Difference between revisions of "Entrance Modding"
Jakeypearce (talk | contribs) (Can't really summarise this, so I'll just say this took me ages. :P) |
Jakeypearce (talk | contribs) m (Removed the entrance ID listing for WWE 2K15 and replaced it with a link.) |
||
Line 1: | Line 1: | ||
Thanks to research that has been done, entrance animation editing is possible. While this section won't show you how to do it, it should give you a rough understanding as to how entrance animations work. The entrances themselves are located in pac\evt. | Thanks to research that has been done, entrance animation editing is possible. While this section won't show you how to do it, it should give you a rough understanding as to how entrance animations work. The entrances themselves are located in pac\evt. | ||
− | For 2K15, they are in multiple Entrance pacs. | + | For 2K15, they are in multiple Entrance pacs. See the [[Entrance IDs]] to have a look at what I mean. |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
In WWE 2K16 and later, they are separate pac files that are labeled as 00(ID). For example: | In WWE 2K16 and later, they are separate pac files that are labeled as 00(ID). For example: | ||
00100 The Rock | 00100 The Rock |
Revision as of 17:16, 24 July 2017
Thanks to research that has been done, entrance animation editing is possible. While this section won't show you how to do it, it should give you a rough understanding as to how entrance animations work. The entrances themselves are located in pac\evt.
For 2K15, they are in multiple Entrance pacs. See the Entrance IDs to have a look at what I mean.
In WWE 2K16 and later, they are separate pac files that are labeled as 00(ID). For example:
00100 The Rock 00101 Stone Cold 00102 Triple H 00103 Undertaker 00104 Chris Jericho 00107 Kane 00108 Booker T 00110 Edge
This section will only be focussing on 2K16 and 2K17's entrance directory.
Contents
The basics of an entrance
In an entrance pac are two BPE compressed files - the EVP and the EVZ. The EVP contains information on the rope movement. It must be edited if you are using a ported 2K15 entrance (such as CM Punk). The EVZ is where the real meat of the entrance resides. In order to start playing around with an entrance, you must decompress the EVZ and open it as a PACH (in 2K16) or as a SDHC (in 2K17).
What's in this PACH/SDHC
Inside this file are a bunch of file listings.
0000 The wrestler motion 0007 TBD 000A The wrestler camera 000C Seems to control rope movement/TBD 000D Seems to control rope movement/TBD 000E TBD 000F TBD
Let's dissect these files
0000
This file is, as stated earlier, the motion of the file. When viewed in a hex editor, it is comprised of 9 (sometimes 10) 8-byte strings.
00000000 Seems to control the model timing of when to come out. Linked to the intro camera(s). 00000001 This file exists for, seemingly no reason. 00500000 The wrestler's stage motion. Linked to the stage camera(s). 00500001 The facial animations for that motion. 00100000 The wrestler's ramp motion. Linked to the ramp camera(s). 00100001 The facial animations for that motion. 00150000 The wrestler's ring-in motion. Linked to the ring-in camera(s). 00150001 The facial animations for that motion. 00200000 The wrestler's ring motion. Linked to the ring camera(s). 00200001 The facial animations for that motion.
You can mix and match different motions. If you are going to do that, however, you will also need to edit the 000A.
0007
TBD
000A
Similar situation with the motion.
00000000 Intro Camera 1 00000001 Intro Camera 2 00500000 Stage Camera 1 00500001 Stage Camera 2 00100000 Ramp Camera 1 00100001 Ramp Camera 2 00150000 Ring-in Camera 1 00150001 Ring-in Camera 2 00200000 Ring Camera 1 00200001 Ring Camera 2
To help aid in the "pattern", I have bolded and italicized the parts. What this mean is, if the first intro camera defined in the 000A is played, then stage camera 1, ramp camera 1, ring-in camera 1 and ring camera 1 all play. On the other hand, if the second intro camera is played, then stage camera 2, etc all play.
There are, of course, some exceptions. The tag entrances all use 1 camera:
00000000 Intro Camera 00500000 Stage Camera 00100000 Ramp Camera 00150000 Ring-in Camera 00200000 Ring Camera
If you want to use a tag-team motion on a non tag entrance, you must set both camera files in the wrestler camera to be the same as the tag camera.
000C
TBD
000D
TBD
000E
TBD
000F
TBD