Data Editor for WWE 2k18 Tutorials

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Tutorials for the Data Editor for WWE 2k18.

Contents

Tutorials

The following are Tutorials for the Data Editor for WWE 2k18. More will be added as they are written. If you wish to help by writing or even filming a tutorial, please contact Caveman.

Data Editor Download, Installation and Update

The following are Tutorials to Download, install and run Data Editor for WWE 2k18.

Download Data Editor for WWE 2k18

1. Go to the Data Editor for WWE 2k18 page and follow the Download Links to download Data Editor.

Install Data Editor for WWE 2k18

1. Download the latest Version Data Editor for WWE 2k18.

2. Extract all files and directories from the archive to a directory of your choosing (be sure that you have full Read/Write privileges for the folder and keep the file and folder structure in the archive intact).

Start Data Editor for WWE 2k18

1. Run the included Data Editor.exe file by double-clicking on it (depending on your Operating System's User Account privileges it might require you to run it as Administrator/with elevated privileges which is most recommended regardless for all features to work). Alternatively, you can also create a shortcut for it and place it on your Desktop or in your start menu.
2. Once the tool starts for the first time, you'll be prompted to point the tool to your WWE2k18_x64.exe file. Navigate to the folder WWE 2k18 is installed in on your computer and select the WWE2k18_x64.exe file. This is required for all the features of the Data Editor to work properly.
3. When you click buttons to launch external tools for the first time, you'll be asked to point them to their respective executable files. If you do not have the respective external tools installed, download and install them first (you can always click the "Reset External Tool Directories" button to reset the paths of all the external tools so you can set them again or manually modify them individually by opening the respective \data\Settings\External\ExternalToolDirectory*.data files with a text editor).

Update Data Editor for WWE 2k18

1. Start Data Editor for WWE 2k18.
2. Click on the "Tools, Help, Tutorials, Info, Downloads & Settings" tab.
3. Under "Data Editor for WWE 2k18 Settings" Click the "Check for Data Editor Updates" Button (alternatively, you can also run the Updater.exe file in the Data Editor Directory directly).
4. This will start the Updater.
5. The Updater will check whether a new version is available and display the currently Installed Version as well as the latest version available for Download online.
6. If there is a different Version available, the Update Button will be clickable. If not, click Cancel or close the window and you're done.
7. Else, click the Update Button.
8. This will Open your browser and take you to the Download link to the latest version.
9. Download the latest version and follow the instructions in the Installer Tutorial above.

Data Editor Settings

There are several Settings that allow you to configure Data Editor to your liking.

Access Data Editor Settings

You can find the Settings them by clicking on the Tools, Help, Tutorials, Info, Downloads & Settings Tab. They are located on the lower right (you might have to scroll down and right to find them, depending on your display resolution and scaling).

Check for Data Editor Updates Button

Clicking this Button will close Data Editor and check if a new version is available. Please see the Update Data Editor for WWE 2k18 Tutorial above for detailed instructions how to Update Data Editor for WWE 2k18.

Change Data Editor Color Theme Button

This button will allow you to change the Color Theme used for Data Editor. Click on it to bring up the Data Editor Color Theme Selector window.
In the Data Editor Color Theme Selector window, select the Color Theme you wish to set Data Editor to from the list and click the Save Color theme button. You'll have to restart Data Editor for the change to fully take effect.

Reset all File Load and Save Paths to Default Button

Data Editor remembers the last paths you saved/loaded each file type to/from. Clicking this button will reset all the save and load paths for .pofo, .moveset, .team_info, .match, .attire_names, etc.. files of Data Editor to factory defaults.

Reset All External Tools Directories

Clicking this button will reset all the directories set for all External Tools and application you may set to not set. If you try to access each tool after resetting these paths, it will bring up a dialog to select the Tool's .exe file once again. This button is handy if you set one or more tools to the wrong directory or moved said tools to different paths.

Startup Tab Selection

The Startup Tab Dropdown box allows you to set which tab Data Editor will load by default on startup.

Automatically close Data Editor when installing files via CCT

Ticking this checkbox will automatically close Data Editor when Installing files using Custom Character Tools (when clicking the Install <FileType> via CCT buttons in various tabs) after Data Editor is done sending said files to CCT.

Allow External Tools to Update Data Lists

Ticking this checkbox will allow external tools to prompt Data Editor to update Data List via Data send over the built-in command line interface. This allows tools like CCT to update Data Lists with things like CAW names, Team Names and Match names you have installed in the game.

This option is recommended and ticked by default.

Display Community Recommended Mods Names in Dropdown Boxes

Ticking this checkbox will Display Community Recommended Mod Names in Dropdown Boxes (Data Editor will use the Data Lists in the \Data Editor 2k18\Data\DataLists\Modded folder).
Unticking this box won't display Mod Names and only display names of things that come with the game instead (Data Editor will use the Data Lists in the \Data Editor 2k18\Data\DataLists\Original folder).

This option is recommended and ticked by default.

List Names before IDs in Dropdown Boxes and sort them Alphabetically

Ticking this checkbox will list names before IDs in various Dropdown Boxes found in Data Editor and attempts to sort them alphabetically. This will make it easier to search for items by name.
Unticking this checkbox will list the IDs first and keep the items sorted by ID instead. This will make it easier to search for items by ID.

This option is recommended and ticked by default.

Automatically Append Names of Wrestlers, Teams and Matches to file names when Saving

Ticking this checkbox will cause Data Editor to automatically add the names of Wrestlers, Teams and Matches to the file names when saving them in addition to the ID.
Unticking this checkbox will only save files with IDs as their file names.

This option is recommended and ticked by default.

Automatically Append Names to file names when sending them to External Tools

Ticking this checkbox will cause Data Editor to automatically add the names of Wrestlers, Teams and Matches to the file names when saving them in addition to the ID when sending them to (or installing them via) external Tools like CCT or WrestlePlus.
Unticking this checkbox will only save files with IDs as their file names when sending them to (or installing them via) external Tools like CCT or WrestlePlus. Untick this if you have issues with external tools recognizing IDs and similar things properly in some cases.

This option is recommended and ticked by default.

WWE 2k18 Game Tools

There are several Settings that allow you to configure Data Editor's interaction with WWE 2k18 to your liking.

Change WWE 2k18 Game Directory

Click this button to change the Path to the WWE 2k18 game. Point the game to the game's .exe file. This button is handy if you have set the game directory wrong by mistake or moved the game to a different location on your drive(s). 
If the Game Directory isn't set properly, much of Data Editor's functionality - like the Universal Attire Unlocker and others - will be impaired.

Start WWE 2k18

Click this button to Start WWE 2k18 directly from Data Editor.

Fix WWE 2k18 Startup Crash with Mods

Click this button if your game crashes on Startup after installing mods. This will launch an installer for a fix. Follow the Instructions in the popup Window to install the fix.

WrestlePLUS

Click this Button to launch the WrestlePLUS tool. If you click it for the first time, you'll be prompted to point Data Editor to teh tool's .exe file.

Trainer #1

Click this Button to launch a Trainer of Choice. If you click it for the first time, you'll be prompted to point Data Editor to the trainer's .exe file.

Trainer #2

Click this Button to launch a second Trainer of Choice. If you click it for the first time, you'll be prompted to point Data Editor to the trainer's .exe file.

Wrestler Information Editor [.pofo] Tutorials

Using the Wrestler Information Editor to create and edit .pofo files

1. Using the Wrestler Information Editor .pofo

1.1. Start the Data Editor and click on the "Wrestler Information Editor .pofo" Tab. In this tab you will be able to create or load and edit .pofo files.
1.2. Click on the "Load full .pofo file" button and select an existing .pofo file for your wrestler and click "Open". If you do not have a .pofo file for your wrestler, either load one of the Templates from the Templates folder (which contains the original, umodified .pofo files of all Wrestlers in the game) that you feel is closest to the wrestler you wish to install, or cancel the loading and fill in all the data yourself.
Note that for advanced users, the Data Editor for WWE 2k18 will also load WWE 2k15, WWE 2k16, WWE 2k17 and WWE 2k18 .pofo files and attempt to convert them to WWE 2k18 format when saved. This functionality is highly experimental and unsupported, however, and it may not always work properly or even cause serious issues. You will have to go through the information and fill in any data that was missing in previous games or change any data that is invalid in the current game.

2. Saving the .pofo file

2.1. Click the "Save .pofo file" button to save your work. The .pofo will now be quickly saved in the "\Data Editor 2k18\Files\Pofo\" directory (default) or the one you last saved to with an auto-generated file name.
2.3. Click the "as" button to the right of the "Save .pofo file" button to save the .pofo file as a name of choice into any folder.

3. Installing the .pofo file into the game

3.1. If you have the free Custom Character Tools installed, you can simply click the "Install .pofo via CCT" button to save the .pofo file, send it to CCT and proceed to install it while the game is running and in the main menu (see the appropriate guide for more details). This is the easiest way to install a .pofo file.
Alternatively, you can use the "Send to WrestlePlus" button to send it to WrestlePlus or install the .pofo file created/edited in the Data Editor manually using tools like Cheat Engine or the commercial X-Packer, which is a bit more complicated.

4. Loading parts of .pofo files

4.1. Before you do this, it is highly recommended to use the "Load full .pofo file" button to load a WWE 2k18 .pofo template to work with first.
4.2. Click the "parts" button to bring up the "pofo Editor: Load pofo Parts" Window.
4.3 Tick the boxes of the parts you wish to load from a .pofo file and untick the boxes of the parts you do not wish to load.
4.4. Click the "Choose .pofo file to load the parts selected above from" button.
4.5. Choose the .pofo file you wish to load the selected parts from and click "Open".

5. Reset Information

5.1. Click on the "Reset Information" button to reset the information in the "Wrestler Information Editor .pofo" tab to the default values saved in the default .pofo template.

