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  2. WWE 2K24

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      Come chat about the latest instalment in the WWE 2K franchise, WWE 2K20!

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  • Topics

  • Posts

    • Smacktalks
      Hi JuniTechs, welcome to the forum! The best way to create Sting's facepaint is to create a 512x512 drawing of his paint in Photoshop, Paint (Free), Paint.Net (Free), or GIMP (Also Free). Once you've finished, save it as a .png file with a transparent background, then upload it to Community Creations and download it in-game.
    • JuniTechs
      Hey, How would I go about making facepaints for wrestlers. Im trying to make some surfer sting facepaints and if anyone have some insight on how I can achieve this It would be greatly appreciated. Thanks in advance!
    • SilentRage
      anyone have the files for john cena basic thuganomic attires for wwe 2k19?
    • coreywt2004
    • BlackBen83
      Hello, There's a very simple way to get the 03E8.oodl file contains, which is what you'll need every time. 1 step - Use Pac_GUI and WrestleMINUS Open your stadium with Pac_GUI. And “mass_extract” it directly into the same place where you copied this stadium file. Once you've done that, open WrestleMINUS, and drag and drop the 03E8.oodl file into the extracted stadium folder. In WrestleMINUS, right-click on the 03E8.oodl file and select “mass_extract”, it will offer to extract all the files into the same stadium folder, so take the opportunity to create a folder just for .dds like: Save_dds. Click on it and mass_extract into this folder. Wait for WrestleMINUS to finish extracting, and your .dds are ready to work. 2nd step - Use HxD Here I advise you to use HxD only to check the save size of the .dds, generally in DXT1 but in some stadiums from 2k18 for example, the ads and other elements are in DXT5. 3rd step - Use RePac When you've finished modifying your .dds (with Paint.net for example), all you have to do is create an 03E8.oodl file. To do this, go to RePac > Create > Texture Archive. Select all the dds and click to create a 03E8.pac file. Finally, convert the existing 03E8.pac file to .oodl with Oodl Tools (Xhp) and re-inject it with Pac_GUI.
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