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TUTORIAL. Moving an EVT to a different slot


BlindedByTheGrace

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This tutorial explains how to move an evt file to a different slot.

To further explain, I will show you the steps to move evt 110 to a new slot 850.

1. Open the evt file in pac editor. The first  BPE file listed with the smaller file size is the evp . Highlight this file and select UNCOMPRESS from the menu. Save the file to a location of your choice.

Select the second BPE file and select UNCOMPRESS. Save this file to the same location.

O04nPdw.jpg

 

2. Open the file you have uncompressed in Hxd. The file has an extension.0fop. Here is a screenshot with the file open. The block of bytes I have highlighted is what the game reads to match the effect file  and media to the entrance. The value here is 006E which is 110 in hexadecimal.

I61llHZ.jpg

 

3.  This will have to be changed to the new evt ID.  In this example I will convert 850 to hexadecimal which gives 352., then save The bytes are always in offset row 000020.

KbvD2Gi.jpg

 

4. You will need to make a copy of a EPK8 pac file and open in Hxd. Most of the files used for entrance ports are in EPK8 format as we can change the ID for these files.

A file in HPSCU pac format will have HPSCU written in the header when the file is opened in a hex editor as shown. All 2k17-2k19 evt files are in this format and their ID's can't be changed by directly editing the file.

3PBIyEE.jpg

A file in EPK8 format will have EPK8 written in the header as shown. This was used in games before WWE 2K17. All the EPK8 files used for entrance ports are taken from the WWE 2K16 archive.

6egjegN.jpg

To change the ID for a EPK8 file, open the file in HXD and scroll down to OFFSET ROW 0000800. The file used in this screenshot is the evt file for the Jeff Hardy 2k10 ported entrance 109. 

j0dhW83.jpg

Change the ID from 109 to 850 by typing over it. DO NOT PRESS BACKSPACE OR DELETE CHARACTERS WHEN HEX EDITING OR THE GAME WILL CRASH WHEN IT ATTEMPTS TO READ THE FILE.

 

dcRqT6s.jpg

Open this file in Pac editor as shown.

VDitFLN.jpg

The next step is to inject the modified 0fop file from step 2 and the 2nd file Uncompressed from the original pac into this file.

Highlight the EVP3 \850, then select INJECT AS BPE from the menu, select the modified 0fop file, then select OPEN

Highlight the EVZ2 \850, then select INJECT AS BPE from the menu, select the second uncompressed file which has  .pac extension, then select OPEN.

 

You will follow similar steps to move the effect file to a new slot as these are also in HSPCU format.

Open the file in pac editor and UNCOMPRESS the file inside. There is just one file here .

PhC8NBa.jpg

Open the 0fop file in Hxd.  The ID in all entrance effect files is placed on offset Row 380 as shown.

eZALQAT.jpg

The ID will have to be changed . Then save. This ID must match that of the evt entrance file or the lights wouldn't work in the entrance.

The EPK8 effect file will also have to be modified. You can use one of the pac files in the entrances pack. Scroll down to Offset Row 800 and change the ID highlighted .

OhbOJEl.jpg

Open the EPK8 effect file in Pac Editor and inject the 0fop you have modified into it using INJECT AS BPE function.

Regenerate the chunk0.def after placing the files in the correct folder locations.

 

 

Edited by BlindedByTheGrace
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