6. View Readme File

6.1 Click the "View Readme File" button to open the readme file in your default Text Editor.

7. View Tutorials

7.1 Click the "View Tutorials" button to open the Data Editor for WWE 2k18 Tutorials related to the Wrestler Information Editor [.pofo].

8. Basic Information

You may edit various Basic Information in this section:

8.1. Wrestler ID
8.1.1. Under "Basic Information" click on the "Wrestler ID" Dropdown box and select the ID of the wrestler you wish to install. The ID is usually a numeric value XXX in the name of your wrestler mod's chXXX(YZ).pac file, which needs to match.
If you are displaying Names first (which is default), for many wrestlers (especially if you are displaying recomended mod names, which is default) you can simply click on the dropdown box and type the first letter(s) of the Wrestler name you are looking for to get there or near it.

If you still aren't certain which ID to use, click on the "Memory Table" button. This will bring up the Memory Table for WWE 2k18 in your browser. Click on the Table and Search for your Wrestler's name (CTRL+F in most browsers). Once it's found, look in the same row in the Column "L" labelled "PACH (Wrestler ID)" next to the wrestler name. This will be the ID to use for your wrestler which you should select in the Data Editor's "Wrestler ID" box. Note that the Wrestler ID needs to be the same for the .moveset and .pofo files as well as the ch*.pac file.

8.2. Name Settings

There is a button labelled "Name Settings". Click on this button to open the Name Settings Window. This will allow you to set Wrestler Names. Please read the instructions in the Window.

8.2.1. String Table Button
To the right of the Attire Name and Type Settings is the String Table button. This button opens a table that contains the Name Strings in the string_win.pac file as well as the hexadecimal address that points to them.

Search the String Table for a String name (either manually or by pressing CTRL+F on the keyboard) you wish to use as a Wrestler name, then copy the hexadecimal address next to it (press CTRL+C on the keyboard) then go back to Data Editor, mark all the 
text inside of the different Name String Text Fields (if applicable) wish to use this name in and paste (CTRL+V on the keyboard) it into it. Repeat this for all Name fields you wish to assign custom names to.

Note that the number of Name Strings in the game is limited to what's available. It's strongly suggested to install the Super String, which also includes many names specifically created for mods to increase the available names. Advanced users may also 
edit the string_win.pac themselves via various Modding Tools, which won't be elaborated upon in this Tutorial.
8.2.2. Name Fields
There are various Name Fields. The Description of which String the field is for is on the left-hand side of the field. You'll want to copy or type the Hexadecimal Code for the name you wish to use (found in the String Table, see above) into each field.
Note that if you only assign a code to the first field, Data Editor will automatically set that same name to any other empty fields (except Social Media Account Name, which will remain empty unless manually set), which will save some time if you wish to use the same String for all names of the Wrestler.
8.2.3. Reset Name Fields Button
Click This Button to reset and clear all name fields.
8.2.4. OK Button
Click OK when you're done setting the Name Settings to close the Window.
8.3. Announcer Settings

There is a button labelled "Announcer Settings". Click on this button to open the Announcer Settings Window. This will allow you to set various settings like Call names from the Ring Announcer, Weight and Commentary ID. Please read the instructions in the Window. Note that in WWE 2k18 these settings are overridden or reset for many slots by the game.

8.3.1. Ring Announcer
Here you can set Country, State and City as well as the Announced Weight. Note that the Weight is mirrored in the Basic Information of the Main Data Editor Window and changing it here will also change it there.
8.3.2. Commentary
Here you can set the Commentary ID which will tell the game which commentary to use for this Wrestler. This is usually the same as the Wrestler ID, but you may set it to a different one if you wish. Note that if multiple Wrestlers have the same Commentary ID set the game won't allow them to be in the same match together.
8.3.3. OK Button
Click OK when you're done setting the Name Settings to close the Window.
8.4. Friends and Rivals

There is a button labelled "Friends and Rivals". Click on this button to open the Friends and Rivals Settings Window. This will allow you to set Five Friends and Five Rivals for your Wrestler. These settings influence who interferes into the match during a run-in.

8.4.1. Friends
Select The Wrestler IDs/Names of the Friends of the Wrestler. The Higher the level, the better the friend.
8.4.2. Rivals
Select The Wrestler IDs/Names of the Rivals of the Wrestler. The Higher the level, the more bitter the rival.
8.4.3. OK Button
Click OK when you're done setting the Name Settings to close the Window.
8.5. Crowd Signs

There is a button labelled "Crowd Signs". Click on this button to open the Crowd Signs Window. This will allow you to set the Crowd Signs the crowd will carry during matches of the wrestler.

8.5.1. Crowd Sign Dropdown Boxes
Select IDs of the Signs held up for the Wrestler. They may all be the same or differ.
8.5.2. OK Button
Click OK when you're done setting the Name Settings to close the Window.
8.6. Unlock Status
8.6.1. Selects the Unlock Status of the Wrestler. The Options are:
- Locked: The Wrestler won't be usable in the game at all.
- Unlocked: The Wrestler will be usable everywhere, be it in the ring or as a Manager.
- Manager: The Wrestler will be usable as Manager only.
8.7. Set as DLC
8.7.1. This sets which menu the Wrestler will appear in (DLC, Superstars or Manager).
8.8. Height
8.8.1. This sets the Height of the Wrestler in foot (') and inch (").
Note that setting any height below 4'11" or above 7'5" (the "safe range" dictated by the game for models) will default to a 6'0"-ish height during gameplay instead. However, any heights outside that "safe range" may display as the right size in Creation Studio, however.
8.9. Weight Class
8.9.1. This setting allows you to set the Weight Class. This has an effect on actual gameplay and is used for Weight Detection during matches as well as weight class restrictions for Championships, Skills, Abilities and more.
8.10. Weight
8.10.1. This setting allows you to set the Announced/displayed Weight. This is purely audiovisual and has no effect on actual gameplay.
8.11. Gender
8.11.1. This setting allows you to set the Gender of the Wrestler. The options are:
- Male - Only allows the Wrestler to fight other males. Hitting a female will cause a Disqualification. Males can bleed.
- Female - Allows the Wrestler to fight other females. Females may hit Males. Females can not bleed.
- Exotico - May fight other Exoticos, Males or Females. Cannot bleed.
- Little Person - May fight other Little Persons.

9. Crowd Reaction

9.1. My WWE
Set the Crowd Reaction for the Wrestler for MyWWE. Cheer = Face = Good guy, Boo = Heel = Bad Guy.
9.2. WWE Universe Mode
Set the Crowd Reaction for the Wrestler for WWE Universe Mode. Cheer = Face = Good guy, Boo = Heel = Bad Guy.

10. Abilities

Set the Abilities and their levels for the Wrestler. You can only set one ability of the same name.

11. Personality Traits (+/-)

Set the Personality values. The values are always in +/- pairs. A positive value will set it to the + personality trait of the respective pair, a negative value to the - personality trait.

12. Hit Point Percentage

Use the Sliders for Head, Body, Arms and Legs to adjust the Hit Point Percentage. The total percentage must be 100% and is displayed on top of the slider section.

13. Attributes

Set the Attributes for the Wrestler. This will allow you to set the values the way you want, and allow you to ignore the in-game weight class restrictions and limits for each.
Note that exceeding the game limits may yield unexpected results in different situations.

14. Skills

Set the Skills your Wrestler should have. When the box is ticked, the Wrestler will have the skill, when it's unticked she or he won't.
Note that Data Editor allows you to set these without restrictions. The game may impose restrictions or handle them in an unexpected manner.

Entrance and Moveset Editor [.moveset] Tutorials

The following are Tutorials for the

Using the Entrance and Moveset Editor to create and edit .moveset files

1. Using the Entrance and Moveset Editor .moveset

1.1. Start the Data Editor and click on the "Entrance and Moveset Editor .moveset" Tab. In this tab you will be able to create or load and edit Moveset files.
1.2. Click on the "Load full .moveset file" button and select an existing .moveset file for your wrestler and click "Open". If you do not have a .moveset file for your wrestler, either load one of the Templates from the Templates folder (which contains the original, umodified .moveset files of all Wrestlers in the game) that you feel is closest to the wrestler you wish to install, or cancel the loading and fill in all the data yourself.
Note that for advanced users, the Data Editor for WWE 2k18 will also load WWE 2k15, WWE 2k16 and WWE 2k17 .moveset files and convert them to WWE 2k18 format when saved. This functionality is experimental, however, and it may not always work properly or even cause serious issues like wrestlers falling through the ring or floor or even game freezes/crashes. It's recommended that you load a WWE 2k18 .moveset file first and then load only the moves part of a file from the older game to avoid most problems. You will have to go through the information and fill in any data that was missing in previous games or change any data that is invalid in the current game.

2. Basic Moveset Information

2.1. Under "Basic Moveset Information" click on the "Wrestler ID" Dropdown box and select the ID of the wrestler you wish to install. The ID is usually a numeric value XXX in the name of your wrestler mod's chXXX(YZ).pac file, which needs to match.
If you are displaying Names first (which is default), for many wrestlers (especially if you are displaying recomended mod names, which is default) you can simply click on the dropdown box and type the first letter(s) of the Wrestler name you are looking for to get there or near it.

If you still aren't certain which ID to use, click on the "Memory Table" button. This will bring up the Memory Table for WWE 2k18 in your browser. Click on the Table and Search for your Wrestler's name (CTRL+F in most browsers). Once it's found, look in the same row in the Column "L" labelled "PACH (Wrestler ID)" next to the wrestler name. This will be the ID to use for your wrestler which you should select in the Data Editor's "Wrestler ID" box. Note that the Wrestler ID needs to be the same for the .moveset and .pofo files as well as the ch*.pac file.

