xfactor1 Posted July 3, 2006 Posted July 3, 2006 All of the images i replaced load up in-game as a black screen of nothingness. I use the latest version of Game Graphic Studio 6.1.1 that Draven linked to in one of his posts. I did a search and it didn't turn up any useful results too (Yes i even searched Draven) . So after I replace the TM2 with a bmp file that is 256 x 256 x 8 (256 colors) using GGS what do I do next? I've read that you are supposed to uncheck the Data and RGB boxes and leave Alpha checked, I reburned and it didn't work still. What I did notice though, the THQ made loading screens have a different opacity and have a Black Alpha Mask when i click on the first square button. What am I doing wrong? Thanks in advance. Quote
xfactor1 Posted July 3, 2006 Author Posted July 3, 2006 I think I have it figured out....... In GGS: Click on the TM2 file you replaced then click on the black "set colors opaque" icon. Then click on the "View alpha mask" icon to the left of the previous icon above to get the black screen to appear in the blg window. RIght click on the black screen and drag it overtop of the smaller picture of the file your replaced (the picture under the "File Contents" header) I think that should do it...but I can't verify this yet since I just realized I'll have to shrink the width of every photo so that when the game stretches the picturue out they will still look proportionate hopefully. Sigh. Another challenge awaits. Quote
DRAVEN Posted July 3, 2006 Posted July 3, 2006 That it u got it!!! its the same process as replaceinthe title's IN GGS ALWAYS REMEMBER THE ALPHA MASK Quote
IamPayne Posted July 5, 2006 Posted July 5, 2006 (edited) Here's a tip that I use when having transparencies on the belts (the different plates) and on replacing the flashing SDvRAW2006 logo (with a wrestler's personal logo or different promotion, i.e. ECW or TNA) on loading screens. I myself use the MSPaint from Windows. Say I'm using a round plate such as the attitude era WWE Championship. I put the round plate on the bitmap and instead of the plate-like colors that you see on the in-game plate textures, I make the entire background the normal blue color that's in MSPaint. When I import the plate bitmap into GGS I use the dropper to select the blue color as "A". I then check the "Only A" circle and press the set colors transparent button. Then I hit the "Apply" button. Then you just drag the bitmap over the texture you are replacing. So once I'm in the create-a-belt section the the plate is only visible, with the blue color completely transparent. I use this blue color for the transparency also on GTA:SA, and it works great. I hope this might help some, seeing as I tried to put this in greater detail. I will state that I currently am using GGS version 5.9.9 Using this pic as my example: <---This blue color is transparent in-game. Edited July 5, 2006 by IamPayne Quote
IamPayne Posted July 6, 2006 Posted July 6, 2006 It took me alot of trial and error with GTA transparencies to figure out how to set them and have them work. Now I can do it everytime. Too bad there aren't too many games to do these things with. Quote
DRAVEN Posted July 6, 2006 Posted July 6, 2006 Their's a few, its just checking them as we go... I got the alphas working by saving pics as .PNG then just edit the first 2-3 color block's Quote
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