Difference between revisions of ".attire names"

From Smacktalks
Jump to navigation Jump to search
Line 10: Line 10:


=== WWE 2k17 ===
=== WWE 2k17 ===
A Breakdown of this File Type in [http://smacktalks.org/wiki/index.php/WWE_2K17 WWE 2k17].
A Breakdown of this File Type in [[WWE_2k17]].


<code>File length: 40 Bytes.
<code>File length: 40 Bytes.

Revision as of 10:52, 25 July 2017

.attire_names files are used to save the attire name codes for a wrestler for use in the Data Editor's Alternate Attire Unlocker GUI. Attire names files point to strings in the game's string file.


History

The .attire_names file format was created by Caveman for his Data Editor tool in order to save names of attires in for individual wrestlers. It was first used in Data Editor for WWE2k17.


File Breakdown

A Breakdown of this file type.

WWE 2k17

A Breakdown of this File Type in WWE_2k17.

File length: 40 Bytes.

Bytes 0-4: Attire 1 Name - hexadecimal pointer to String in string_win.pac file

Bytes 5-8: Attire 2 Name - hexadecimal pointer to String in string_win.pac file

Bytes 9-12: Attire 3 Name - hexadecimal pointer to String in string_win.pac file

Bytes 13-16: Attire 4 Name - hexadecimal pointer to String in string_win.pac file

Bytes 17-20: Attire 5 Name - hexadecimal pointer to String in string_win.pac file

Bytes 21-24: Attire 6 Name - hexadecimal pointer to String in string_win.pac file

Bytes 25-28: Attire 7 Name - hexadecimal pointer to String in string_win.pac file

Bytes 29-32: Attire 8 Name - hexadecimal pointer to String in string_win.pac file

Bytes 33-36: Attire 9 Name - hexadecimal pointer to String in string_win.pac file

Bytes 37-40: Attire 10 Name - hexadecimal pointer to String in string_win.pac file