to a coma-inducing beatdown. And what are you doing while I put the final touches on my post-match celebrations? Hopefully taking notes. Your ass just got beat, son. Quote
bigpoppn Posted August 27, 2008 Posted August 27, 2008 Taker doesn't do those stuff in an entrance, so that's a bit lame.And that bell ringing whilst Jericho attacks him after the match is fucking annoying.The only good thing is the option of doing all those things, if that'd be on the 360, I might be intrested in buying it again. Quote
Smacktalks Posted August 27, 2008 Author Posted August 27, 2008 Yeah, the Undertaker moves on the entrance way dont make much sense considering he just walks plainly to the ring. I'd like to see the after the bell options available for all the consoles, especially the option for the Van-Terminator. Speaking of the Van-Terminator, do you think RVD could be in as an ECW Legend? Quote
Sunny Posted August 31, 2008 Posted August 31, 2008 I hardly doubt RVD making it in. That's highly unlikely. If it's a superstar pretty high in demand which everyone wants, chances are THQ won't put it in. Although, there is a possibility of something big in dlc, I think they'll include two or maybe three shake-ups TOPS! Quote
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