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WWE 2K17 Creation Discussion/Wishlist


Beaudreaux

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What all do you want or not want on the next game that is or is not on 2K16.

I, personally, would like way more options on the arena creator for the stage. And also the return of entrance presets for wrestlers not in the game such as RVD, Hardys, etc.

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I'd like more morphing options. Mostly for body morphing like being able to adjust neck, arm, and leg lengths. Although while I'm mostly satisfied with the face morphing options I think they need a few more points, jaws are especially need them to get more accurate chins and jaw lines. The side profile for noses could use more options as well.

Aside from that I'd really like to be able to have more than one hair dye per caw, a better clothing selection (especially for women, although it would be nice to have a decent selection of kickpads with decent outlines, AJ's kickpads should help there but they won't work for everyone), and most importantly a bigger selection of hairstyles (and the ability to adjust length).

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An Issue I hate dealing with my CAWS, Is that whenever I put a logo or a custom logo on them, the logos keep moving up or down, or just skewing across my character, or the pixel quality isn't as great as it was at first

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. . .logo slots. . .

If I were to make a wishlist, that'd be at the top of "Things to Eliminate." It should be inputted to the respective system hard-drive as an in-game save file. That way, if in-game renders were a possibility, there would be no limits to worry about and we'd easily cancel the shitty ones through hot keys. If their new age developers gave a damn, they'd reroute this feature so it was individually managed in the system UI instead. The new firmware update should be able to allow this feature as folders are now a possibility.

To add to that:

•The return of custom entrance music (no excuse why it shouldn't be in now).

•A season mode concept that is text-based only so there could more number of possibilities than there would be if voiceovers were inserted far as story arches are concerned. Maybe if there was a way to implement this where the community essentially crafts stories to be placed for the characters in the game. My only problem is when it comes to innovative ideas, there are only so few and far in between that this system would only be considered a failure. There should be a rigorous system in place where there many a system of checks and balances and hurdles to cross just to have a story uploaded preventing less spam. I just wish Community Creations wasn't such a piece of shit. Speaking of,

•Reworking Community Creations so it isn't a piece of shit. 

•A system to flag spam creations from popping up on the main page.

•Repercussions for users down-voting creations that are in "good standing" with the community. 

•Repercussions for users stealing content from other creations and a badge that reflects that user deliberately stole (whether it's just a hair strand or a full-blown texture).

•An intricate method to upload, trim, and edit commentary lines for any situation, match, superstar, superstar combination (e.g. on top of turnbuckle, Big Cass vs.John  Cena, general one liners, but allowing flexibility and freedom to manipulate color commentary with play-by-play.)

•A "This Week in WWE" feature that allows the user to play weekly televised and pay-per-view matches and allowing objectives for in-game rewards (e.g. virtual currency, unlockable attires not obtainable through any other method).

•A DLC release system that lengthens the lifespan of the game (stopping in a few months before the next iteration of the game is shipped).

•Allowance of timing your bumps (like a reversal system) so you are given a window of opportunity to correctly align and position yourself so you receive the move and thereby bump accordingly. The better you're able to execute the timing, the less damage you take in the match. A mistime would lead to a legitimate injury that you'd sell throughout the match.

•Make the recipient of damage be allowed to sell the selective damage he's received. (Slower or awkward strikes if arm was damaged, slower movement if legs are danaged, able to trip easily when running if legs are damaged, disoriented if head is on red.)

•Muscle Memory. The more an opponent executes the same move repeatedly, the less damage you take.

•Suplex City Bitch. With Brock Lesnar, allow the character to hit the German Suplex (with any variation) from any position (e.g. Ground, Forward, Back, etc.)

•Input fighting styles to appear in move-sets again so wrestlers aren't a mirror image of one another. For instance, a wrestler like Chad Gable would go straight to his shoot style and attempt takedowns, but with a strike button.

•Throw the script out the window and have it available as an "OMG Moment." Allow the ability for a wrestler to disregard the ruling completely and make a street fight out of a match. (This concept heavily relies on a new gameplay system entirely, but with guys like Brock Lesnar on the roster, it's an added element that permits a different feel.)

•Lesser polygonal limitations. Permits for more vantage points to interact with the environment. (e.g. if you throw an opponent off a ladder and his back is to a ringpost, he should be able to fall on it causing a debilitating injury in the process).

•Availability of ring-crew technicians, photographers, and cameramen at ringside that are very evasive at not being able to come between the action but can be hurt if trapped in crossfire.

•Crowd chants should coincide more frequently with what happens in a match. (Ability to have crowd choice selection. (e.g. smart marks, marks, WWE plants).