3. Attires

3.1. Under "Attires" choose the attire that is selected by default for MyWWE/WWE Universe Mode respectively. This requires Alternate Attires to be unlocked for this wrestler via the "Unlock Alternate Attires" button (explained in separate tutorials).
3.2. Under "Attire Type" choose the attire Type for your Superstar. "Regular Attires" allows you to select the default attire as explained above from Attires 1-10 (if unlocked via Universal Alternate Attire Unlock), choosing "Random Selection" will have the game choose randomly from all unlocked/available attires for that wrestler every match and the "CAS Slot X" selection will allow you to choose attire 1 or 2 from the selected Created Superstars Slot. Note that the latter allows you not only to set an alternate attire for that wrestler, but any attire/appearance of any CAS in the selected slot.

4. Easy/Advanced Entrance Creation Media

Note that this section contains either Easy Creation or Advanced Entrance Creation Media Settings depending on whether the "Advanced Entrance Enabled" checkbox is ticked in the section at the bottom. Be sure to set both the Easy and Advanced Entrances as desired, as the Easy Creation entrance settings will be used in certain circumstances (Royal Rumble Entrances, etc.), even if an Advanced Entrance is set. Note that if you are editing the Advanced Entrance Media, the text will be navy blue as a visual cue, if you are Editing Easy Entrance Media it will be default black.

4.1. Select the "Entrance Theme Music" to be used for your Superstar. You can use the "Sound Editor" button to launch the external Sound Editor tool (has be downloaded and installed separately) in order to replace various Entrance/Victory Themes with your own.
4.2. Select the "Titantron Video" ID your wrestler should use. You can use one of the existing Titantrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Titantron via CCT" button to pass the Titantron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).
4.3. Select the "Ribbon Tron Video" (formerly known as "Minitron" in previous games) ID your wrestler should use. You can use one of the existing Ribbon Trons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Ribbon Tron via CCT" button to pass the Ribbon Tron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).
4.4. Select the "Wall & Banner Tron Video" (formerly known as "Walltron" in previous games) ID your wrestler should use. You can use one of the existing Wall & Banner Trons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Wall & Banner Tron via CCT" button to pass the Wall & Banner Tron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).
4.5. Select the "Stage & Ramp Tron Video" ID your wrestler should use. You can use one of the existing Stage & Ramp Trons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Stage & Ramp Tron via CCT" button to pass the Stage & Ramp Tron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).
4.6. Select the "Apron & Post Tron Video" ID your wrestler should use. You can use one of the existing Apron & Post Trons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Apron & Post Tron via CCT" button to pass the Apron & Post Tron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).
4.7. Under "Basic/Advanced Entrance Tron parts", click on the dropdown box and select the parts of the Trons that should be enabled. Leaving some of them "off" will disable said tron part during the entrance. Note that some of these can be overridden by the lighting setting in the Advanced Entrance Editor, depending on the Lighting chosen.

5. Victory Media

5.1. Select the "Victory Music" to be used for your Superstar during Victory Scenes. You can use the "Sound Editor" button to launch the external Sound Editor tool (has be downloaded and installed separately) in order to replace various Entrance/Victory Themes with your own.
5.2. Select the "Ribbon" Tron (formerly known as Minitron in previous games) ID that should play during victory scenes for your wrestler instead of the default arena trons. You can use one of the existing Ribbon Trons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Ribbon Tron via CCT" button to pass the Ribbon Tron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).
5.3. Select the "Wall & Banner" Tron (formerly known as Walltron in previous games) ID that should play during victory scenes for your wrestler instead of the default arena trons. You can use one of the existing Wall & Banner Trons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Wall & Banner Tron via CCT" button to pass the Wall & Banner Tron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).
5.4. Select the "Stage & Ramp" Tron ID that should play during victory scenes for your wrestler instead of the default arena trons. You can use one of the existing Stage & Ramp Trons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Stage & Ramp Tron via CCT" button to pass the Stage & Ramp Tron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).
5.5. Select the "Apron & Post Tron" ID that should play during victory scenes for your wrestler instead of the default arena trons. You can use one of the existing Apron & Post Trons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Apron & Post Tron via CCT" button to pass the Apron & Post Tron ID to Custom Character Tools (aka CCT, has to be downloaded and installed separately) which will allow you to install it (follow a  separate Tutorial to install Tron Videos via CCT).

6. Copy Media from one section to the other

The following will allow you to copy the media from various sections to another section so you won't have to set them multiple times:

6.1. Copy Entrance Media to Victory Media
To copy the currently selected Entrance Media to the Victory Media, press the button with the Right Arrow next to the "Copy Media" label.
While the "Advanced Entrance Enabled" checkbox is ticked (text will be navy blue as visual cue), the button will copy the Advanced Entrance Creation Media, while it is unticked (text will be black), it will copy the Easy Creation Media instead.
6.2. Copy Victory Media to Entrance Media
To copy the Victory Media to the currently selected Entrance Media, press the button with the Left Arrow next to the "Copy Media" label.
 While the "Advanced Entrance Enabled" checkbox is ticked (text will be navy blue as visual cue), the button will copy to the Advanced Entrance Creation Media, while it is unticked (text will be black), it will copy to the Easy Creation Media instead.
6.4. Copy Entrance Media from Advanced Entrance Creation to Easy Creation
To copy the Advanced Entrance Media to the Easy Entrance Media, press the "Copy Entrance Media from Advanced" button while "Advanced Entrance Enabled" is unticked.
6.5. Copy Entrance Media from Easy Creation to Advanced Entrance Creation
To copy the Advanced Entrance Media to the Easy Entrance Media, press the "Copy Entrance Media from Easy" button while "Advanced Entrance Enabled" is ticked.

7. Media Workarounds

7.1. If you want the selected Entrance Music for your wrestler to play during the entrance and the selected Victory Music to play during the victory scene after the Match with any Attire, tick the checkbox labelled "Force selected Entrance Music and Victory Music to play for all Attires [Victory Music Workaround]".
By default, the game doesn't play music for many wrestlers or attires added via mods, so it's generally a good idea to tick this box.
Note, however, that for some attires and/or wrestlers, the selected victory music will sadly only begin to play after the post-match replays have finished airing.
Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.
Note that with the workaround enabled, the victory music may start playing after the replays end instead of right after the match ends for some (but not all) wrestlers and attires that weren't originally in the game. You can work around that for some by assigning a different victory music than their original one, but your mileage may vary. 
7.2. If you want the selected Titantron Video for your wrestler to play after the Match with any Attire, tick the checkbox labelled "Force selected Titantron Video for all Attires". The game doesn't play Trons for some default wrestlers or attires added via mods, so it might be a good idea to tick this box if you experience such issues. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.
7.3. If you want the selected Ribbon Tron Video (formerly known as Minitron in previous games) for your wrestler to play after the Match with any Attire, tick the checkbox labelled "Force selected Ribbon Tron for all Attires". The game doesn't play Trons for some default wrestlers or attires added via mods, so it might be a good idea to tick this box if you experience such issues. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.
7.4. If you want the selected Wall & Banner Tron Video (formerly known as Walltron in previous games) for your wrestler to play after the Match with any Attire, tick the checkbox labelled "Force selected Wall & Banner Tron for all Attires". The game doesn't play Trons for some default wrestlers or attires added via mods, so it might be a good idea to tick this box if you experience such issues. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.
 7.5. If you want the selected Stage Ramp Tron Video for your wrestler to play after the Match with any Attire, tick the checkbox labelled "Force selected Stage Ramp Tron for all Attires". The game doesn't play Trons for some default wrestlers or attires added via mods, so it might be a good idea to tick this box if you experience such issues. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.
7.6. If you want the selected Apron & Post Tron Video for your wrestler to play after the Match with any Attire, tick the checkbox labelled "Force selected Apron & Post Tron for all Attires". The game doesn't play Trons for some default wrestlers or attires added via mods, so it might be a good idea to tick this box if you experience such issues. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.

8. Victory Motions

8.1. Under "Victory Motions", set the "Victory Motions" for the wrestler. This is the motion aka animation that will play when the wrestler wins a match. The "Face" Motions will play if your Superstar is a good guy/face (Crowd Reaction set to "cheer" in the .pofo), The "Heel" Motions will play if your Superstar is a bad guy/heel (Crowd Reaction set to "boo" in the .pofo). 
8.2. Set the "Victory Motions Champion" motion for the wrestler. This motion/animation will play after Victory a Championship match. If you do not set this, the game should use the default Motions instead. The "Face" Motions will play if your Superstar is a good guy/face (Crowd Reaction set to "cheer" in the .pofo), The "Heel" Motions will play if your Superstar is a bad guy/heel (Crowd Reaction set to "boo" in the .pofo). The IDs for the actual Championship Victory Motions with belts start at 9000, although the Data Editor will allow you to use a regular one without a belt as well.

9. Easy Creation Entrance Motion/Advanced Entrance Creation Motions

Note that this section contains either Easy Creation or Advanced Entrance Creation Motion Settings depending on whether the "Advanced Entrance Enabled" checkbox is ticked in the section at the bottom. Be sure to set both the Easy and Advanced Entrances as desired, as the Easy Creation entrance settings will be used in certain circumstances (Royal Rumble Entrances, etc.), even if an Advanced Entrance is set. Note that if you are editing the Advanced Entrance Motions, the text will be navy blue as a visual cue, if you are Editing Easy Entrance Media it will be default black.

9.1. Select the ID of the "Entrance Motion" to use. This is only available for Easy Entrance Creation and will be the basic entrance Motion/Animation that will be used if an Advanced Entrance isn't set and also used as a Template for that wrestler.
9.2. Select the ID of the "Championship Entrance" Motion to use. This will be the Championship Entrance Motion/Animation that will be used.
If the "Advanced Entrance Enabled" checkbox is ticked (text will be navy blue as visual cue), this will set the Champion Entrance Motion for Advanced Entrance, if it is unticked (text will be black) it will set the Champion Entrance Motion for Easy Creation.

