Difference between revisions of "Entrance Modding"

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'''[http://smacktalks.org/wiki/index.php/Main_Page#WWE_2K_Series_Modding Back to WWE 2K Series Modding]'''
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'''[http://smacktalks.org/wiki/index.php/Modding Back to WWE 2K Series Modding]'''

Latest revision as of 09:38, 17 August 2020

Thanks to research that has been done by jakeypearce, entrance animation editing is possible. While this section won't show you how to do it, it should give you a rough understanding as to how entrance animations work. The entrances themselves are located in pac\evt.

For 2K15, they are in multiple Entrance pacs. See the Entrance IDs to have a look at what I mean.

In WWE 2K16 and later, they are separate pac files that are labeled as 00(ID). For example:

    00100    The Rock
    00101    Stone Cold
    00102    Triple H
    00103    Undertaker
    00104    Chris Jericho
    00107    Kane
    00108    Booker T
    00110    Edge

This section will only be focussing on 2K16 and 2K17's entrance directory.

The basics of an entrance

In an entrance pac are two BPE compressed files - the EVP and the EVZ. The EVP contains information on the rope movement. It must be edited if you are using a ported 2K15 entrance (such as CM Punk). The EVZ is where the real meat of the entrance resides. In order to start playing around with an entrance, you must decompress the EVZ and open it as a PACH (in 2K16) or as a SDHC (in 2K17).

What's in this PACH/SDHC

Inside this file are a bunch of file listings.

    0000     The wrestler motion
    0007     TBD
    000A     The wrestler camera
    000C     Affects the ring mat
    000D     Seems to control rope movement/TBD
    000E     TBD
    000F     TBD

Let's dissect these files

0000

This file is, as stated earlier, the motion of the file. When viewed in a hex editor, it is comprised of 9 (sometimes 10) 8-byte strings.

   00000000    Seems to control the model timing of when to come out. Linked to the intro camera(s).
   00000001    This file exists for, seemingly no reason. 
   00500000    The wrestler's stage motion. Linked to the stage camera(s).
   00500001    The facial animations for that motion.
   00100000    The wrestler's ramp motion. Linked to the ramp camera(s).
   00100001    The facial animations for that motion.
   00150000    The wrestler's ring-in motion. Linked to the ring-in camera(s).
   00150001    The facial animations for that motion.
   00200000    The wrestler's ring motion. Linked to the ring camera(s).
   00200001    The facial animations for that motion.

You can mix and match different motions. If you are going to do that, however, you will also need to edit the 000A.

0007

TBD

000A

Similar situation with the motion.

   00000000    Intro Camera 1
   00000001    Intro Camera 2
   00500000    Stage Camera 1
   00500001    Stage Camera 2
   00100000    Ramp Camera 1
   00100001    Ramp Camera 2
   00150000    Ring-in Camera 1
   00150001    Ring-in Camera 2
   00200000    Ring Camera 1
   00200001    Ring Camera 2

To help aid in the "pattern", I have bolded and italicized the parts. What this mean is, if the first intro camera defined in the 000A is played, then stage camera 1, ramp camera 1, ring-in camera 1 and ring camera 1 all play. On the other hand, if the second intro camera is played, then stage camera 2, etc all play.

There are, of course, some exceptions. The tag entrances all use 1 camera:

    00000000    Intro Camera
    00500000    Stage Camera
    00100000    Ramp Camera
    00150000    Ring-in Camera
    00200000    Ring Camera

If you want to use a tag-team motion on a non tag entrance, you must set both camera files in the wrestler camera to be the same as the tag camera.

000C

TBD

000D

TBD

000E

TBD

000F

TBD

Video references

https://streamable.com/t4thl

Entrance ID list

See the WWE '12 entrance list, WWE '13 entrance list, WWE 2K14 entrance list, WWE 2K16 entrance list and WWE 2K17 entrance list for more information.


YANM Structure in parts (WIP)

This list is created as a means of reference to find out what each part do in the YANM format. This means 1 does something, 2 does something, 3 does something else etc.

1 - Hips

2 - X pos of model?

3 - Y pos of model?

4 - Top half of model?

5 - Head

6 - Neck

7 - Left shoulder

8 - Left arm

9 - Left elbow joint

10 - Left hand

11 - Fingers

12 - Fingers

13 - Fingers

14 - Fingers

15 - Fingers

16 - Fingers

17 - Fingers

18 - Fingers

19 - Fingers

20 - Fingers

21 - Fingers

22 - Fingers

23 - Fingers

24 - Fingers

25 - Fingers

26 - Fingers

27 - Fingers

28 - Fingers

29 - Right shoulder

30 - Right arm

31 - Right elbow joint

32 - Right hand

33 - Fingers

34 - Fingers

35 - Fingers

36 - Fingers

37 - Fingers

38 - Fingers

39 - Fingers

40 - Fingers

41 - Fingers

42 - Fingers

43 - Fingers

44 - Fingers

45 - Fingers

46 - Fingers

47 - Fingers

48 - Fingers

49 - Fingers

50 - Fingers

51 - Left leg

52 - Left knee

53 - Left foot

54 - Right leg

55 - Right knee

56 - Right foot

57 - ?

58 - N/A (doesn't change?)


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