Difference between revisions of ".attire names"
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A Breakdown of this File Type in [[WWE 2K18]]. | A Breakdown of this File Type in [[WWE 2K18]]. | ||
[http://smacktalks.org/wiki/index.php/WWE_2K18_ATTIRE_NAMES_Breakdown Click here for the File Breakdown and Analysis.] | '''[http://smacktalks.org/wiki/index.php/WWE_2K18_ATTIRE_NAMES_Breakdown Click here for the File Breakdown and Analysis.]''' | ||
=== WWE 2K17 === | === WWE 2K17 === |
Revision as of 23:12, 29 September 2017
.attire_names files are used to save the attire name codes for a wrestler for use in the Data Editor's Alternate Attire Unlocker GUI. Attire names files point to strings in the game's string file.
History
The .attire_names file format was created by Caveman for his Data Editor tool in order to save names of attires in for individual wrestlers. It was first used in Data Editor for WWE2k17.
File Breakdown and Analysis
This file type is different for various games. This section breaks down this file type per game.
WWE 2k18
A Breakdown of this File Type in WWE 2K18.
Click here for the File Breakdown and Analysis.
WWE 2K17
A Breakdown of this File Type in WWE 2K17.
File length: 40 Bytes. Bytes 0-4: Attire 1 Name - hexadecimal pointer to String in string_win.pac file Bytes 5-8: Attire 2 Name - hexadecimal pointer to String in string_win.pac file Bytes 9-12: Attire 3 Name - hexadecimal pointer to String in string_win.pac file Bytes 13-16: Attire 4 Name - hexadecimal pointer to String in string_win.pac file Bytes 17-20: Attire 5 Name - hexadecimal pointer to String in string_win.pac file Bytes 21-24: Attire 6 Name - hexadecimal pointer to String in string_win.pac file Bytes 25-28: Attire 7 Name - hexadecimal pointer to String in string_win.pac file Bytes 29-32: Attire 8 Name - hexadecimal pointer to String in string_win.pac file Bytes 33-36: Attire 9 Name - hexadecimal pointer to String in string_win.pac file Bytes 37-40: Attire 10 Name - hexadecimal pointer to String in string_win.pac file