Difference between revisions of ".attire names"

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Line 24: Line 24:
     Bytes 33-36: Attire 9 Name - hexadecimal pointer to String in [[string_win.pac]] file
     Bytes 33-36: Attire 9 Name - hexadecimal pointer to String in [[string_win.pac]] file
     Bytes 37-40: Attire 10 Name - hexadecimal pointer to String in [[string_win.pac]] file
     Bytes 37-40: Attire 10 Name - hexadecimal pointer to String in [[string_win.pac]] file
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Revision as of 12:02, 25 July 2017

.attire_names files are used to save the attire name codes for a wrestler for use in the Data Editor's Alternate Attire Unlocker GUI. Attire names files point to strings in the game's string file.


History

The .attire_names file format was created by Caveman for his Data Editor tool in order to save names of attires in for individual wrestlers. It was first used in Data Editor for WWE2k17.


File Breakdown

A Breakdown of this file type.

WWE 2K17

A Breakdown of this File Type in WWE 2K17.

    File length: 40 Bytes.
    
    Bytes 0-4: Attire 1 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 5-8: Attire 2 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 9-12: Attire 3 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 13-16: Attire 4 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 17-20: Attire 5 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 21-24: Attire 6 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 25-28: Attire 7 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 29-32: Attire 8 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 33-36: Attire 9 Name - hexadecimal pointer to String in string_win.pac file
    Bytes 37-40: Attire 10 Name - hexadecimal pointer to String in string_win.pac file


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