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Tag team crashes in universe


Kathect

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Just recently started getting crashes in my universe mode specifically when running tag team matches only. The crash happens after the match and highlights. This is the dmp file it created, but I'm not real sure what I'm looking for as far as a cause.

Quote

Microsoft (R) Windows Debugger Version 10.0.22415.1002 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [D:\Program Files\Valve\steamapps\common\WWE 2K19\CrashDump\2KMiniDump_20210804_175434.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available


************* Path validation summary **************
Response                         Time (ms)     Location
Deferred                                       srv*
Symbol search path is: srv*
Executable search path is: 
Windows 10 Version 19041 MP (12 procs) Free x64
Product: WinNt, suite: SingleUserTS
Edition build lab: 19041.1.amd64fre.vb_release.191206-1406
Machine Name:
Debug session time: Wed Aug  4 17:54:35.000 2021 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 1:01:59.000
................................................................
................................................................
.....
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(9fd4.af84): C++ EH exception - code e06d7363 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtGetContextThread+0x14:
00007ff9`2802ec54 c3              ret
0:009> !analyze -v
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************


KEY_VALUES_STRING: 1

    Key  : Analysis.CPU.mSec
    Value: 5671

    Key  : Analysis.DebugAnalysisManager
    Value: Create

    Key  : Analysis.Elapsed.mSec
    Value: 8585

    Key  : Analysis.Init.CPU.mSec
    Value: 311

    Key  : Analysis.Init.Elapsed.mSec
    Value: 22300

    Key  : Analysis.Memory.CommitPeak.Mb
    Value: 195

    Key  : Timeline.Process.Start.DeltaSec
    Value: 3719

    Key  : WER.OS.Branch
    Value: vb_release

    Key  : WER.OS.Timestamp
    Value: 2019-12-06T14:06:00Z

    Key  : WER.OS.Version
    Value: 10.0.19041.1

    Key  : WER.Process.Version
    Value: 1.0.0.0


NTGLOBALFLAG:  0

CONTEXT:  (.ecxr)
rax=0000000037be9979 rbx=00007ff90ae3b8f0 rcx=00000000000000af
rdx=000000002c1d1648 rsi=00000000a8dc1d90 rdi=0000000007f5f760
rip=00007ff925a24ed9 rsp=0000000007f5f5f0 rbp=0000000007f5f730
 r8=00000000c021e015  r9=0000000000000000 r10=0000000000000000
r11=0000000000000000 r12=000000000000000a r13=0000000000003f00
r14=0000000000000280 r15=000000000000000a
iopl=0         nv up ei pl nz na pe nc
cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000202
KERNELBASE!RaiseException+0x69:
00007ff9`25a24ed9 0f1f440000      nop     dword ptr [rax+rax]
Resetting default scope

EXCEPTION_RECORD:  (.exr -1)
ExceptionAddress: 00007ff925a24ed9 (KERNELBASE!RaiseException+0x0000000000000069)
   ExceptionCode: e06d7363 (C++ EH exception)
  ExceptionFlags: 00000001
NumberParameters: 4
   Parameter[0]: 0000000019930520
   Parameter[1]: 0000000007f5f760
   Parameter[2]: 00007ff90ae3b8f0
   Parameter[3]: 00007ff90adc0000

