A number of people have messaged me asking me how I do the normals on my mods, what settings I use, etc. So I've written up a small Photoshop tut on how I do it, and why it looks so effective in-game.
If you like to render your own logos or draw them freehand, then this tutorial will show you how to retain quality when converting your image to a normal map. Rendered logos tend to make things so much easier when it comes to things like alphas, and creating alternate attire textures. The logo