WWE 2K19 MOVESET Breakdown

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The following is a breakdown of WWE 2K19 .moveset files.

File Size

The size of this file is 3464 Bytes. The Slot 100 start point in hex is 142686A38.

Breakdown

The following is the byte-by-byte breakdown of the file (decimal):

HEADER

0-3 UNKNOWN (Always 08 00 48 04)
4-7 Slot Number
8-11 UNKNOWN (Moveset Modified flag?)
12-15 UNKNOWN/EMPTY

ENTRANCE

ENTRANCE CREATOR TEMPLATE

16-19 Entrance Animation Template
20-23 Entrance Animation Champion Template
24-27 MITB Entrance Template
28-31 Entrance Music Template (Also used for Winning Music Workaround)
32-35 Titantron Template
36-39 Ribbon Tron Template
40-43 Wall & Banner Tron Template
44-47 UNKNOWN Tron Template
48-51 Stage & Ramp Tron Template
52-55 Apron & Ring Post Tron Template
56-59 Template Tron Parts On/Off (FF 7F 00 00 = All On)
60-63 UNKNOWN/EMPTY

EASY CREATION ENTRANCE ANIMATIONS

64-67 Entrance Animation
68-71 Championship Animation
72-75 MITB Entrance

EASY CREATION ENTRANCE MEDIA

76-79 Entrance Music Easy Creation 
80-83 Titantron Easy Creation
84-87 Ribbon Tron Easy Creation
88-91 Wall or Banner Tron Easy Creation
92-95 Wall or Banner Tron Easy Creation
96-99 Stage & Ramp Tron Easy Creation
100-103 Apron & Ring Post Tron Easy Creation
104 Easy Creation Tron Parts On/Off (FF = All On) 
  Binary (Titantron, Ribbon, Wall, Banner, Stage,Apron,RingPost, ON)
105 UNKNOWN (always 7F)
106-107 EMPTY
108-111 UNKNOWN/EMPTY

ADVANCED ENTRANCE MEDIA

112-115 Championship Entrance Animation Advanced Entrance
116-119 UNKNOWN/EMPTY (Base Entrance Music Advanced Entrance?)
120-123 Titantron Advanced Entrance
124-127 Ribbon Tron Advanced Entrance
128-131 Wall & Banner Tron Advanced Entrance
132-135 UNKNOWN Tron Advanced Entrance
136-139 Stage & Ramp Tron Advanced Entrance
140-143 Apron & Ring Post Tron Advanced Entrance
144-147 Advanced Entrance Tron Parts On/Off (FF 7F 00 00 = All On)

ADVANCED ENTRANCE DATA

148-831 Advanced Entrance Data

148-151 Advanced Entrance Template Used (WrestlerID = template, 0 = custom)

ADVANCED ENTRANCE INTRO

152-287 Advanced Entrance Intro Data

152-153 Intro Lighting 1
154-155 Intro Lighting 1 Time
156-159 Intro Lighting 1 Scaling (No Scaling: 0F 27 00 00)
160-161 Intro Lighting 2
162-163 Intro Lighting 2 Time
164-167 Intro Lighting 2 Scaling (No Scaling: 0F 27 00 00)
168-169 Intro Lighting 3
170-171 Intro Lighting 3 Time
172-175 Intro Lighting 3 Scaling (No Scaling: 0F 27 00 00)
176-177 Intro Lighting 4
178-179 Intro Lighting 4 Time
180-183 Intro Lighting 4 Scaling (No Scaling: 0F 27 00 00)
184-185 Intro Lighting 5
186-187 Intro Lighting 5 Time
188-191 Intro Lighting 5 Scaling (No Scaling: 0F 27 00 00)
192-193 Intro Pyro 1
194-195 Intro Pyro 1 Time
196-199 Intro Pyro 1 Scaling (No Scaling: 0F 27 00 00)
200-201 Intro Pyro 2
202-203 Intro Pyro 2 Time
204-207 Intro Pyro 2 Scaling (No Scaling: 0F 27 00 00)
208-209 Intro Screen Effect 1
210-211 Intro Screen Effect 1 Time
212-215 Intro Screen Effect Scaling (No Scaling: 0F 27 00 00)
216-217 Intro Screen Effect 2
218-219 Intro Screen Effect 2 Time
220-223 Intro Screen Effect 2 Scaling (No Scaling: 0F 27 00 00)
224-225 Intro Screen Effect 3
226-227 Intro Screen Effect 3 Time
228-231 Intro Screen Effect 3 Scaling (No Scaling: 0F 27 00 00)
232-233 Intro Screen Effect 4 (00 = none)
234-235 Intro Screen Effect 4 Time
236-239 Intro Screen Effect 4 Scaling (No Scaling: 0F 27 00 00)
240-241 Intro Screen Effect 5
242-243 Intro Screen Effect 5 Time
244-247 Intro Screen Effect 5 Scaling (No Scaling: 0F 27 00 00)
248-251 Intro Music 1
252-255 Intro Music 2
256-259 Intro Music 3
260-263 Intro Music 4
264-267 Intro Music 5

