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  1. Today
  2. Why would this method not work anymore? It will work permanently go ahead and enjoy
  3. Smacktalks

    Animation Database

    This sounds really interesting, i'm following the topic to see how you get on!
  4. SilverCargo

    svr11

    i downloaded the mod but im confused on how to play it? im playing svr11 on the rpcs3 emulator.
  5. SilverCargo

    svr11

    i downloaded the mod but im confused on how to play it? im playing svr11 on the rpcs3 emulator.
  6. Yesterday
  7. liamgordon961

    Animation Database

    Hi everyone, I'm slowly building up a database of wrestling game animations to aid those that wish to make their own game. The method I'm using has produced decent results, however not every animation will make the cut and some may be a little off in terms of how accurate they are. So far I have recreated over 100 animations from WWE 2K15 all in the FBX format. I'm not done with 2K15 yet, I still have a tonne of animations still to do. These animations are to be used as a reference to gain a further understanding of how to animate these type of movements. Once I'm done with WWE 2K15 I will make the folder available to download.
  8. Trex

    NPC Characters

    There are online saves with the NPCs already unlocked for the PS3 This one, for example, is for the PAL version (but i believe it can be converted with other methods): https://www.youtube.com/watch?v=qR_QPmGFFDM
  9. i don't know if this link (in the first post) was updated recently, but it works for me... it says "there's a problem with the preview" when you click on it, but it still allows to download the folder
  10. DrNefarious97

    SVR11 xbox360 Mod project by yumboy11

    Yumboy uploaded a screenshot of a loading screen on X recently but I don't know what it signifies beyond that he hasn't forgotten about this mod.
  11. Omega34 if you figure out somewhere, I would love to get ahold of these for Abyss from the new DLC pack.
  12. QDJSaucy

    WWF 13 Attitude Forever! MOD

    Hardy Boyz ported from SvR 2008 by @justYn1893 Attires made by me!
  13. Last week
  14. Trex

    SVR 2010 (Ps2) - Roster mod WIP

    here's the updated pics, hope they works this time.
  15. Smacktalks

    SVR 2010 (Ps2) - Roster mod WIP

    The images you posted aren't working. Can you try uploading them to https://postimages.org/
  16. Is there an RGH equivalent for this mod? it's awesome but i dont feel like pulling out the PS3 for it.
  17. Trex

    SVR 2010 (Ps2) - Roster mod WIP

    EDIT: link broken
  18. Hello everyone, I'm currently adding all the male Svr06, Svr07 and Svr08 superstars into Svr2010 (Ps2) thanks to the Svr Roster Editor from NikeTheBike. This kind of mod has already been made in the past, but because the Svr modding scene is so old and mostly focused on Svr 2011 nowadays, most (if not all) of the Svr10 Ps2 links expired long time ago. (If you're looking for something similar to play right now, there's already a working Psp version from years ago floating around (V2 by "moshin", if i'm not wrong), but it has some bugs and the lastest fixes and the final updates have been lost forever, apparently.) So, while I'm not a professional modder (nor i care to became one), Svr 2010 was one of my favourite games on PS2, and i decided to rebuild those Roster Mod from scratch, importing the old models one pac after another. It took me almost two weeks, but by now, the "rough draft" is almost finished. Every male wrestler has been imported and is playable in single and multi-man matches, at least as far as i tested. And now, since i had fun doing this (it is an hobby, after all), i tought... why not sharing it, once it's completed? Let me repeat that this is not a full-blown project like "WWF Legends" or "TNA Wrestling Matters", you won't find many things that those mods have (like sculpted wrestler, new music and trons, new arenas, imported animations etc...). Those modders are incredibles, and WAY above my level. This is litterally just the 06-07-08 models imported into 2010, with correct names, some moves and stats/attributes (wich i still need to fix). But it's something i wanted to play for years, and i feel people around here may also be interested, after all. Some FAQs: - base game: Svr 2010 (NTCS - PS2) - Svr 06, Svr 07 and Svr 08 male roster and male legends added - Playable NPC unlocked: Tazz (suits+07 model), Lawler (suits+07 model) and Shane (suits+08 model). - Hidden moves and taunt in some moveset (Hogan and benoit etc...). - Tested on Pcsx2 in single and multi-man matches, but not in special matches (like Rumble and EC) - NO imported Divas from 06/07/08 - NO imported Svr 2009 roster (but most of them are also in Svr 10. The only one missing are The EdgeHead, chuck palumbo, Jimmy Wang Yang, Big daddy V - but i have Viscera - and the odd extras like zombie santino and finlay, masked man, tony ecc...) - NO duplicate imports (eg: carlito and chavo are already in Svr 10, so i didn't imported them again), unless there's a big gimmick change (es:Morrison/Nitro) or if i really wanted some alternative attires like orton legend killer or Y2J with long hair. Why not Divas or 09 roster? The biggest problem to me was... space! A huge chunk of NoModel slots didn't work and freezed on booth, so i quickly ran out of free space to add more wrestlers and costume. This is the reason why there are no new divas, no 09 roster and very few alt.attires, since the only alternative was to replace lower card wrestlers from 2010, and i didn't like it. I also tried to import the exclusive Svr 06 beta roster (bald hogan, maven, alt. Cena attires ecc...), but they only seems to work in entrances and they freeze in-game. Go figure... And finally.... Once i post the mod, feel free to do whatever you want with it. Mod it, change it, i don't care. If you can improve it, go for it! And if you have any idea how to make the "broken" NoModels work again, or to add 06 beta characters. please let me know so i can try and import some of the missing wrestlers.
  19. satonishell