10. Copy Entrance Motions from one section to the other

The following will allow you to copy the Entrance Motions from one section to the other section so you won't have to set them multiple times:

10.1. Copy Advanced Championship Entrance Motion to Easy Creation Entrance Championship Motion
To copy the Advanced Entrance Championship Entrance Motion to the Easy Championship Entrance Motion, press the "Copy Champ Motion from Advanced" button while "Advanced Entrance Enabled" is unticked.
10.2. Copy Easy Creation Championship Entrance Motion to Advanced Entrance Championship Motion
To copy the Easy Creation Championship Entrance Motion to the Advanced Championship Entrance Motion, press the "Copy Champ Motion from Easy" button while "Advanced Entrance Enabled" is ticked.

11. Advanced Entrance

This Editor is experimental and creating an advanced Entrance from scratch could lead to problems. It's therefore advised to load an existing advanced entrance from an existing .moveset file and/or create one in the game and export the .moveset file it into the Data Editor via Custom Character Tools and edit it instead.

11.1. If you do not wish to use any of the basic entrances and want to customize your "Advance Entrance" for your wrestler instead, please tick the "Advanced Entrance Enabled" checkbox. Ticking this checkbox will change the "Entrance Creation Media", "Easy Tron Parts", "Entrance Motions" sections etc. of the Data Editor's .moveset Editor tab to the Advanced settings (and the text of the affected elements will turn Navy Blue as a visual cue), unticking it will set it to edit "Easy Creation Entrance" Settings (the text of the affected elements will be default black as a visual cue). Please make sure to always set both as in some circumstances (Royal Rumble, etc.) the Easy Creation settings are used by the game even when an Advanced Entrance Creation is set!
11.2. Click the "Intro", "Stage", "Ramp", "Ring-In" and "Ring" buttons to bring up the Advanced Entrance Editor window for the respective part of the Advanced Entrance.
These buttons will only be available when "Advanced Entrance Enabled" is ticked.
11.3. Select the "Motion" (aka character Animation) for the selected Advanced Entrance part. Note that some of the ones in the dropdown list that aren't usually available in the game may not work properly or even crash the game, some others may work, however.
11.4. If you wish to display the Nameplate during this phase of the Entrance, tick the "Display Entrance Nameplate" checkbox. This will enable the timeline slider below it. Set the slider to a frame number (30 frames/1 notch = approximately 1 second depending on your framerate in the game).
Note that you can only set the nameplate to show up in one Entrance part. So choose wisely.
11.5. Set the "Lighting" for the Entrance part and choose the time in the timeline where each "Lighting" should begin (30 frames/1 notch = approximately 1 second depending on your framerate in the game). Note that the Data Editor will allow you to set up to five Lighting types per entrance part, but since you can only set two per entrance part in the game setting more than two could lead to adverse side effects like lag or even crashes.
11.6. Set the "Pyrotechnics" for the Entrance part and choose the time in the timeline where each "Pyro" should begin (30 frames/1 notch = approximately 1 second depending on your framerate in the game).
11.7. Set the "Screen Effects" for the Entrance part and choose the time in the timeline where each "Screen Effect" should begin (30 frames/1 notch = approximately 1 second depending on your framerate in the game). Note that the Data Editor will allow you to set up to five Screen Effect types per entrance part.
11.8. Set the "Entrance Music" for the Entrance part and choose the time in the timeline where each "Entrance Music" should begin (30 frames/1 notch = approximately 1 second depending on your framerate in the game). You can mix up to five different themes for each entrance part.
11.9. If you wish to display or hide the Tron videos during this phase of the Entrance, tick or untick the "Show or hide Tron Movies" checkbox. This will enable the timeline slider below it. Set the slider to a frame number (30 frames/1 notch = approximately 1 second depending on your framerate in the game).
Note that how this works is the first time the box is ticked during the Advanced Entrance it will display the Tron videos, the second time it will hide the tron videos, the next time it will hide them again, etc.. It can only be changed once per entrance part.
11.10. Click the "OK" button when you're done setting the advanced entrance part. Repeat steps 10.2 -  10.10. for each part of the Advanced Entrance.

12. Moves Editor

12.1. Click on one of the buttons "Standard Actions", "Corner", "Running", "Standing Strikes", "Rope & Springboard", "Tag Team", "Standing Grapples", "Apron", "Weight Detection", "Ground", "Diving", "Special Moves". "Pre-Match" and "Taunts" to edit/set various parts of the moveset of your wrestler.
12.2. Select Moves, Actions and Taunts for each Move Type/Action type. Do not forget to set any moves and only use compatible moves for each move type or using the wrestler with this .moveset may freeze, crash or lead to other problems in the game, thus it's recommended to load the Moves from an existing .moveset Template file first (click "parts" button to the right of the "Load full .moveset file" button and untick everything but the "Moves" checkbox, then click "Choose .moveset file toload the parts selected above from") and edit those slightly instead.
Note that you can select all Moves for all move types in the Data Editor. There are no restrictions or checks in place if the move actually works in the selected slot. Be careful which moves you set, as some might lead to odd behavior. It is generally recommended to set the moves with the in-game Moveset Editor, export the .moveset via CCT and only make smaller changes to Moves themselves with the Data Editor instead).
12.3. Click "OK" when you're done setting the moves in this window and repeat steps 11.1. - 11.3. for the other move type Buttons.

13. Saving the .moveset file

13.1. Click the "Save .moveset file" button to save your work. The Moveset will now be quickly saved in the "\Data Editor 2k18\Moveset Files\Moveset" directory (default) or the directory last saved to with an auto-generated file name.
13.3. Click the "as" button to the right of the "Save .moveset file" button to save the .moveset file as a name of choice into any folder.

14. Installing the .moveset file into the game

14.1. If you have the free Custom Character Tools installed, you can simply click the "Install .moveset via CCT" button to save the .moveset file, send it to CCT and proceed to install it while the game is running and in the main menu (see the appropriate guide for more details). This is the easiest way to install a .moveset file.
Alternatively, you can use the "Send to WWE2k18+" button to send it to WWE2k18+ or install the .moveset file created/edited in the Data Editor manually using tools like Cheat Engine or the commercial X-Packer, which is a bit more complicated.

15. Loading parts of .moveset files

15.1. Before you do this, it is highly recommended to use the "Load full .moveset file" button to load a WWE 2k18 .moveset template to work with first.
15.2. Click the "parts" button to bring up the "Moveset Editor: Load Moveset Parts" Window.
15.3 Tick the boxes of the parts you wish to load from a .moveset file and untick the boxes of the parts you do not wish to load.
15.4. Click the "Choose .moveset file to load the parts selected above from" button.
15.5. Choose the .moveset file you wish to load the selected parts from and click "Open".

16. Reset Moveset

16.1. Click on the "Reset Moveset" button to reset the information in the "Entrance and Moveset Editor .moveset" tab to the default values saved in the default .moveset template.

Installing Titantrons with Data Editor and CCT

Follow this Tutorial by WormieGamez in order to add Titantrons to the game by editing the .moveset file and adding the trons to the game via CCT:

Click here to watch the Video Tutorial

Alternate Attire Unlocker Tutorials

The following are tutorials for the Universal Alternate Attire Unlock for WWE 2k18 as well as the Data Editor for WWE 2k18's Alternate Attire Unlocker GUI.

Installing the Universal Alternate Attire Unlock

1. Download, install and start the Data Editor for WWE 2k18.

2. If the Universal Alternate Attire Unlock or compatible isn't installed yet, Data Editor will silently attempt to install it on startup. If everything worked, you can continue reading at step 8. below. If there was an error or it didn't work, make sure you have proper read/write permissions for your WWE 2k18 game directory and all it's files and sub-directories and continue with steps 3.-7..

3. Click on the "Entrance and Moveset Editor [.moveset]" tab and click the "Unlock Alternate Attires" Button or go to the "Tools, Help, Tutorials, Info & Downloads" tab and click on the "Universal Alternate Attire Unlocker" button in the "Launch External Mod Tools & Programs" column.

4. If you do not have the Universal Alternate Attire Unlock or compatible misc01_start.pac file installed in the \WWE 2K18\mods\Universal Alternate Attire Unlock\pac\root\ directory, the Universal Alternate Attire Unlock installer will start automatically. Otherwise you can start the installer by clicking on the "Reinstall Alternate Attire Unlock" button on the Bottom of the "Alternate Attire Unlocker Window" to install/reinstall the Alternate Attire Unlock with it's default settings as well as the included optional Super String at any time.

5. In the "Universal Alternate Attire Unlock Installer" Window, read and follow the instructions carefully.

6. Verify that the path in the "Installation Directory:" field is the correct path wher your WWE 2k18 game is installed in. If it isn't, click the "Change Installation Directory" button and select the directory the game is installed in and the WWE2K18_x64.exe file, then click "Open".

7. Click "Install Universal Alternate Attire Unlock" to install it with the chosen options. Note that this will reset any customized alternate attires and attire names you may have had set before. If you do not wish to do this, click "Cancel".

8. You should now be able to Unlock Alternate Attires for your wrestlers of choice via the Alternate Attire Unlocker GUI.

You can always click the "Reinstall Universal Alternate Attire Unlock" Button and follow steps 3.-8. to reinstall the Universal Alternate Attire Unlock. Note that this will reset all attires to their default values, so make sure to save each slot's attire data as .attire_names files before you do that if you wish to get back to them later.