PROCESS_NAME:  WWE2K19_x64.exe

ERROR_CODE: (NTSTATUS) 0xe06d7363 - <Unable to get error code text>

EXCEPTION_CODE_STR:  e06d7363

EXCEPTION_PARAMETER1:  0000000019930520

EXCEPTION_PARAMETER2:  0000000007f5f760

EXCEPTION_PARAMETER3:  00007ff90ae3b8f0

EXCEPTION_PARAMETER4: 7ff90adc0000

STACK_TEXT:  
00000000`07f5f5f0 00007ff9`1e3b43dd     : 00000000`07f5f760 00007ff9`00000000 00000000`4944474d 00000001`41283cc0 : KERNELBASE!RaiseException+0x69
00000000`07f5f6d0 00007ff9`0ae02492     : 00007ff9`0adc0000 00000000`575dd810 00000000`a9052050 3f800000`c517e5d8 : VCRUNTIME140!_CxxThrowException+0xad
00000000`07f5f740 00000001`414233e0     : 40d93b40`c0ca3170 00000000`40faae00 80000000`420cf387 00000000`00000000 : msvcp140!std::_Xout_of_range+0x22
00000000`07f5f790 00000001`4167bc17     : 00000000`e27ce010 00000000`789de450 00000000`a8dc1d90 00000000`0000003c : WWE2K19_x64!AK::WriteBytesMem::SetCount+0xd62030
00000000`07f5f7c0 00000001`4166bd1f     : 00000000`973c0010 00000000`789de450 00000000`00000000 00000000`be237d18 : WWE2K19_x64!AK::WriteBytesMem::SetCount+0xfba867
00000000`07f5f950 00000001`416667b4     : 00000000`00422990 00000001`4166309e 00000000`b3a6d368 00000000`07f5fb10 : WWE2K19_x64!AK::WriteBytesMem::SetCount+0xfaa96f
00000000`07f5f980 00000001`400b0154     : 00000000`6fab3950 00000001`400af6ee 00000000`00000007 00000000`07f5fb10 : WWE2K19_x64!AK::WriteBytesMem::SetCount+0xfa5404
00000000`07f5f9c0 00000001`4129853f     : 00000000`00000007 00000000`00000000 00000000`00000000 00000000`0cd6ec20 : WWE2K19_x64!AK::MemoryMgr::SetPoolName+0x1ef24
00000000`07f5fa10 00000001`4129799d     : 00000000`00000010 00000000`00000007 00000001`421f2fd0 00000000`0cd6ec20 : WWE2K19_x64!AK::WriteBytesMem::SetCount+0xbd718f
00000000`07f5fd60 00000001`4129786b     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`004229c0 : WWE2K19_x64!AK::WriteBytesMem::SetCount+0xbd65ed
00000000`07f5fef0 00007ff9`26727034     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : WWE2K19_x64!AK::WriteBytesMem::SetCount+0xbd64bb
00000000`07f5ff30 00007ff9`27fe2651     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
00000000`07f5ff60 00000000`00000000     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21


FAULTING_SOURCE_LINE:  f:\dd\vctools\crt\crtw32\stdcpp\xthrow.cpp

FAULTING_SOURCE_FILE:  f:\dd\vctools\crt\crtw32\stdcpp\xthrow.cpp

FAULTING_SOURCE_LINE_NUMBER:  23

FAULTING_SOURCE_CODE:  
No source found for 'f:\dd\vctools\crt\crtw32\stdcpp\xthrow.cpp'


SYMBOL_NAME:  msvcp140!std::_Xout_of_range+22

MODULE_NAME: msvcp140

IMAGE_NAME:  msvcp140.dll

STACK_COMMAND:  ~9s ; .ecxr ; kb

FAILURE_BUCKET_ID:  CPP_EXCEPTION_e06d7363_msvcp140.dll!std::_Xout_of_range

OS_VERSION:  10.0.19041.1

BUILDLAB_STR:  vb_release

OSPLATFORM_TYPE:  x64

OSNAME:  Windows 10

IMAGE_VERSION:  14.14.26431.0

FAILURE_ID_HASH:  {dfce74f8-6e9c-3b3f-69a7-95a969677a4e}

Followup:     MachineOwner
---------

 

 

Edited by Kathect
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No, I tried with modded wrestlers and without, no matter what it always crashed after the post match replays, since then I have somehow got it fixed, but it has since turned into a new issue of everyone's entrance coming out as a morphed version of themselves and the Ken Shamrock mod I downloaded. Still does it even after I had uninstalled that slot from CCT. Turning entrances off has worked, but would still like to understand why Ken decides to invade everyone's entrances. This new issue doesn't crash the game every time if i was to just skip the entrances if they was on. But after skipping an entrance, the camera gets locked on its current position and takes a minute to snap back to the new wrestler coming out. Skipping again before the camera unlocks does result in a crash.

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