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Tutorial : reshaping an object


Fenrir

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Hello everyone,
 
As it was a bit difficult for me to find an updated tutorial, I am sharing my way to reshape and object on a yobj file.
Warning : you can't see the modifiation on creator studio, only during a match. Also, if the reshaping is too strong, it could not work
Thanks to @tekken57 for the help !
 
To do this you need : Xpacker, Xrey and Blender

Xpacker
1)Use xpacker to extract the shdc file of a chXXXXX.pac in the ch directory (WWE2K19)
2) Decompress all in a blank folder.
 
Xrey
3)Use Xrey on the 0000.yobj in the folder
4)Export one obj file (let's say  object 006) to get a .obj
 
Blender
5) Import (.obj) to Blender (with the option keep vertex)
6) Resculpt it (keeping the same number of vertice)
7) Exporting it from Blender (with the options selection only, smooth groups, objects as obj objects,keep vertex order)

Xrey
8) Open the 0000.yobj and import the 006 object reshaped
 
Xpacker
9) Open In xpacker a new  PACH Archive
10) I select all the .pac and .yobj files  within the folder with the modified .obj and click open 
11) I click on FileName to put the files in the correct Hex order
12) I click on Create PACH Archive and save it as 00XXXinject.pac
13) Then I open PC Pac File > PACH File and choose 00XXXinject.pac
14) On the 0000 Filename line I click on Inject and inject the 0000.pac modified file (with the 006 object reshaped)
15) Then I open the original (not modified) chXXXXX.pac  file in xpacker and INJECT the 00XXXinject.pac into the shdc

16) Finally, I put the injected chXXXXX.pac in the ch directory, replacing the past one
 
That's all folk :)
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