WWE 2K19 MOVESET Breakdown
The following is a breakdown of WWE 2K19 .moveset files.
Contents
- 1 File Size
- 2 Breakdown
- 2.1 HEADER
- 2.2 ENTRANCE
- 2.3 VICTORY
- 2.4 MISCELLANEOUS
- 2.5 MOVES
- 2.5.1 New Taunts in WWE 2k19
- 2.5.1.1 Wake-Up Taunts
- 2.5.1.2 Near Corner to Crowd Taunts
- 2.5.1.3 Top Rope to Crowd Taunts
- 2.5.1.4 Middle Rope to Crowd Taunts
- 2.5.1.5 Apron to Crowd Taunts
- 2.5.1.6 Near Corner to Opponent Taunts
- 2.5.1.7 Top Rope to Opponent Taunts
- 2.5.1.8 Middle Rope to Opponent Taunts
- 2.5.1.9 Apron to Opponent Taunts
- 2.5.2 New Moves in WWE 2k19
- 2.5.3 Carry Moves
- 2.5.4 Payback
- 2.5.5 Additional Weight Detection
- 2.5.6 EMPTY
- 2.5.1 New Taunts in WWE 2k19
- 3 Additional Information
- 4 Links
File Size
The size of this file is 3464 Bytes. The Slot 100 start point in hex is 142686A38.
Breakdown
The following is the byte-by-byte breakdown of the file (decimal):
HEADER
0-3 UNKNOWN (Always 08 00 48 04) 4-7 Slot Number 8-11 UNKNOWN (Moveset Modified flag?) 12-15 UNKNOWN/EMPTY
ENTRANCE
ENTRANCE CREATOR TEMPLATE
16-19 Entrance Animation Template 20-23 Entrance Animation Champion Template 24-27 MITB Entrance Template 28-31 Entrance Music Template (Also used for Winning Music Workaround) 32-35 Titantron Template 36-39 Ribbon Tron Template 40-43 Wall & Banner Tron Template 44-47 UNKNOWN Tron Template 48-51 Stage & Ramp Tron Template 52-55 Apron & Ring Post Tron Template 56-59 Template Tron Parts On/Off (FF 7F 00 00 = All On) 60-63 UNKNOWN/EMPTY
EASY CREATION ENTRANCE ANIMATIONS
64-67 Entrance Animation 68-71 Championship Animation 72-75 MITB Entrance
EASY CREATION ENTRANCE MEDIA
76-79 Entrance Music Easy Creation 80-83 Titantron Easy Creation 84-87 Ribbon Tron Easy Creation 88-91 Wall or Banner Tron Easy Creation 92-95 Wall or Banner Tron Easy Creation 96-99 Stage & Ramp Tron Easy Creation 100-103 Apron & Ring Post Tron Easy Creation 104 Easy Creation Tron Parts On/Off (FF = All On) Binary (Titantron, Ribbon, Wall, Banner, Stage,Apron,RingPost, ON) 105 UNKNOWN (always 7F) 106-107 EMPTY 108-111 UNKNOWN/EMPTY
ADVANCED ENTRANCE MEDIA
112-115 Championship Entrance Animation Advanced Entrance 116-119 UNKNOWN/EMPTY (Base Entrance Music Advanced Entrance?) 120-123 Titantron Advanced Entrance 124-127 Ribbon Tron Advanced Entrance 128-131 Wall & Banner Tron Advanced Entrance 132-135 UNKNOWN Tron Advanced Entrance 136-139 Stage & Ramp Tron Advanced Entrance 140-143 Apron & Ring Post Tron Advanced Entrance 144-147 Advanced Entrance Tron Parts On/Off (FF 7F 00 00 = All On)
ADVANCED ENTRANCE DATA
148-831 Advanced Entrance Data
148-151 Advanced Entrance Template Used (WrestlerID = template, 0 = custom)
ADVANCED ENTRANCE INTRO
152-287 Advanced Entrance Intro Data
152-153 Intro Lighting 1 154-155 Intro Lighting 1 Time 156-159 Intro Lighting 1 Scaling (No Scaling: 0F 27 00 00) 160-161 Intro Lighting 2 162-163 Intro Lighting 2 Time 164-167 Intro Lighting 2 Scaling (No Scaling: 0F 27 00 00) 168-169 Intro Lighting 3 170-171 Intro Lighting 3 Time 172-175 Intro Lighting 3 Scaling (No Scaling: 0F 27 00 00) 176-177 Intro Lighting 4 178-179 Intro Lighting 4 Time 180-183 Intro Lighting 4 Scaling (No Scaling: 0F 27 00 00) 184-185 Intro Lighting 5 186-187 Intro Lighting 5 Time 188-191 Intro Lighting 5 Scaling (No Scaling: 0F 27 00 00)
192-193 Intro Pyro 1 194-195 Intro Pyro 1 Time 196-199 Intro Pyro 1 Scaling (No Scaling: 0F 27 00 00) 200-201 Intro Pyro 2 202-203 Intro Pyro 2 Time 204-207 Intro Pyro 2 Scaling (No Scaling: 0F 27 00 00)
