Difference between revisions of ".attire names"

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[[.attire_names]] files are used to save the attire name codes for a wrestler for use in the [[Data Editor]]'s Alternate Attire Unlocker GUI. Attire names files point to strings in the game's [[string]] file.
[[.attire_names]] files are used to save the attire name codes for a wrestler for use in the [[Data Editor]]'s Alternate Attire Unlocker GUI. Attire names files point to strings in the game's [[string]] file.


You can create and/or edit [[.attire_names]] files as well as install them using [[Data Editor]].


== History ==
== History ==
The [[.attire_names]] file format was created by [[Caveman]] for his [[Data Editor]] tool in order to save names of attires in for individual wrestlers. It was first used in [[Data Editor for WWE2k17]].
The [[.attire_names]] file format was created by [[Caveman]] for his [[Data Editor]] tool in order to save names of attires in for individual wrestlers. It was first used in [[Data Editor for WWE2k17]].


== File Breakdown and Analysis ==
This file type is different for various games. This section breaks down this file type per game.


== File Breakdown ==
=== WWE 2k20 ===
A Breakdown of this file type.
A Breakdown of this File Type in [[WWE 2K20]].


=== WWE 2k17 ===
[http://smacktalks.org/wiki/index.php/WWE_2K20_ATTIRE_NAMES_Breakdown Click here for the File Breakdown and Analysis.]
A Breakdown of this File Type in [http://smacktalks.org/wiki/index.php/WWE_2K17 WWE 2k17].


<code>File length: 40 Bytes.
=== WWE 2k19 ===
A Breakdown of this File Type in [[WWE 2K19]].


Bytes 0-4: Attire 1 Name - hexadecimal pointer to String in [[string_win.pac]] file
[http://smacktalks.org/wiki/index.php/WWE_2K19_ATTIRE_NAMES_Breakdown Click here for the File Breakdown and Analysis.]


Bytes 5-8: Attire 2 Name - hexadecimal pointer to String in [[string_win.pac]] file
=== WWE 2k18 ===
A Breakdown of this File Type in [[WWE 2K18]].


Bytes 9-12: Attire 3 Name - hexadecimal pointer to String in [[string_win.pac]] file
[http://smacktalks.org/wiki/index.php/WWE_2K18_ATTIRE_NAMES_Breakdown Click here for the File Breakdown and Analysis.]


Bytes 13-16: Attire 4 Name - hexadecimal pointer to String in [[string_win.pac]] file
=== WWE 2K17 ===
A Breakdown of this File Type in [[WWE 2K17]].


Bytes 17-20: Attire 5 Name - hexadecimal pointer to String in [[string_win.pac]] file
File length: '''40 Bytes'''.
   
Bytes 0-3: Attire 1 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 4-7: Attire 2 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 8-11: Attire 3 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 12-15: Attire 4 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 16-19: Attire 5 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 20-23: Attire 6 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 24-27: Attire 7 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 28-31: Attire 8 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 32-35: Attire 9 Name - hexadecimal pointer to String in [[string_win.pac]] file
Bytes 36-39: Attire 10 Name - hexadecimal pointer to String in [[string_win.pac]] file


Bytes 21-24: Attire 6 Name - hexadecimal pointer to String in [[string_win.pac]] file


Bytes 25-28: Attire 7 Name - hexadecimal pointer to String in [[string_win.pac]] file
'''[http://smacktalks.org/wiki/index.php/WWE_2K_File_Types Back to File Types]'''
 
Bytes 29-32: Attire 8 Name - hexadecimal pointer to String in [[string_win.pac]] file
 
Bytes 33-36: Attire 9 Name - hexadecimal pointer to String in [[string_win.pac]] file
 
Bytes 37-40: Attire 10 Name - hexadecimal pointer to String in [[string_win.pac]] file</code>

Latest revision as of 10:31, 25 May 2021

.attire_names files are used to save the attire name codes for a wrestler for use in the Data Editor's Alternate Attire Unlocker GUI. Attire names files point to strings in the game's string file.

You can create and/or edit .attire_names files as well as install them using Data Editor.

History

The .attire_names file format was created by Caveman for his Data Editor tool in order to save names of attires in for individual wrestlers. It was first used in Data Editor for WWE2k17.

File Breakdown and Analysis

This file type is different for various games. This section breaks down this file type per game.

WWE 2k20

A Breakdown of this File Type in WWE 2K20.

Click here for the File Breakdown and Analysis.

WWE 2k19

A Breakdown of this File Type in WWE 2K19.

Click here for the File Breakdown and Analysis.

WWE 2k18

A Breakdown of this File Type in WWE 2K18.

Click here for the File Breakdown and Analysis.

WWE 2K17

A Breakdown of this File Type in WWE 2K17.

File length: 40 Bytes.

Bytes 0-3: Attire 1 Name - hexadecimal pointer to String in string_win.pac file
Bytes 4-7: Attire 2 Name - hexadecimal pointer to String in string_win.pac file
Bytes 8-11: Attire 3 Name - hexadecimal pointer to String in string_win.pac file
Bytes 12-15: Attire 4 Name - hexadecimal pointer to String in string_win.pac file
Bytes 16-19: Attire 5 Name - hexadecimal pointer to String in string_win.pac file
Bytes 20-23: Attire 6 Name - hexadecimal pointer to String in string_win.pac file
Bytes 24-27: Attire 7 Name - hexadecimal pointer to String in string_win.pac file
Bytes 28-31: Attire 8 Name - hexadecimal pointer to String in string_win.pac file
Bytes 32-35: Attire 9 Name - hexadecimal pointer to String in string_win.pac file
Bytes 36-39: Attire 10 Name - hexadecimal pointer to String in string_win.pac file


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