Opening the Alternate Attire Unlocker GUI

1. Install the Universal Alternate Attire Unlock.

2. Click on the "Entrance and Moveset Editor [.moveset]" tab and click the "Unlock Alternate Attires" Button or go to the "Tools, Help, Tutorials, Info & Downloads" tab and click on the "Universal Alternate Attire Unlocker" button in the "Launch External Mod Tools & Programs" column.

3. The "Alternate Attire Unlocker Window" will open and the first Unassigned slot (i.e. a Slot that isn't assigned to any wrestler) will be loaded if there is one, if all slots are already assigned it will  load the first slot. 
If you do not have the "Universal Alternate Attire Unlock" or a compatible misc01_start.pac file installed yet, the installer for it will start. Follow the separate guide for the installer if it does.

Description of Alternate Attire Unlocker GUI Elements and what they do

The following is a description of the Alternate Attire Unlock GUI Elements and what they do. The tutorial includes an image with the numbers used in the test layed over the respective GUI elements for better visual reference. It should hopefully give you a good idea of what you can do with the Alternate Attire Unlock GUI.

Alternate Attire Unlocker GUI Elements by Numbers

1. Unlocked Attire Slot Dropdown Box

The slot number in the dropdown box labelled "Unlocked Attire Slot". This represents the slot for alternate attires in the misc01_start.pac file's COS section. You can assign a wrestler to each available slot and swap them out if needed.

The maximum number of slots you can assign for the game is depicted in the "of XXX" label to the right of this dropdown box.

2. Down Arrow

Clicking the Down Arrow to the right of the Unlocked Attire slot elements will navigate to the next Slot. If your current slot is the last slot, it will navigate to the first slot.

3. Up Arrow

Clicking the Up Arrow to the right of the Down Arrow will navigate to the last Slot. If your current slot is the first slot, it will navigate to the last slot.

4. Go to Last Assigned Slot Button

Click the "Go to Last Assigned Slot" to the right of the arrows button to navigate to the last slot that is currently assigned to a wrestler before the first slot that currently isn't assigned to any wrestler. If there is no unassigned slot, you will be taken to the very last slot.

This button is handy if you wish to change the attires for the last wrestler you assigned attires to or re-assign the slot to another wrestler.

5. Go to First Unassigned Slot Button

Click the "Go to First Unassigned Slot" button to navigate to the first slot that currently isn't assigned to any wrestler (aka Unassigned Slot). If there is no unassigned slot, you will be taken to the very first slot.

This button is handy if you wish to quickly get to an unassigned slot to assign it to a Wrestler that doesn't have alternate attires unlocked so far. 

6. Assigned Wrestler Dropdown Box

Below the Unlocked Attire Dropdown Box is a larger dropdown box labelled "Assigned Wrestler". In this box you can select the wrestler you wish to assign to the Unlocked Attire Slot selected above. You'll have to assign a wrestler to a slot to be able to unlock alternate attires for her or him. You can also swap out wrestlers you no longer want to use alternate attire for for ones that you do want to have them for.

If a selected Wrestler is already assigned to a different slot, the current Slot will automatically change to the one the Wrestler is already assigned to. This prevents dual entries that could lead to crashes and other issues.

Pro Tip: click on the dropdown box and quickly type the first letters of the wrestlers name or ID - depending on whether you have Data Editor list names or IDs first - to jump right to it. 

7. Unassign Slot # Button

To the right of the Assigned Wrestler Dropdwon Box is the "Unassign Slot" button, which will allow you to quickly Unassign the selected Unlocked Attire Slot so no wrestler is selected for it in case you want to unassign and thus free up the slot.

8. Number of Attires Dropdown Box

Below the Assigned Wrestler Dropdown box is the smaller dropdown Box labelled "Number of Attires". Use this box to set how many attires you wish to have unlocked for the wrestler assigned to the current slot.

Note that 0 and 1 do pretty much the same thing and if you only want to use one attire for a wrestler it may be wiser to Unassign him using the Unassigned Slot Button to free up space for another wrestler you wish to unlock 2 or more alternate attires for.

9. Status Display

To the right of the Number of Attires Dropdown Box is the Status label which shows helpful messages about the current status of the tool.
Note that the information displayed in the label may not be entirely accurate at times and only display the last message or action performed.

10. Attire Name and Type Settings

Below the Number of Attires Dropdown box are various settings for attire names and types of attires. Note that those attires that are currently locked will be grayed out, although you can still change their state for future use.

10.1. Attire Name String (Hex Address) Text Fields

There is one Text field for each attire in the selected Unlocked Attire Slot. In it belongs a hexadecimal address that points to a Name String inside the string_win.pac file.
 
In WWE 2k18 this Address can be up to 8 bytes (aka 8 hexadecimal characters) in length.

By Default, these Text Fields are filled with hexadecimal values that point to the Names Wrestlemania - Wrestlemania 10 in the default string_win.pac or the Names Attire 1 - Attire 10 with the Super String installed.

You can manually change the name for each attire by typing or pasting hexadecimal address values of other Name Strings in the string_win.pac file. You can find valid values in the String table by pressing the String Table button.

10.2. Manager Attire Checkboxes

To the right of each Attire Name Text Field is a checkbox labelled "Manager Attire".
Ticking this checkbox will set the corresponding attire to be selectable only in Matches where the Assigned Wrestler is used as a Manager.
Unticking this checkbox will make the corresponding attire available for use in any situation.

11. String Table Button

To the right of the Attire Name and Type Settings is the String Table button. This button opens a table that contains the Name Strings in the string_win.pac file as well as the hexadecimal address that points to them.

Search the String Table for a String name (either manually or by pressing CTRL+F on the keyboard) you wish to use as an attire name, then copy the hexadecimal address next to it (press CTRL+C on the keyboard) then go back to Data Editor, mark all the text inside of the Attire Name String Text Field for the Attire you wish to use this name with and paste (CTRL+V on the keyboard) it into it. Repeat this for all attires you wish to assign custom names to.

Note that the number of Name Strings in the game is limited to what's available. It's strongly suggested to install the Super String, which also includes many names specifically created for mods to increase the available names. Advanced users may also edit the string_win.pac themselves via various Modding Tools, which won't be elaborated upon in this Tutorial.

12. Memory Table Table Button

Below the String Table Button is the Memory Table Button. This will open a memory table with various information such as which slot is used for which wrestler. The button mostly isn't needed if you have Data Editor list the Wrestlers by names and have Data Editor show recommended mod names (all enabled by default) as you can simply search for them alphabetically, but it's been left in just in case.

13. Apply Attire Unlock Data for Unlocke Attire Slot Button

Clicking this button near the bottom will apply the Attire Unlock Data for this Unlocked Attire Slot and temporarily save it in Data Editor's memory.

Always click this button before switching Unlocked Attire Slots if you wish to keep the Data for the Assigned Wrestler, Number of Attires, Attire Names and Attire types for the selected Attire Slot.

If you do not wish to apply the data, simply switch the slot number and it will revert to the previous settings

Note that clicking the Apply Button will not save the Attire Unlock Data to the misc01_start.pac file. You will have to press the "Save Data to misc01_start.pac" file button instead.

14. Footer Buttons

The Buttons in the footer of the Alternate Attire Unlocker Window.

14.1 Reinstall Universal Alternate Attire Unlock Button

Clicking this button will launch the Universal Alternate Attire Unlock Installer and will allow you to reinstall the Alternate Attire Unlock and reset all Attire Data in the game to it's default values to start from scratch.

14.2 Readme Button

Clicking this button will open the Readme file of the Universal Alternate Attire Unlock.

14.3 Save all Data to misc01_start.pac file Button

Clicking the "Save all Data to misc01_start.pac file" Button will save all previously applied changes to the misc01_start.pac file, check the Chunk0.def file and correct the entry that points to the Universal Alternate Attire Unlock if needed*.

Don't forget to click this button before closing the Alternate Attire Unlocker Window and/or Data Editor in order to save all the Data you have changed to the game and make it available in the latter.

14.4. Cancel Button

Click this Button to close the window and cancel the operation without saving the applied Data to the misc01_start.pac file.
Note that when clicking this Button all unapplied Data will be lost, but all Applied Data will still remain in Data Editor's memory (until you close Data Editor), but not saved to the misc file yet. You can continue your current work by re-opening the Attire Unlocker GUI.

15. Import/Export Attire Data for the selected Slot

15.1. Import Attire Names from .attire_names File Button

Click this Button to load the Attire Unlock Data including Assigned Wrestler ID, Number of Unlocked Attires, Attire Names and Attire Types from an .attire_names file into the currently Selected Unlocked Attire Slot.

Note that it doesn't matter which slot the .attire_names file was previously saved from, you can load it in any slot you desire.

Also note that if you already have a slot assigned to the wrestler ID referenced in the .attire_names file you load, the Data will be loaded in that slot instead, no matter which slot is currently selected. This is done in order to prevent duplicate entries that could lead to crashes and other issues.

15.2 Export this Slot's Attire Data to .attire_names File Button

Click this Button to quickly save/backup the Attire Unlock Data from the currently selected Unlocked Attire Slot including Assigned Wrestler ID, Number of Unlocked Attires, Attire Names and Attire Types to an .attire_names file.

This is handy if you want to backup the Attire Data for a certain Wrestler (the slot number isn't saved, so you can load it into any slot later) or share it with the public, for example as part of an attire pack you wish to release so users can easily import the correct attire names for your attire pack.

15.3 as Button

This is really a "Export this Slot's Attire Data to .attire_names File as" button, but there wasn't enough room for that label.
It's functionality is the same as the regular "Export this Slot's Attire Data to .attire_names File" Button, with the exception that it pops up a File Chooser Window first and allows you to freely choose the file name as well as directory to save the .attire_names file to.

15.4 Reset this Slot to Default Attire Names Button

Clicking this Button will reset the the Attire Names and Attire Types (but not the Assigned Wrestler or number of Attires) to the default values.