268-271 UNKNOWN/EMPTY

272-273 Intro Music 1 Time
274-275 Intro Music 2 Time
276-277 Intro Music 3 Time
278-279 Intro Music 4 Time
280-281 Intro Music 5 Time
282-283 Intro Show/Hide Movie Time (00 00 = 0)
284-285 Intro Nameplate Time
286-287 Intro Motion

ADVANCED ENTRANCE STAGE

288-423 Advanced Entrance Stage Data (same structure as Intro)

ADVANCED ENTRANCE RAMP

424-559 Advanced Entrance Ramp Data (same structure as Intro)

ADVANCED ENTRANCE RING-IN

560-695 Advanced Entrance Ring-In Data (same structure as Intro)

ADVANCED ENTRANCE RING

696-831 Advanced Entrance Ring Data (same structure as Intro)

ENTRANCE FLAGS

832 Entrance Template Used Flag (04 = Yes 06 = No)
833 Advanced Entrance Enable/Disable Flag (01 = Enabled, 00 = Disabled)
834-863 EMPTY

VICTORY

VICTORY CREATOR TEMPLATE

VICTORY CREATOR TEMPLATE ANIMATIONS

864-865 Victory Animation Face Template
866-867 Victory Animation Heel Template
868-869 Victory Animation Champion Face Template
870-871 Victory Animation Champion Heel Template

VICTORY CREATOR TEMPLATE MEDIA

872-875 Victory Music Template
876-879 Victory Ribbon Movie Template
880-883 Victory Wall and Banner Template
884-887 Victory Stage Video Template
888-891 Victory Apron and Ring Post Template
892-895 Victory Unknown Template

VICTORY ANIMATIONS

896-897 Victory Animation Face 
898-899 Victory Animation Heel 
900-901 Victory Animation Champion Face 
902-903 Victory Animation Champion Heel

VICTORY MEDIA

904-907 Victory Music 
908-911 Victory Ribbon Movie 
912-915 Victory Wall and Banner 
916-919 Victory Stage Video 
920-923 Victory Apron and Ring Post 
924-927 Victory Unknown
928-931 UNKNOWN (AJ: 01 00 00 00)
932-935 UNKNOWN/EMPTY

MISCELLANEOUS

ATTIRE SELECTION

ATTIRE SELECTION MyWWE

936-937 Attire CAS Slot My WWE (00 04 = Regular Attire, XX 00 = CAW Slot XX)
938-939 Attire Selection My WWE (0 = Attire 1, 1 = Attire 2, etc.) - CAWS: Attire 1 & 2
940-941 UNKNOWN (FF FF)
942-943 Attire Type My WWE (0 = selected, 1 = Random Attire, 2 = CAW Attire)

ATTIRE SELECTION UNIVERSE (may be deprecated in WWE 2k19, or may be for MyCareer instead)

944-945 Attire CAS Slot WWE Universe (00 04 = Regular Attire, XX 00 = CAW Slot XX)
946-947 Attire Selection WWE Universe (0 = Attire 1, 1 = Attire 2, etc.) ?
948-949 UNKNOWN (FF FF)
950-951 Attire Type WWE Universe (0 = selected, 1 = Random Attire, 2 = CAW Attire)

MANAGERS

952 - 955 Manager Level 5 Wrestler ID (Main Manager, 00 04 00 00 = None = 1024) 
956 - 959 Manager Level 4 Wrestler ID (00 04 00 00 = None = 1024)
960 - 963 Manager Level 3 Wrestler ID (00 04 00 00 = None = 1024)
964 - 967 Manager Level 2 Wrestler ID (00 04 00 00 = None = 1024) NO LONGER USED IN WWE 2K19
968 - 971 Manager Level 1 Wrestler ID (00 04 00 00 = None = 1024) NO LONGER USED IN WWE 2k19
972-975 UNKNOWN/EMPTY

TEAMS

976-979 Main Team (FF FF FF FF = None/Default, 00 00 00 00 = Team 1, 01 00 00 00 = Team 2, etc.)
980-983 UNKNOWN (00 00 00 00 default, changes to 2D 00 00 00 when editing moveset)
984-987 UNKNOWN (00 00 00 00 default, Changes to 01 00 00 00 when editing moveset)
988-1067 UNKNOWN/EMPTY (80 Bytes - changed in WWE 2k19)
1068-1165 UNKNOWN (98 Bytes - new in WWE 2k19)

MOVES

The structure (but not the byte numbers!) of the Moves section is roughly the same as the one for WWE 2k18. Thus only the differences will be listed here. Head over to the 2k18 Moves breakdown and analysis for details on the rest.