208-209 Intro Screen Effect 1 210-211 Intro Screen Effect 1 Time 212-215 Intro Screen Effect Scaling (No Scaling: 0F 27 00 00) 216-217 Intro Screen Effect 2 218-219 Intro Screen Effect 2 Time 220-223 Intro Screen Effect 2 Scaling (No Scaling: 0F 27 00 00) 224-225 Intro Screen Effect 3 226-227 Intro Screen Effect 3 Time 228-231 Intro Screen Effect 3 Scaling (No Scaling: 0F 27 00 00) 232-233 Intro Screen Effect 4 (00 = none) 234-235 Intro Screen Effect 4 Time 236-239 Intro Screen Effect 4 Scaling (No Scaling: 0F 27 00 00) 240-241 Intro Screen Effect 5 242-243 Intro Screen Effect 5 Time 244-247 Intro Screen Effect 5 Scaling (No Scaling: 0F 27 00 00)
248-251 Intro Music 1 252-255 Intro Music 2 256-259 Intro Music 3 260-263 Intro Music 4 264-267 Intro Music 5 268-271 UNKNOWN/EMPTY 272-273 Intro Music 1 Time 274-275 Intro Music 2 Time 276-277 Intro Music 3 Time 278-279 Intro Music 4 Time 280-281 Intro Music 5 Time
282-283 Intro Show/Hide Movie Time (00 00 = 0) 284-285 Intro Nameplate Time 286-287 Intro Motion
ADVANCED ENTRANCE STAGE
288-423 Advanced Entrance Stage Data (same structure as Intro)
ADVANCED ENTRANCE RAMP
424-559 Advanced Entrance Ramp Data (same structure as Intro)
ADVANCED ENTRANCE RING-IN
560-695 Advanced Entrance Ring-In Data (same structure as Intro)
ADVANCED ENTRANCE RING
696-831 Advanced Entrance Ring Data (same structure as Intro)
ENTRANCE FLAGS
832 Entrance Template Used Flag (04 = Yes 06 = No) 833 Advanced Entrance Enable/Disable Flag (01 = Enabled, 00 = Disabled)
834-863 EMPTY
VICTORY
VICTORY CREATOR TEMPLATE
VICTORY CREATOR TEMPLATE ANIMATIONS
864-865 Victory Animation Face Template 866-867 Victory Animation Heel Template 868-869 Victory Animation Champion Face Template 870-871 Victory Animation Champion Heel Template
VICTORY CREATOR TEMPLATE MEDIA
872-875 Victory Music Template 876-879 Victory Ribbon Movie Template 880-883 Victory Wall and Banner Template 884-887 Victory Stage Video Template 888-891 Victory Apron and Ring Post Template
892-895 Victory Unknown Template
VICTORY ANIMATIONS
896-897 Victory Animation Face 898-899 Victory Animation Heel 900-901 Victory Animation Champion Face 902-903 Victory Animation Champion Heel
VICTORY MEDIA
904-907 Victory Music 908-911 Victory Ribbon Movie 912-915 Victory Wall and Banner 916-919 Victory Stage Video 920-923 Victory Apron and Ring Post 924-927 Victory Unknown
928-931 UNKNOWN (AJ: 01 00 00 00) 932-935 UNKNOWN/EMPTY
MISCELLANEOUS
ATTIRE SELECTION
ATTIRE SELECTION MyWWE
936-937 Attire CAS Slot My WWE (00 04 = Regular Attire, XX 00 = CAW Slot XX) 938-939 Attire Selection My WWE (0 = Attire 1, 1 = Attire 2, etc.) - CAWS: Attire 1 & 2 940-941 UNKNOWN (FF FF) 942-943 Attire Type My WWE (0 = selected, 1 = Random Attire, 2 = CAW Attire)
ATTIRE SELECTION UNIVERSE (may be deprecated in WWE 2k19, or may be for MyCareer instead)
944-945 Attire CAS Slot WWE Universe (00 04 = Regular Attire, XX 00 = CAW Slot XX) 946-947 Attire Selection WWE Universe (0 = Attire 1, 1 = Attire 2, etc.) ? 948-949 UNKNOWN (FF FF) 950-951 Attire Type WWE Universe (0 = selected, 1 = Random Attire, 2 = CAW Attire)
MANAGERS
952 - 955 Manager Level 5 Wrestler ID (Main Manager, 00 04 00 00 = None = 1024) 956 - 959 Manager Level 4 Wrestler ID (00 04 00 00 = None = 1024) 960 - 963 Manager Level 3 Wrestler ID (00 04 00 00 = None = 1024) 964 - 967 Manager Level 2 Wrestler ID (00 04 00 00 = None = 1024) NO LONGER USED IN WWE 2K19 968 - 971 Manager Level 1 Wrestler ID (00 04 00 00 = None = 1024) NO LONGER USED IN WWE 2k19
972-975 UNKNOWN/EMPTY
TEAMS
976-979 Main Team (FF FF FF FF = None/Default, 00 00 00 00 = Team 1, 01 00 00 00 = Team 2, etc.)