Use Case: Unlock Alternate Attires for a Wrestler of Choice

This use case will provide step-by-step instructions of unlocking alternate Attires for a Wrestler of Choice.

1. Download or create alternate Attires for your wrestler of choice.

2. Make sure the Attire's chXXXYZ.pac files are named properly (XXX is your wrestler of choice's Wrestler ID, Y is the Attire Number - 0 = Attire 1, 1 = Attire 2,..., 9 = Attire 10 and Z is the Attire Type 2 = Ring Attire, 4 = Entrance Attire).

3. Install the chXXXYZ.pac files with Custom Character Tools 2018's Install->CH-Pac file(s) while the game is closed and not running.

4. Open Data Editor for WWE 2k18 while your game is closed (otherwise your changes may not take).

5. Click on the "Tools, Help,..." tab.

6. Click on the "Universal Alternate Attire Unlocker" Button.

7. The "Alternate Attire Unlocker" Window will start, normally with an Unassigned slot, otherwise select any Slot from the dropdown box next to the "Unlocked Attire Slot" label.

8. Click on the long dropdown box with the "Assigned Wrester" label. 

9. Scroll down and select the name and/or ID of the wrestler you wish to Unlock Alternate Attires for. Make sure the ID number is the same number as the XXX in the chXXXYZ.pac name of the files you have installed earlier. They must match.

10. Click on the Number of Attires dropdown box.

11. Select the number of attires you wish to use for your wrestler of choice (for example 10 if you want to have 10 Attires selectable in the game - be aware that you have to actually have the chXXXYZ.pac files for all these attires installed in order to use them in the game. Selecting attires that are missing their chXXXYZ.pac files in the game will always display Attire number one (chXXX0Z.pac)).

12. Optionally, if you want to change the attire names, click the "String Table" button (which will open a browser window with a string table) to see which name strings are available, then copy and paste the hex address next to the desired string in the table into the Data Editor Text Field of the desired attire (if you wish to use the Additional Super String strings, you will need to download and install the Super String first, otherwise you can only use the Name Strings from the game's original string_win.pac). Note that if you leave any Attire Name Text fields blank, they will be auto-filled with the default values once you apply/save them.

13. Optionally, you can also click the "Load Attire Names from .attire_names File" if someone has provided you with an .attire_names file for the alternate attires.

14. Optionally, you can also click "Save this Slot's Attire Data to .attire_names File" to save the Wrestler ID, Number of Unlocked Attires, Attire Names and Manager Attire status for each attire. This is handy if you wish to back it up for the future or share with others (for example if you wish to release an attire pack).

15. Optionally, if you wish to have any attires usable only when the Assigned Wrestler is a manager, tick the "Manager Attire" checkbox next to the attire you wish to be a Manager Attire (Manager Attires are only usable/selectable when the wrestler is assigned as a Manager in a match).

16. Otherwise leave it unticked and you will be able to select the attires in any situation. 

17. Click the "Apply Attire Unlock Data to for Unlocked Attire Slot..." button to apply the data in the current slot.

18. Click the "Save Data to misc01_start.pac file" Button. This will apply the changes to that slot and save all your changes to the misc file so they become available in the game. In addition, it will check if the .def file points to the Universal Alternate Attire Unlock and if it doesn't, it will update it so it will work properly. 

19. Start the game. 

20. Click "Play", choose any match type and select the Wrestler you have unlocked alternate attires for. 

21. You should now have a choice of attires. 

22. Choose the desired attire, start the Match and Enjoy your chosen alternate attire.

Installing Alternate Attires with CCT and unlocking them with Data Editor

The Installing Alternate Attires Tutorial explains how to install Alternate Attires with CCT and unlocking them with Data Editor.

In addition, Gamerz Zone has posted a video tutorial on how to install Alternate Attires with Custom Character Tools 2018 (CCT) and unlock them with Data Editor:

Click here to watch the Video Tutorial

What to do if the Victory or Entrance Music or Trons don't play for some or all Unlocked Attires

In case your wrestler's Victory or Entrance Music, Trons and other Media doesn't play for some or all attires, you'll have to set the respective Media Workarounds in the affected wrestler's .moveset file. You can do so by following these tutorials in sequence (click on the links to get to the respective tutorial):

1. Export the .moveset file from game memory into Data Editor using CCT.
2. Apply the appropriate Media Workarounds for the affected Wrestler.
3. Installing the edited .moveset file with the workaround back into the game via CCT.

Tag Team and Stable Editor [.team_info] Tutorials

Data Editor also allows you to set various things in the .team_info file that aren't possible via the in-game creation suite.

The following are Tutorials for the Tag Team and Stable Editor [.team_info] Tutorials.

Using the Tag Team and Stable Editor to create and edit .team_info files

1. Using the Tag Team and Stable Editor .team_info

1.1. Start the Data Editor and click on the "Tag Team and Stable Editor .team_info" Tab. In this tab you will be able to create or load and edit .team_info files.
1.2. Click on the "Load full .team_info file" button and select an existing .team_info file for your wrestler and click "Open". If you do not have a .team_info file for your wrestler, either load one of the Templates from the Templates folder (which contains the original, umodified .team_info files of all Wrestlers in the game) that you feel is closest to the wrestler you wish to install, or cancel the loading and fill in all the data yourself.
Note that for advanced users, the Data Editor for WWE 2k18 will also load WWE 2k15, WWE 2k16, WWE 2k17 and WWE 2k18 .team_info files and attempt to convert them to WWE 2k18 format when saved. This functionality is highly experimental and unsupported, however, and it may not always work properly or even cause serious issues. You will have to go through the information and fill in any data that was missing in previous games or change any data that is invalid in the current game.

2. Saving the .team_info file

2.1. Click the "Save .team_info file" button to save your work. The .team_info will now be quickly saved in the "\Data Editor 2k18\Files\Team Info\" directory (default) or the one you last saved to with an auto-generated file name.
2.3. Click the "as" button to the right of the "Save .team_info file" button to save the .team_info file as a name of choice into any folder.

3. Installing the .team_info file into the game

3.1. If you have the free Custom Character Tools installed, you can simply click the "Install .team_info via CCT" button to save the .team_info file, send it to CCT and proceed to install it while the game is running and in the main menu (see the appropriate guide for more details). This is the easiest way to install a .team_info file.
Alternatively, you can use the "Send to WrestlePlus" button to send it to WrestlePlus or install the .team_info file created/edited in the Data Editor manually using tools like Cheat Engine or the commercial X-Packer, which is a bit more complicated.

4. Loading parts of .team_info files

4.1. Before you do this, it is highly recommended to use the "Load full .team_info file" button to load a WWE 2k18 .team_info template to work with first.
4.2. Click the "parts" button to bring up the "team_info Editor: Load team_info Parts" Window.
4.3 Tick the boxes of the parts you wish to load from a .team_info file and untick the boxes of the parts you do not wish to load.
4.4. Click the "Choose .team_info file to load the parts selected above from" button.
4.5. Choose the .team_info file you wish to load the selected parts from and click "Open".

5. Reset Team Info

5.1. Click on the "Reset Team Info" button to reset the information in the "Tag Team and Stable Editor .team_info" tab to the default values saved in the default .team_info template.

6. Basic Team Information

The basic information about the team/stable.

6.1. Team ID: Select the ID for your Team. This ID will determine which slot the team will be installed into.
6.2. Team Name: The name of your Team. You can simply type the team name in this field. Be aware that any illegal/special characters that the game doesn't understand will be removed upon saving the .team_info file.
6.3. Team Announce Name: This is what the ring announcer and in some cases the commentators will call the team. Select one of the available names from the dropdown box.
6.4. Crowd Reaction: Select the Crowd Reaction. When set to "Cheer", fans will cheer the team, when set to "Boo" fans will boo it.
6.5. Tag Team Memory Table: Click the "Tag Team Memory Table" Button to open the Tag Team Memory Table in your Browser.

7. Team Members

You can select the IDs/Names of up to five members of a team/stable via dropdown boxes here. You can also click the Superstars Memory Table Button to open the Tag Team Memory Table in your Browser and see which IDs which Wrestlers/Slots use.

7.1. Team Member 1 Wrestler ID: Select the Wrestler ID/Name to be Team Member 1.
7.2. Team Member 2 Wrestler ID: Select the Wrestler ID/Name to be Team Member 2.
7.3. Team Member 3 Wrestler ID: Select the Wrestler ID/Name to be Team Member 3.
7.4. Team Member 4 Wrestler ID: Select the Wrestler ID/Name to be Team Member 4.
7.5. Team Member 5 Wrestler ID: Select the Wrestler ID/Name to be Team Member 5.

It is required to set at least Members 1 and 2 of a team/Stable. Note that the game considers Team Members 1 and 2 the regular Tag Team of a stable.

8. Duo Entrance Media

This section is for Entrance Media when the team/stable comes out as a duo/pair/tag team.

8.1. Duo Entrance Theme Music: Select the Entrance Music from the Dropdown Box.
8.2. Duo Titantron Video: Select the Titantron Video from the Dropdown Box.
8.3. Duo Ribbon Tron Video: Select the Ribbon Tron Video (also known as minitron) from the Dropdown Box.
8.4. Duo Wall & Banner Tron Video: Select the Wall & Banner Tron Video (also known as Walltron) from the Dropdown Box.
8.5. Duo Stage & Ramp Tron Video: Select the Stage & Ramp Tron Video (also known as Ramp Tron) from the Dropdown Box.
8.6. Duo Apron & Post Tron Video: Select the Apron & Post Tron Video from the Dropdown Box.
8.7. Tron Parts on/off: Click on the dropdown box and select the parts of the Trons that should be enabled. Leaving some of them "off" will disable said tron part during the entrance. Note that the selection may be overridden by hard-coded settings in certain Entrance Animations.