[1166 - 2763 MOVES (1598 Bytes)]

New Taunts in WWE 2k19

Now use 2-Byte values instead of 1-Byte in WWE 2k18. The Location replaces the old pointers to the 1-Byte values.

Wake-Up Taunts

1896-1897 Wake-Up Near Corner
1898-1899 Wake-Up Top Rope
1900-1901 Wake-Up HIDDEN 
1902-1903 Wake-Up Middle-Rope
1904-1905 Wake-Up Apron
1906-1907 Wake-Up Apron to Ringside

Near Corner to Crowd Taunts

1920-1921 Near Corner (Crowd) 1
1922-1923 Near Corner (Crowd) 2
1924-1925 Near Corner (Crowd) 3

Top Rope to Crowd Taunts

1926-1927 Top Rope Taunt (Crowd) 1
1928-1929 Tope Rope Taunt (Crowd) 2
1930-1931 Tope Rope Taunt (Crowd) 3

Middle Rope to Crowd Taunts

1938-1939 Middle Rope (Crowd) 1
1940-1941 Middle Rope (Crowd) 2
1942-1943 Middle Rope (Crowd) 3 

Apron to Crowd Taunts

1944-1945 Apron (Crowd) Ring 1
1946-1947 Apron (Crowd) Ring 2
1948-1949 Apron (Crowd) Ring 3
1950-1951 Apron (Crowd) Ringside 1
1952-1953 Apron (Crowd) Ringside 2
1954-1955 Apron (Crowd) Ringside 3

Near Corner to Opponent Taunts

1980-1981 Near Corner (Opponent) 1
1982-1983 Near Corner (Opponent) 2
1984-1985 Near Corner (Opponent) 3

Top Rope to Opponent Taunts

1986-1987 Top Rope (Opponent) 1
1988-1989 Top Rope (Opponent) 2
1990-1991 Top Rope (Opponent) 3

Middle Rope to Opponent Taunts

1998-1999 Middle Rope (Opponent) 1
2000-2001 Middle Rope (Opponent) 2
2002-2003 Middle Rope (Opponent) 3

Apron to Opponent Taunts

2004-2005 Apron (Opponent) Ring 1
2006-2007 Apron (Opponent) Ring 2
2008-2009 Apron (Opponent) Ring 3
2010-2011 Apron (Opponent) Ringside 1
2012-2013 Apron (Opponent) Ringside 2
2014-2015 Apron (Opponent) Ringside 3

New Moves in WWE 2k19

2072-2073 Unknown Move 2k19 1
2074-2075 Unknown Move 2k19 2
2076-2077 Apron: Opponent Ringside - Run vs. Downed Opponent (Unknown Move 2k19 3)
2078-2079 Unknown Move 2k19 4
2080-2081 Unknown Move 2k19 5
2082-2083 Unknown Move 2k19 6

Carry Moves

2084-2085 Carry Move 1 (Up)
2086-2087 Carry Move 2 (Right)
2088-2089 Carry Move 3 (Down)
2090-2091 Carry Move 4 (Left)

Payback

2092-2093 Instant Recovery (BE 23 = Kip-up, C0 23 = Deadman, BF 23 = Normal)

Additional Weight Detection

New in WWE 2k19:

2750-2751 Ground Upper (Unknown Move 2k19 11)
2752-2753 Ground Side (Unknown Move 2k19 12)
2754-2755 Ground Lower (Unknown Move 2k19 13)

2756-2757 Kneeling Grapple Front (Unknown Move 2k19 14)
2758-2759 Kneeling Grapple Rear (Unknown Move 2k19 15)

2760-2761 Seated Grapple Front (Unknown Move 2k19 16)
2762-2763 Seated Grapple Rear (Unknown Move 2k19 17)

EMPTY

2764-3463 Empty (770 Bytes)

Additional Information

If you wish to help deciphering the Unknowns or have found something in the breakdown/analysis that's missing, incomplete or wrong, please go to the WWE 2K19 Data Analysis Thread on Smacktalks Forums and post your findings there so it can be added to this page. We appreciate your help!

Links

WWE 2K19 Data Analysis Thread on Smacktalks Forums


Back to WWE 2k19 Data Analysis