980-983 UNKNOWN (00 00 00 00 default, changes to 2D 00 00 00 when editing moveset)
984-987 UNKNOWN (00 00 00 00 default, Changes to 01 00 00 00 when editing moveset)
988-1067 UNKNOWN/EMPTY (80 Bytes - changed in WWE 2k19)
1068-1165 UNKNOWN (98 Bytes - new in WWE 2k19)
MOVES
The structure (but not the byte numbers!) of the Moves section is roughly the same as the one for WWE 2k18. Thus only the differences will be listed here. Head over to the 2k18 Moves breakdown and analysis for details on the rest.
[1166 - 2763 MOVES (1598 Bytes)]
New Taunts in WWE 2k19
Now use 2-Byte values instead of 1-Byte in WWE 2k18. The Location replaces the old pointers to the 1-Byte values.
Wake-Up Taunts
1896-1897 Wake-Up Near Corner 1898-1899 Wake-Up Top Rope 1900-1901 Wake-Up HIDDEN 1902-1903 Wake-Up Middle-Rope 1904-1905 Wake-Up Apron 1906-1907 Wake-Up Apron to Ringside
Near Corner to Crowd Taunts
1920-1921 Near Corner (Crowd) 1 1922-1923 Near Corner (Crowd) 2 1924-1925 Near Corner (Crowd) 3
Top Rope to Crowd Taunts
1926-1927 Top Rope Taunt (Crowd) 1 1928-1929 Tope Rope Taunt (Crowd) 2 1930-1931 Tope Rope Taunt (Crowd) 3
Middle Rope to Crowd Taunts
1938-1939 Middle Rope (Crowd) 1 1940-1941 Middle Rope (Crowd) 2 1942-1943 Middle Rope (Crowd) 3
Apron to Crowd Taunts
1944-1945 Apron (Crowd) Ring 1 1946-1947 Apron (Crowd) Ring 2 1948-1949 Apron (Crowd) Ring 3
1950-1951 Apron (Crowd) Ringside 1 1952-1953 Apron (Crowd) Ringside 2 1954-1955 Apron (Crowd) Ringside 3
Near Corner to Opponent Taunts
1980-1981 Near Corner (Opponent) 1 1982-1983 Near Corner (Opponent) 2 1984-1985 Near Corner (Opponent) 3
Top Rope to Opponent Taunts
1986-1987 Top Rope (Opponent) 1 1988-1989 Top Rope (Opponent) 2 1990-1991 Top Rope (Opponent) 3
Middle Rope to Opponent Taunts
1998-1999 Middle Rope (Opponent) 1 2000-2001 Middle Rope (Opponent) 2 2002-2003 Middle Rope (Opponent) 3
Apron to Opponent Taunts
2004-2005 Apron (Opponent) Ring 1 2006-2007 Apron (Opponent) Ring 2 2008-2009 Apron (Opponent) Ring 3
2010-2011 Apron (Opponent) Ringside 1 2012-2013 Apron (Opponent) Ringside 2 2014-2015 Apron (Opponent) Ringside 3
New Moves in WWE 2k19
2072-2073 Unknown Move 2k19 1 2074-2075 Unknown Move 2k19 2 2076-2077 Apron: Opponent Ringside - Run vs. Downed Opponent (Unknown Move 2k19 3) 2078-2079 Unknown Move 2k19 4 2080-2081 Unknown Move 2k19 5 2082-2083 Unknown Move 2k19 6
Carry Moves
2084-2085 Carry Move 1 (Up) 2086-2087 Carry Move 2 (Right) 2088-2089 Carry Move 3 (Down) 2090-2091 Carry Move 4 (Left)
Payback
2092-2093 Instant Recovery (BE 23 = Kip-up, C0 23 = Deadman, BF 23 = Normal)
Additional Weight Detection
New in WWE 2k19:
2750-2751 Ground Upper (Unknown Move 2k19 11) 2752-2753 Ground Side (Unknown Move 2k19 12) 2754-2755 Ground Lower (Unknown Move 2k19 13) 2756-2757 Kneeling Grapple Front (Unknown Move 2k19 14) 2758-2759 Kneeling Grapple Rear (Unknown Move 2k19 15) 2760-2761 Seated Grapple Front (Unknown Move 2k19 16) 2762-2763 Seated Grapple Rear (Unknown Move 2k19 17)
EMPTY
2764-3463 Empty (770 Bytes)
Additional Information
If you wish to help deciphering the Unknowns or have found something in the breakdown/analysis that's missing, incomplete or wrong, please go to the WWE 2K19 Data Analysis Thread on Smacktalks Forums and post your findings there so it can be added to this page. We appreciate your help!