9. Trio Entrance Media

This section is for Entrance Media when the stable comes out as a Trio or with Managers that are part of the stable.

9.1. Trio Entrance Theme Music: Select the Entrance Music from the Dropdown Box.
9.2. Trio Titantron Video: Select the Titantron Video from the Dropdown Box.
9.3. Trio Ribbon Tron Video: Select the Ribbon Tron Video (also known as minitron) from the Dropdown Box.
9.4. Trio Wall & Banner Tron Video: Select the Wall & Banner Tron Video (also known as Walltron) from the Dropdown Box.
9.5. Trio Stage & Ramp Tron Video: Select the Stage & Ramp Tron Video (also known as Ramp Tron) from the Dropdown Box.
9.6. Trio Apron & Post Tron Video: Select the Apron & Post Tron Video from the Dropdown Box.

10. Duo Entrance Motions

This section is for Entrance Media when the stable comes out as a Duo.

10.1. Duo Entrance Motion: Select the Entrance Motion.
10.2. Entrance Motion Order: Select which member comes out in which animation slot for the Entrance Motion/Animation.
10.3. Separate Entrance for Duo: When this checkbox is ticked, team members come out separately using their respective singles entrance motions. When it's unticked, they come out together using their Duo Entrance Motion.

11. Trio Entrance Motions

This section is for Entrance Media when the stable comes out as a Trio.

11.1. Trio Entrance Motion: Select the Entrance Motion.
11.2. Entrance Motion Order: Select which member comes out in which animation slot for the Entrance Motion/Animation.
11.3. Separate Entrance for Trio: When this checkbox is ticked, team members come out separately using their respective singles entrance motions. When it's unticked, they come out together using their Trio Entrance Motion.

12. Duo Victory Media

This section is for Victory Media that plays when the tag team/duo celebrates the victory.

12.1. Duo Victory Music: Select the Entrance Music from the Dropdown Box.
12.2. Duo Victory Ribbon Tron: Select the Ribbon Tron Video (also known as minitron) from the Dropdown Box.
12.3. Duo Victory Wall & Banner Tron: Select the Wall & Banner Tron Video (also known as Walltron) from the Dropdown Box.
12.4. Duo Victory Stage & Ramp Tron: Select the Stage & Ramp Tron Video (also known as Ramp Tron) from the Dropdown Box.
12.5. Duo Victory Apron & Post Tron Video: Select the Apron & Post Tron Video from the Dropdown Box.

13. Trio Victory Media

This section is for Victory Media that plays when the stable celebrates the victory as a Trio or with Managers that are part of the stable.

13.1. Trio Victory Music: Select the Entrance Music from the Dropdown Box.
13.2. Trio Victory Ribbon Tron: Select the Ribbon Tron Video (also known as minitron) from the Dropdown Box.
13.3. Trio Victory Wall & Banner Tron: Select the Wall & Banner Tron Video (also known as Walltron) from the Dropdown Box.
13.4. Trio Victory Stage & Ramp Tron: Select the Stage & Ramp Tron Video (also known as Ramp Tron) from the Dropdown Box.
13.5. Trio Victory Apron & Post Tron Video: Select the Apron & Post Tron Video from the Dropdown Box.

14. Duo Victory Motions

This section is for Entrance Media when the stable comes out as a Duo.

14.1. Duo Victory Motion: Select the Victory Motion/Animation that will be used for celebrating after regular matches.
14.2. Duo Victory Motion Champs: Select the Victory Motion/Animation that will be used for celebrating after title Matches.
14.3. Duo Victory Motion Order: Select which member will appear in which animation slot for the Victory Motion/Animation.

15. Trio Victory Motions

This section is for Entrance Media when the stable comes out as a Trio.

15.1. Trio Victory Motion: Select the Victory Motion/Animation that will be used for celebrating after regular matches.
15.2. Trio Victory Motion Champs: Select the Victory Motion/Animation that will be used for celebrating after title Matches.
15.3. Trio Victory Motion Order: Select which member will appear in which animation slot for the Victory Motion/Animation.

16. Tag Team Moves

This section will allow you to set Tag Team moves.

16.1. Tag Team Finishers: This button will open the "Team Info Editor: Tag Team Finishers" window. Use the dropdown boxes to select the Tag Team Finishers for various combinations of team members. Leave it on "Undefined" if you do not wish certain combinations of members to have a tag team finisher.

Custom Match Editor [.match] Tutorials

Data Editor also allows you to set various things in the .match file that aren't possible via the in-game creation suite.

The following are Tutorials for the Custom Match Editor [.match] Tutorials.

Using the Wrestler Information Editor to create and edit .match files

1. Using the Custom Match Editor .match

1.1. Start the Data Editor and click on the "Custom Match Editor .match" Tab. In this tab you will be able to create or load and edit .match files.
1.2. Click on the "Load full .match file" button and select an existing .match file for your wrestler and click "Open". If you do not have a .match file for your wrestler, either load one of the Templates from the Templates folder (which contains the original, umodified .match files of all Wrestlers in the game) that you feel is closest to the wrestler you wish to install, or cancel the loading and fill in all the data yourself.
Note that for advanced users, the Data Editor for WWE 2k18 will also load WWE 2k15, WWE 2k16, WWE 2k17 and WWE 2k18 .match files and attempt to convert them to WWE 2k18 format when saved. This functionality is highly experimental and unsupported, however, and it may not always work properly or even cause serious issues. You will have to go through the information and fill in any data that was missing in previous games or change any data that is invalid in the current game.

2. Saving the .match file

2.1. Click the "Save .match file" button to save your work. The .match will now be quickly saved in the "\Data Editor 2k18\Files\Match\" directory (default) or the one you last saved to with an auto-generated file name.
2.3. Click the "as" button to the right of the "Save .match file" button to save the .match file as a name of choice into any folder.

3. Installing the .match file into the game

3.1. If you have the free Custom Character Tools installed, you can simply click the "Install .match via CCT" button to save the .match file, send it to CCT and proceed to install it while the game is running and in the main menu (see the appropriate guide for more details). This is the easiest way to install a .match file.
Alternatively, you can use the "Send to WrestlePlus" button to send it to WrestlePlus or install the .match file created/edited in the Data Editor manually using tools like Cheat Engine or the commercial X-Packer, which is a bit more complicated.

4. Reset Match

4.1. Click on the "Reset Match" button to reset the information in the "Custom Match Editor .match" tab to the default values saved in the default .match template.

5. Basic Match Information

5.1. Match ID: Select the ID of the Custom Match. This ID stands for the Custom Match save Slot the game will use.
5.2. Match Name: The name of the match as it will appear in the game. Type in a name of choice.  Be aware that any illegal/special characters that the game doesn't understand will be removed upon saving the .match file.
5.3. Match Menu: Select the Match Menu ID/Name for the Match.
5.4. Match Type: Select the Match Type for the Match.
5.5. Match Memory Table: Click on the Match Memory Table Button to open the Match Memory table in your browser.

Note that only certain combination of Match Menu and Match Type Entries will work together (One on One will work with (1 vs. 1), Two on Two with (2 vs. 2), etc..).

6. Win Condition

Select the Win Conditions for your Match in various dropdown boxes. These are the conditions that end a fall or match respectively when met.

7. Rules

Select the Rules for your Match in various dropdown boxes. These are rules that will be enforced during your match.

8. Match Settings and Environment

Select various Match and Environment Settings to apply during your match.

Other Tutorials

Load/Export .pofo, .moveset, .team_info and .match Files from game memory into Data Editor using CCT

To extract/export/load the .pofo, .moveset, .team_info and .match Files from game memory into Data Editor for WWE 2k18 with the help of Custom Character Tools 2018, follow these steps:

1. Start WWE 2k18 and press Start to load the save and enter the main menu (the save data must be loaded or it won't work).
2. Start Custom Character Tools 2018 (aka CCT). You will have to download and install CCT 2018 separately if you haven't already.
3. In Custom Character Tools 2018, ensure that your Game Directory and Data Editor Directory are set properly in CCT by clicking on File in the menubar, then Settings. Set these directories properly if they aren't set, then click Save.
4. Click on Export.
5. Click on Pofo/Moveset if you wish to load a .pofo and/or .moveset file from the game into Data Editor, Team-Info if you wish to load a .team_info file from the game into Data Editor and Custom Match if you wish to export a if you wish to load a .match file from the game into Data Editor.
6.a. Pofo/Moveset: In the dropdown box labelled Please select the slot you want to export, select the Wrestler/Wrestler ID you wish to export the .pofo and/or .moveset file from, under What do you want to export? choose Pofo if you wish to only export the .pofo file, Moveset if you wish to export only the .moveset file or Pofo and Moveset if you wish to export both.
6.b. Team-Info: In the dropdown box labelled Please select the slot you want to export, select the Team Name/Team ID you wish to export the .team_info file from.
6.c. Custom Match: In the dropdown box labelled Please select the slot you want to export, select the Custom Match Name/Match ID you wish to export the .match file from.
7. Click the Export and open in "Data Editor" button (if the button is grayed out, please go back to step 3. and set the Data Editor Directory properly).
8. Data Editor for WWE 2k18 will start with the exported file(s) loaded.
9. You can now edit the file(s) via Data Editor for WWE 2k18 and re-install/re-inject the edited files to the game using the appropriate Install via CCT button or save them for later or sharing with the community.