•Stage area should be able to be interacted with. (Able to be dented, and thrown into).

•Regeneration from damage caused. Depending on his attribute, a superstar should be able to regenerate a body part that isn't worked on much throughout the match. (e.g. yellow should be able to go to clear fairly quickly, orange should be able to go to yellow seldom quickly, and rebounding from red slowly).

•A new damage color (black or white) that heavily renders that body part useless and only could only be put into effect if the opponent does something drastic to have take that body part out (e.g. several OMG Moves). Allows bruising to be shown on targeted limb.

•Inclusion of Ring-Postitis as an OMG Tag-Team Move for Gallows and Anderson.

•Ability to set-up weapons and use them creatively. Setting up a chair, running to the ropes and using it as an assist to jump off the top rope. Using chair as an assist to perform a Running Forearm Smash or a Running Kick, etc. Then, allowing for the ability to run up a leaning ladder alongside another ladder to return.

•Gimmicked weapons. Nunchucks, Thumbtacks, Glass shards, Nightstick, Shalaleigh. 

•More match variations and others to return as well. Mixed Tag-Team Match, Six Pack Challenges, Slobber Knocker, Triple Threat Tag-Team Ladder Match, Championship Scramble.

•A Create-a-Manager Mode to have customizability for managers. (Xavier Woods to interact with Francesca II, Abraham Washington to yell "Unstoppable" jokes on the mic, Paul Heyman to be animated at ringside, Mr. Fuji to throw smoke, a diva to strip or exhibit her assets for distraction.)

•Importing of NBA 2K's Facial Capture technology.

•Smartened Ragdoll Physics for guys like Ziggler, Rollins, Zayn, Styles, or Michaels that tend to give moves its proper due.

•Smart blood detection technology where no blood smear is the same.

•Characters which are placed tag-teams have AI that allows them to work together in multiman matches during the initial stages.

•Out of nowhere finisher spots. (e.g. RKO, Super Kick, Styles Clash, AA, F-5, etc.) that allows a finisher to be executed after a reversal from virtually any position. (playing possum on the ground, from the turnbuckle, during a kick).

•Skill that allows to argue with the referee, but used at discretion as it could allow opponent to get the upper hand.

•Possum Mode. Activated with a button mash combination which is used only a limited number of times during a match. This  allows a player to feign an injury and lay supine while the strikes and/or grapple attacks hurt him minimally. While the selection screen says otherwise, this allows the player to execute a possum pin or a devastating kick, finger poke, eye rake, when the opponent is least expecting it. When the possum-enabled move is executed, the true nature of the Stamina and Display Gauge is revealed on screen.

•More interaction with the referee instead of being a procedurally generated dummy. Have the referee do the motions of one where he is in constant communication with the ring announcer and ring bell bearer. The referee is more animated during the contest where if he's distracted, he will intervene and say he didn't hear a tag. The referee will jump during a high spot and flinch during the execution of some moves. He will ask if the opponent wants to give up during submissions and always be a step closer to stopping the contest if the user doesn't refuse or acknowledge him. On top of that, he will warn players from scaling turnbuckles and start a count if they're perched for too long in a match with disqualifications set to "On." He will hand-gesture "No" when a superstar is carrying a weapon and if feasible even forcefully remove the weapon from his person (only applicable to some wrestlers).

•Allows for tag-team table spots to be set up and executed much easier. (e.g. 3-D, Magic Killer, Snapshot).

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. . .logo slots. . .

If I were to make a wishlist, that'd be at the top of "Things to Eliminate." It should be inputted to the respective system hard-drive as an in-game save file. That way, if in-game renders were a possibility, there would be no limits to worry about and we'd easily cancel the shitty ones through hot keys. If their new age developers gave a damn, they'd reroute this feature so it was individually managed in the system UI instead. The new firmware update should be able to allow this feature as folders are now a possibility.

To add to that:

•The return of custom entrance music (no excuse why it shouldn't be in now).

•A season mode concept that is text-based only so there could more number of possibilities than there would be if voiceovers were inserted far as story arches are concerned. Maybe if there was a way to implement this where the community essentially crafts stories to be placed for the characters in the game. My only problem is when it comes to innovative ideas, there are only so few and far in between that this system would only be considered a failure. There should be a rigorous system in place where there many a system of checks and balances and hurdles to cross just to have a story uploaded preventing less spam. I just wish Community Creations wasn't such a piece of shit. Speaking of,

•Reworking Community Creations so it isn't a piece of shit. 

