UndertakerWLF Posted March 6, 2013 Posted March 6, 2013 (edited) I have knocked up a quick guide to show the beginners on how to texture.. If peolpe can follow this I will do another for creating normal maps and viewing the model using 3DS max... I've attached a download link for the tools in the guide which also contains an MS word copy of the guide. Anyway here goes! Texturing the SVR/WWE gamesThis guide will show you the very basics of extracting your Pac file and making it editable, this will be done based on my setup so if this is your first time I suggest you use my setup so that you don’t screw things up…. Please note I will not be explaining how to use Photoshop to edit, nor will I tell you how to get it, this guide should be all you need to get started, if you cannot follow this guide I suggest you use your console as a form of paper weight. PrerequisitesXpacker (Thanks Tekken)Hex EditorImage Editor like Photoshop, Gimp, Paint.net etc….A JTAG Xbox or a PS3 with CFWA BrainDownload link for tools - http://www.mediafire...y2qvoh9j4owvu88Creating your Working Directories First of all create your working directories, I have a folder setup on my C: drive called Modding and within that I have several subfolders, one called Tools and the others are named after their respective games. (See figures A and B) **It’s very important to have no spaces between any folder names or Xpacker will not work**Find the Pac file you wish to edit and drag it into the relevant games folder, so if it’s for WWE13 drag it into the WWE13 folder. I like to keep my files tidy and organised so at thispoint I will create a subfolder within WWE13 called CH and within this name it to match the Pac you are editing. So I will use the Rock for example who’s CH is ch100, so I will create folder called CH100 and place the CH00.Pac file within this.So your file path should look like - C:\MODDING\WWE13\CH\CH100 Now we have our folders setup for Modding you will now need to browse to your tools folder and create a folder called Xpacker. Now download Xpacker and extract it into this location:C:\MODDING\Tools\Xpacker You should now have everything setup ready to mod (If you are lost at this stage I would give up now).Launch Xpacker and you can either press ‘CTRL+X’ to open the Pac or go to File and select ‘open xbox360 \ps3 Pac’ and select your CH100 Rock pack from the directory you created earlier. It should look a little like the below image:Now click on ‘Extract’, Xpacker will now extract the .Pach file, once extracted press ‘CTRL+3 OR CTRL+D’ to open the extracted .Pach file which has an ID of 00010002, Xpacker should now look like the following:You should see a list of all the files contained within the .Pach file, the one that holds the textures is entry 000C, click on Uncompress and select the file path - C:\MODDING\WWE13\CH\CH100Xpacker will now Uncompress the BPE file and generate 2 files (000C.BPE and 000C.Pac), while in Xpacker press ‘CTRL+T’ and open the newly extracted 000C.Pac file. Once opened you will see the texture archive:Click on extract and Xpacker will now dump the texture which is in the DDS format (DirectDraw Surface)Importing Images Into Your EditorI use Adobe Photoshop for my texture edits, as standard Photoshop does not natively support DDS files so you will need to install the NVidia DDS plugins, there are both 32bit and 64bit versions of the plugin so I suggest you install the one that is native to your machine.If you don’t have access to Photoshop you will need to grab either ‘GIMP or Paint.net’ and install the relevant plugins.Once you have the plugins installed open up your extracted DDS file and make the relevant changes.MIpMaps and DXTBefore saving your file open up the DDS File in your hex editor, it should look like the below image:The number 04 denotes how many MipMaps the image has and DXT shows which DXT compression the file uses.What’s a DXT – A DXT is a form of graphic file compression.What’s a MipMap - MIP mapping features multiple images of a single texture map at different resolutions to represent surface textures at varying distances from the viewer's perspective:So in the example the DDS File shows that it has 4 MipMaps and usesDXT1 file compression.Make a note of the Mipmap and the DXT compression used Saving Your Edited TextureOnce you have made your required edits click on save and select save as DDS. A new box will appear as shown below:Pretty straight forward select your DXT compression version and then select the number of MipMaps and hit save.Repacking your CH100.pac FileThis again is very straightforward; it’s exactly the same as how you unpacked the file except in reverse……While in Xpacker click on Inject and inject your new texture, If you get a file size is to big error then you have saved the file incorrectly. Once injected open up your 00010002.Pac file and inject the 000C.pac file into it, now open up the ch100.pac and then inject the 00010002.pac file into that.Now all that is left is to update your arc files, simply click on update arc and select your arc files.Thanks to Tekken for the Xpacker application and thanks to Brienj for XHP when it was around as I learnt a lot just from reading the threads in the many posts and for his tools which has made modding easier as has Tekkens although you can never beat a brain and a good Hex editor!Happy texturing! Edited March 6, 2013 by WWFfanatic 2 Quote