Install .pofo, .moveset, .team_info and .match Files into the game with Data Editor via CCT

To (re-)install your created and/or edited .pofo, .moveset, .team_info and .match Files into the game via Data Editor, follow these steps:

1. Start WWE 2k18 and press Start to load the save and enter the main menu (the save data must be loaded or it won't work).
2. Start Custom Character Tools 2018 (aka CCT). You will have to download and install CCT 2018 separately if you haven't already.
3. In Custom Character Tools 2018, ensure that your Game Directory and Data Editor Directory are set properly in CCT by clicking on File in the menubar, then Settings. Set these directories properly if they aren't set, then click Save.
4. Back in Data Editor for WWE 2k18, load (or create and/or edit) the .pofo and/or .moveset, .team_info or .match file(s) you wish to install into the game.
5.a If you wish to install a .pofo file: Click the "Install .pofo via CCT" button.
5.a If you wish to install a .moveset file: Click the "Install .moveset via CCT" button.
5.a If you wish to install a .team_info file: Click the "Install .team_info via CCT" button.
5.a If you wish to install a .match file: Click the "Install .match via CCT" button.
6. If you haven't set the Custom Character Tools 2018 directory in Data Editor yet, you will be prompted to set it now. If so, navigate to the directory you have installed Custom Character Tools 2018 in, select Custom Character Tools.exe and click the Open button. You will only be asked to do this the first time you attempt to access CCT via Data Editor, any consecutive time this step can be skipped (in case you selected the wrong .exe/directory by mistake or wish to change it for whatever reason, you can reset it by going to Data Editor's Tools tab and under settings clicking "Reset all External Tool Directories" - after that you will be prompted to pick the directory again when trying to access CCT via Data Editor.
7. Custom Character Tools 2018 will now open with the files you chose to install in Data Editor loaded.
8. Click the "Install" button in CCT and confirm the prompt.
9. Switch to the game and save it by changing one of the Superstars attributes and saving it. This step is essential if you want your installed files to persist after you exit the game.

Fixes and Workarounds for Common Problems

The following are tutorials on how to fix common problems that may arise.

Data Editor doesn't start, hangs after the splash screen and/or throws Java Error messages

If Data Editor doesn't start, hangs after/at the splash screen or you are getting the error "This Application Requires Java Runtime Enviroment" or other Java related errors when starting Data Editor, it means your system can't find the required Java version on your system, it's incompatible or the Java installation on your system is messed up. Normally this shouldn't happen anymore since Java has come bundled with Data Editor, but in case it still happens, you can try the following workarounds and see if any of them fix your problem:

Workaround 0:

If you have set Windows to "exotic" (i.e. one that doesn't use western/latin characters as default and uses special characters, for example Japanese) System Locale, Region, Language, Currency, Date & Time and/or Keyboard settings, change those to something more common  - English/USA, English/UK, German/Austria, German/Germany - are among the ones that should work - you might not have to change all the settings, perhaps one will do the tick for you, so try changing them one-by-one. Windowsd might have to restart after changing them to take full effect). Some users have managed to solve their Data Editor crashes this way, so try that before you try anything else.

In a similar vein, you might also have to change any folder names in the path to Data Editor, WWE 2k18, external tools and possibly the Windows Username to contain characters of the latin alphabet only and no special characters.

Workaround 1:

1. Click here for a Tutorial. This will enable version 9.0.1 of Java in case it's disabled or another version is enabled. You might have to restart Windows for the changes to take effect.

Workaround 2:

1. Uninstall all versions of Java you have on your system and clean out any remains of it including system variables if necessary (use a search engine to find instructions on how exactly to do that).
2. Restart your computer.
3. Run Data Editor, which should now start by using the bundled Java Runtime Enviroment.

Workaround 3:

1. Rename the Data Editor 2k18\Resources\Java\jre* folder or delete it. This will force Data Editor to use the active version of Java that's installed on your system instead of a bundled one.
2. Download and install the Java SE 8 Runtime Enviroment or later Offline Installer for Windows x64 (jre-8*-windows-x64.exe) from:
   http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
Be aware that the Website may list older version on top.
During the installation of Java, be careful to opt out of installing any additional programs and it might be a good idea to opt out of automatic updates as well.
You might have to restart Windows for the changes to take effect.

Workaround 4:

Log into the windows Administrator account and try to run Data Editor.

Workaround 5:

If you have overlay software (MSI Afterburner/Riva Tuner Statistics Server (RTSS), EVGA Precision, Fraps, Overwolf, Steam Overlay, Origin, Nvidia Shadow Play, AMD Re-Live etc.) running, disable those overlays/software and see if it helps. If it does, update the overlay software to the latest version to make it compatible with the latest version of DirectX/Direct3D.

If you're aren't on Windows 10 1703 (Creator's Update) or later, disable Game mode:

1. Press the Win key on your keyboard or click on your start menu button.
2. Type Settings and click on it to open the Settings app.
3. Click Gaming.
4. Click on Game Bar.
5. Set the Record Game Clips, screenshots and broadcast using game bar to Off.
6. Untick Open Game Bar using the Controller and Show Game Bar when I play Full Screen games Microsoft has verified.
7. Click Game DVR.
8. Untick Record in the Background while I'm playing a game, Record audio when I record a game and Capture Mouse cursor in recordings.
9. Click on Game Mode.
10. If you see any settings there, untick and/or disable them all.
11. Open Windows Explorer (Win+E on your keyboard).
12. Navigate to the directory Data Editor is installed in.
13. Right-click on Data Editor.exe.
14. Click Properties.
15. Click the Compatibility tab.
16. Tick Disable full-screen optimisations.
17. Tick Run this program as an administrator.
18. Optionally, if steps 11. - 19. didn't work, tick "Change settings for all users".
19. Click OK and if you followed step 18., click OK again.
20. Repeat 11.-19. for Update.exe.
21. Restart Windows.
22. Start Data Editor.

Misaligned or Missing Fonts or other GUI Elements (Windows Scaling Bug)

If you have (Font) Scaling enabled in Windows (which can be enabled by default depending on your monitor), Windows will force it's font scaling on all applications, including those that don't support Windows font scaling (it's a Windows bug that causes said OS to go against spec and ignores the DPI aware flag the application tells them and forces scaling upon applications at it's leisure). This could lead to GUI elements including Fonts to be cut off, layed over each other, having the wrong sizes or being shoved outside of the visible GUI window and appear to be "missing".

You can try the following Workarounds and see which one works best on your system:


Workaround 1: If you are on Windows 10 version 1709 (aka "Fall Creator's Update) or later (earlier Windows versions sadly don't have this workaround option), follow these steps:

1. Open Windows Explorer (Win+E on your keyboard).
2. Navigate to the directory you have installed Data Editor for WWE 2k18 in.
3. Right-click on Data Editor.exe.
4. Click Properties. The Data Editor.exe Properties Window will open.
5. Click the Compatibility" tab.
6. Under Settings, tick the Override high DPI scaling behavior. checkbox.
7. Click the Scaling performed by: dropdown box that has now activated.
8. Select System from the dropdown box.
9. If steps 1. to 9. on their own didn't work for you, click on Change settings for all users and repeat steps 6.-8.
10. Click OK (and OK once more if you followed step 10.).
11. Start Data Editor and the GUI Elements should display properly.
12. Repeat the above steps only for Update.exe instead of Data Editor.exe to get the Updater to display properly as well.

The above works best if (Font) scaling in Windows is set to a multiple of 100% (200%, for example), thus it's highly recommended to use multiple of 100% when using Windows (Font) scaling, be it custom or otherwise.


Workaround 2: Set DPI Scaling by right-clicking on your Desktop, clicking Display Settings, then change the value under Change size of text, apps and other items (this is for Windows 10 1709, the exact name and location of this feature may be different in other Windows versions) to 100% (or 96DPI or Smaller depending on OS version) in Windows. You may also want to click on Custom Scaling (again, it might be called differently depending on Windows version) and ensure it's set to that value there. The problem with this is that fonts may be too small for you to read, depending on your monitor. Try one of the other workarounds if that's the case.


Workaround 3: Change your screen resolution to 1920x1080 and Windows (Font) Scaling disabled/100%/96dpi while working with the Data Editor. You can do so by right-clicking on the Desktop, clicking Display Settings and changing the Resolution dropdown box as well as the Change size of text, apps and other items to 100% (see Workaround 2 above for more exact details).

Attire Unlocker no longer works after a Game Update or after installing new Mods without CCT

If the Universal Alternate Attire Unlock stopped working (i.e. Attires aren't unlocked in the game anymore) yet they show up fine in Data Editor's Alternate Attire Unlocker GUI, the entry pointing to the Universal Alternate Attire Unlock in the Chunk0.def file has likely been damaged by either a game update or the use of an older, "dumb" Chunk0.def rebuilder script (these scripts tend to break mods). If so, you can try the following workarounds:

Fix 1:

Use Custom Character Tools 2018's Utilities->Regenerate Chunk0.def functionality. 

Unlike "dumb" Chunk0.def rebuilder scripts, CCT's Regenerator is "smart", checks for duplicates and conflicts and prefers files in the \WWE 2k18\mods\ folder which is essential to the Attire Unlocker to work. It's therefore also recommended to use Custom Character Tools to install your wrestler and tron mods since it will automatically and "smartly" update the Chunk0.def file without breaking anything.

Fix 2:

Open the Alternate Attire Unlocker GUI and click the Save all Data to misc01_start.pac file Button to re-save your data to the Universal Alternate Attire Unlock's misc file.

Saving the data will also attempt to fix the Universal Alternate Attire Unlock entries in the Chunk0.def file. However, using CCT as described in the Fix 1 above instead is highly recommended.

Tutorials for previous Editions of Data Editor

The following are links to Tutorials for previous Editions of the Data Editor, which may not be entirely accurate for the Data Editor for WWE 2k18, but still provide a good point of reference until more Tutorials are available for WWE 2k18:

Data Editor for WWE 2k17 Tutorials

Data Editor for WWE 2k16 Tutorials


Back to Data Editor for WWE 2k18