    The Process of Replacing Crowd Signs.

    Hello, I don`t know if it is actual or not, but I want to share with you my crowd sign experience. I added many new signs with no replacing anything, the process is pretty similar to the one from that thread, but I used audience_p10 as my folder for the new crowd signs, not the original or p30 version. And it is because of that: I am using some old x-packer version for creating the pach files and it can contain only 4 digits in the names of the files in the archive. audience_p10 is for EC3 and Raiders. What I did. I renamed the long names of the files to 4 digits and wrote the new names in the pofos of the exact wrestlers. Then I just started to use that my edited version of audience_p10 which now contains only 4 digits in the name of any files in it. I am using the empty slots. For example, 2711 - is for the Rock's sing 10001, so as long as there are only 4 signs for the Rock, the numbers from 2715 to 2774 are empty and can be used for the new crowd signs. It is very convenient because to avoid any errors the new pac (which is rebuilt 0000.pac) should contain files in ascending order. So, if anyone needs some more explanations, I can write it in details.
  20. Hi everyone, Do any of you have Michelle McCool's logo gear or texture files (I'm not sure of the exact term, but something like in this picture:) https://ibb.co/RWBZvQC from WWE 2K25 or even 2K24, that can be opened in Photoshop? I'm mainly looking for the logos so I can edit them in Photoshop. Thanks in advance!
  21. fallencalob

    WWE 2k19 Injecting Custom Logos help

    Hello all, I'm trying to inject custom logos into WWE 2K19 and replace the old yellow NXT logo with a custom WCW Nitro logo. I'm using the FitGirl repack version of the game, and I’ve followed all the major modding steps that I’ve seen in tutorials. Here's what I’ve done so far: Converted my logo to DDS format (512x512, BC3 / DXT5 compression) Injected it into the .pac using PAC Editor Decompressed and re-compressed the .oodle file using the proper tools Used WrestleMINUS to verify the logo appears correctly inside the .pac Used an online hex editor to zero out chunk0.arc Placed the modified .pac (lgc610112.pac) back into the correct directory: WWE 2K19\pac\logo Despite all this, in-game the logo still shows up as the original NXT logo, even after multiple restarts. However, when I extract the oodle file with WrestleMINUS, it clearly shows my custom WCW logo, meaning the injection worked — but the game isn’t reflecting the change. Is there a different way to do this ?
  22. Swooog

    SVR11 xbox360 Mod project by yumboy11

    Been 5 years of waiting. I really want to play this, updates?
  23. Earlier
  24. BayLord001

    Universe mode PLE cutscene ?

    Alright, thank you very much for your help. I hope they offer an option to play with the old system next year. I’ll have to go back to 2K22 for now.
  25. Smacktalks

    Universe mode PLE cutscene ?

    I'm not too sure. There was a patch last month that added the option to manually set rivalry action cutscenes for PLEs but I don't think it included having them happen randomly.
  26. amazing-maze

    Maze's mods

    Lets try this again boyz. GOLDBERG
  27. Bro how are you. Hey 2k has finally seen this issue. Can you please go here and vote for this fix? We need this so badly for all modes. The Allies & Enemies list does not work. VOTE HERE https://support.wwe2k.com/hc/en-us/community/posts/42259866637203-Random-Superstars-Appear-in-Mid-Match-Run-ins
  28. Paperottopappy

    How i can make a new caw for svr2006

    Can i import new divas caw?
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