Judders Posted March 6, 2013 Posted March 6, 2013 You're far too kind 'Taker lol. Prepare for the next onslaught of PM's asking why it's not working. Quote
UndertakerWLF Posted March 7, 2013 Author Posted March 7, 2013 Lol, there's always one person Judders who fails to read... Quote
OverTheEdge Posted March 7, 2013 Posted March 7, 2013 I will truly be stunned if someone manages to screw this up. This was the first thing I tried and learned how to do back when I started learning all of this stuff a few months back. It's ridiculously easy to do. Thanks for taking the time to put this together, though, because as you mentioned, there sadly is always that one person. Quote
bugsyboy Posted March 7, 2013 Posted March 7, 2013 Thanks alot for taking the time to make this great and simple tutorial Quote
Spyder78 Posted March 7, 2013 Posted March 7, 2013 Needs more pictures & less text : (Just kidding man) Appreciate the type up of this guide, will come in handy 1 Quote
bugsyboy Posted March 7, 2013 Posted March 7, 2013 Ok there is nothing that i dont understand in that tutorial.i did everything you said but everytime i try to open let say ch101.pac with xpacker i get the invalid pac file selected message ,the only pac im abel to open is a ch101.decompressed.pac witch was create by extracting with brienj tool ,so from there i extrac the Pach file only to get that message again after trying to open the extracted .Pach file. I made sure that there is no space in my folders name just like you said and i even try from desktop ,does anybody know why i cant open the pac file directly like in the tutorial Quote
tekken57 Posted March 7, 2013 Posted March 7, 2013 Thats because the ch files have all been compressed this year. These files need to be decompressed first before they can be opened by x-packer. Quote
Deleted Member Posted March 7, 2013 Posted March 7, 2013 Excellent guide thx for the write up and ot. Hey Tekken Quote
UndertakerWLF Posted March 7, 2013 Author Posted March 7, 2013 Thanks guys, to be honest I forgot about the compression. I'll update that later tonight Quote
canaus Posted March 7, 2013 Posted March 7, 2013 WWfanatic nice tutorial , format texture for normal.dds and alpha? Quote
brienj Posted March 7, 2013 Posted March 7, 2013 Needs more pictures & less text : (Just kidding man) Appreciate the type up of this guide, will come in handy Exactly my thoughts as well. There isn't a video either, which is needed by the people who even need this tutorial ... BTW, this will only help people do the exact same example you gave, when they try to apply it to their own thing, they will come back to get the exact info on each of the files they work on ... But I gave up on posting tutorials ages ago, because if someone needs a tutorial like this, they are usually beyond help. I'll say you did a good job on the tutorial though. Quote
UndertakerWLF Posted March 7, 2013 Author Posted March 7, 2013 Yeah I know it won't help everyone but at least it will get them looking in the right direction...hopefully...lol BTW I actually found your tutorials pretty handy and I think I may still have them on my HDD somewhere Quote
canaus Posted March 7, 2013 Posted March 7, 2013 i don't know the format for dds files Mask01, Mask02.dds, who knows can give me this info please? Quote
canaus Posted March 7, 2013 Posted March 7, 2013 uhm i found , the all mask .dds have all RGB 16 4.4.4.4 bp unsigned Quote
bugsyboy Posted March 8, 2013 Posted March 8, 2013 Thats because the ch files have all been compressed this year. These files need to be decompressed first before they can be opened by x-packer. ok thanks Quote
Mathayus Posted March 8, 2013 Posted March 8, 2013 Thanks for the tuto, WWFfanatic, this things do the forum better. uhm i found , the all mask .dds have all RGB 16 4.4.4.4 bp unsigned Thanks for the tip, canaus. It can be usable for people. Quote
VinceRusso Posted March 8, 2013 Posted March 8, 2013 taker love your tutorial but one question once i made the mod how do i update de h files? Quote
UndertakerWLF Posted March 8, 2013 Author Posted March 8, 2013 The H files are opened in Notepad (just type in notepad in the run command box and it will open) then say you have ch100 Rock, just remove the ch so it reads 100 and save the file. Simple as that Quote
Koolgus Posted March 8, 2013 Posted March 8, 2013 If I get it working I will make tutorial video. Quote
UndertakerWLF Posted March 8, 2013 Author Posted March 8, 2013 It's not that difficult to get working....just follow the exmaple in the guide and apply it to your own texture mod. If nobody can follow the guide they need to find a new hobby Quote
Miztah Raza Posted March 8, 2013 Posted March 8, 2013 It's not that difficult to get working....just follow the exmaple in the guide and apply it to your own texture mod. If nobody can follow the guide they need to find a new hobby If someone can't follow a tutorial this well-written, and with examples, they really do need find a new hobby, a hobby which has absolutely nothing to do with 'modding' and requires using as less common sense as possible LOL Quote
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