Wrote a quick tut on the yobj model format.
Guys wanting to change the shaders for an object will need to open the yobj in X-Rey and look at what number the object is e.g object 0, object 1, etc. Then open the yobj in a hex editor and change the shader for the corresponding object.
I detailed the object format on my site here: http://sf4mods.blogspot.com/2014/05/yobj-model-format.html
For convenience I am posting the information here again:
The model format contains a header whic