•A system to flag spam creations from popping up on the main page.

•Repercussions for users down-voting creations that are in "good standing" with the community. 

•Repercussions for users stealing content from other creations and a badge that reflects that user deliberately stole (whether it's just a hair strand or a full-blown texture).

•An intricate method to upload, trim, and edit commentary lines for any situation, match, superstar, superstar combination (e.g. on top of turnbuckle, Big Cass vs.John  Cena, general one liners, but allowing flexibility and freedom to manipulate color commentary with play-by-play.)

•A "This Week in WWE" feature that allows the user to play weekly televised and pay-per-view matches and allowing objectives for in-game rewards (e.g. virtual currency, unlockable attires not obtainable through any other method).

•A DLC release system that lengthens the lifespan of the game (stopping in a few months before the next iteration of the game is shipped).

•Allowance of timing your bumps (like a reversal system) so you are given a window of opportunity to correctly align and position yourself so you receive the move and thereby bump accordingly. The better you're able to execute the timing, the less damage you take in the match. A mistime would lead to a legitimate injury that you'd sell throughout the match.

•Make the recipient of damage be allowed to sell the selective damage he's received. (Slower or awkward strikes if arm was damaged, slower movement if legs are danaged, able to trip easily when running if legs are damaged, disoriented if head is on red.)

•Muscle Memory. The more an opponent executes the same move repeatedly, the less damage you take.

•Suplex City Bitch. With Brock Lesnar, allow the character to hit the German Suplex (with any variation) from any position (e.g. Ground, Forward, Back, etc.)

•Input fighting styles to appear in move-sets again so wrestlers aren't a mirror image of one another. For instance, a wrestler like Chad Gable would go straight to his shoot style and attempt takedowns, but with a strike button.

•Throw the script out the window and have it available as an "OMG Moment." Allow the ability for a wrestler to disregard the ruling completely and make a street fight out of a match. (This concept heavily relies on a new gameplay system entirely, but with guys like Brock Lesnar on the roster, it's an added element that permits a different feel.)

•Lesser polygonal limitations. Permits for more vantage points to interact with the environment. (e.g. if you throw an opponent off a ladder and his back is to a ringpost, he should be able to fall on it causing a debilitating injury in the process).

•Crowd chants should coincide more frequently with what happens in a match.

•Regeneration from damage caused. Depending on his attribute, a superstar should be able to regenerate a body part that isn't worked on much throughout the match. (e.g. yellow should be able to go to clear fairly quickly, orange should be able to go to yellow seldom quickly, and rebounding from red slowly).

•A new damage color (black or white) that heavily renders that body part useless and only could only be put into effect if the opponent does something drastic to have take that body part out (e.g. several OMG Moves).

•Inclusion of Ring-Postitis as an OMG Tag-Team Move for Gallows and Anderson.

•Ability to set-up weapons and use them creatively. Setting up a chair, running to the ropes and using it as an assist to jump off the top rope. Using chair as an assist to perform a Running Forearm Smash or a Running Kick, etc. Then, allowing for the ability to run up a leaning ladder alongside another ladder to return.

•Gimmicked weapons. Nunchucks, Thumbtacks, Glass shards, Nightstick, Shalaleigh. 

•More match variations and others to return as well. Mixed Tag-Team Match, Six Pack Challenges, Slobber Knocker, Triple Threat Tag-Team Ladder Match, Championship Scramble.

•A Create-a-Manager Mode to have customizability for managers. (Xavier Woods to interact with Francesca II, Abraham Washington to yell "Unstoppable" jokes on the mic, Paul Heyman to be animated at ringside, Mr. Fuji to throw smoke, a diva to strip or exhibit her assets for distraction.)

•Importing of NBA 2K's Facial Capture technology.

(Will add more with time.)

^This.

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The ability to delete logos in your game and online WITHOUT having to hit the limit (CAWS too). It would save time for those learning the ropes of logo, face and CAW making but progress over time..

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It would be nice if we could adjust the placement of kneepads. Not a big deal if we cant but being able to avoid gaps or overlap between kneepads and boots/kickpads would be great, or just being able to get more accurate looks for guys like Adam Page who tends to pull his kneepads down quite low. Same could probably be said for elbowpads and armbands.

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The ability to delete logos in your game and online WITHOUT having to hit the limit (CAWS too). It would save time for those learning the ropes of logo, face and CAW making but progress over time..

yeah i actually find it amazing that i'm just now hitting this logo limit and i've been playing with the current roster since release. not to mention at one point i had the current roster, full nxt and cwc people all on one profile (though i think that's what did it)

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