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SvR 2011 arena mods - SvR 07, 08, 09, 2010 and LOWM porting (WIP - 07 & 08 done)


justYn1893

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The official thread for any arena mods I make for SvR 2011. Focusing first on porting every arena from the previous games (obviously the 360 & PS3 ones only)

So far done every arena from SvR 07 & 08, the download links you can find below.

I've spent a lot of time trying around to get these arenas to work properly in SvR 2011, only issues left are that some of the crowd members next to the crowd fighting area facing the wrong direction, so not that big of a deal and the lighting while entrances a bit misplaced. Couldn't figure out that one yet which would've most likely required even more time to work on them so I'll release them like that for now. But if y'all catch any other issues just let me know here and post your feedback.

If any of you want to support me, my work and the time I've put into this and everything else I've done, you can donate to me via Paypal: 

https://www.paypal.com/paypalme/justYnn1893

(IMPORTANT: You need to update the arc file manually using any Hex Editor. Either look through this forum on how to update the arc manually for arenas or if it gets requested a lot I can try writing a tutorial. Also, these arenas work for now only on Xbox 360. All of them have been tested using the Xenia emulator and on PS3 the arenas crash the game, so I'll have to take a look at them sometime later.)

SvR 2007: https://sharemods.com/o09vqmokc7et/SvR_2007_arena_ports.zip.html

  • Raw 2006
  • SmackDown! 2006
  • Heat 2006
  • Velocity 2006
  • The Great American Bash 2005
  • SummerSlam 2005
  • Unforgiven 2005
  • No Mercy 2005
  • Taboo Tuesday 2005
  • Survivor Series 2005
  • Armageddon 2005
  • New Year's Revolution 2006
  • Royal Rumble 2006
  • No Way Out 2006
  • Saturday Night's Main Event XXXII
  • WrestleMania 22
  • Backlash 2006
  • Judgment Day 2006
  • ECW One Nigh Stand 2006
  • Vengeance 2006

SvR 2008: https://sharemods.com/mgg8vk0h09nk/SvR_2008_arena_ports.zip.html

  • Raw 2007
  • SmackDown! 2007
  • ECW 2007
  • Heat 2007
  • Judgment Day 2006
  • ECW One Night Stand 2006
  • Vengeance 2006
  • The Great American Bash 2006
  • SummerSlam 2006
  • Unforgiven 2006
  • No Mercy 2006
  • Cyber Sunday 2006
  • Survivor Series 2006
  • ECW December to Dismember 2006
  • Armageddon 2006
  • New Year's Revolution 2007
  • Royal Rumble 2007
  • No Way Out 2007
  • WrestleMania 23
  • Backlash 2007

 

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Edited by justYn1893
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1 hour ago, Piloun1 said:

Good work ! Do you have a solution for characters passing through the ramp? (except replacing an arena without ramp with one without ramp for exemple)

Yes, you have to edit inside the misc.pac with any Hex Editor the:

BATS\INIT.pac - 0002.dat

and / or (I edit both)

BATH\INIT.pac - 0002.dat

Starting with the Hex value 42 9C each arena data block is 24 values long. Here for example M011 (WrestleMania 26 - ramp arena) and M009 (Royal Rumble 2010 - no ramp arena)

oQQ7EBr.png

The marked value decides if there is a ramp animation or not.

01 = Ramp ON

00 = Ramp OFF

 

Edited by justYn1893
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18 hours ago, justYn1893 said:

Yes, you have to edit inside the misc.pac with any Hex Editor the:

BATS\INIT.pac - 0002.dat

and / or (I edit both)

BATH\INIT.pac - 0002.dat

Starting with the Hex value 42 9C each arena data block is 24 values long. Here for example M011 (WrestleMania 26 - ramp arena) and M009 (Royal Rumble 2010 - no ramp arena)

oQQ7EBr.png

The marked value decides if there is a ramp animation or not.

01 = Ramp ON

00 = Ramp OFF

 

I tried to do that but nothing changed, I even tried to modify the misc.pac of a dlc package but still nothing

edit: I think the reason why it didn't work is because I didn't succesfully edited the dlc package Capture.png

Edited by Piloun1
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9 hours ago, Piloun1 said:

I tried to do that but nothing changed, I even tried to modify the misc.pac of a dlc package but still nothing

edit: I think the reason why it didn't work is because I didn't succesfully edited the dlc package Capture.png

Yeah I don't know how the DLCs work on 360.

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