Simul8

Changing Cutscene objects and superstars?

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Simul8

Hi, 

I found this very useful thread Which helped me get a cutscene into the video creator, it works perfectly. However one thing I'm still not clear on is changing the objects and characters in the cutscene. I've scanned both the thread and the a files with HxD and I'm still none the wiser. I'm looking to change all 3 characters, the microphone (as the one in the cutscene is the scratch logo). 

Here is (I think) the file for the cutscene: 89a8af1c8ff10d0f48bd0971344c78f9.png

 

And here is what the cutscene looks like in-game currently: e4aa74f5ac090aa0cb108afafa74d39e.png

 

Finally here are the files (courtesy of 'SquaredCircleFan'): https://mega.nz/#!Qixz0aKa!5QDf3K5BvAgDDSZNnaWmCREiOU8xff3YuEjqfrYEsXI

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squaredcirclefan

Hi,

The data for the characters and objects is in the 0fop file. You need to decompress the entrance file using pac editor. Open the file in Pac editor and select Mass Extract in the menu. 2 folders will be created. The EVP folder contains a file with a 0FOP extemsion. Open this File in HxD and you will see the following 

I have highlighted a few hex values here . You need to change the BYTES PER ROW in HxD TO 16 in the view settings.

I will explain a few of the data bytes I have highlighted

4B02 - This value in decimal is 19202. This represents the dummy character (Mycareer) model which you can change to any character in the Create Video cast settings 

921A - Hex value for 37402 - This is the ID for Paul Heyman.

85FE - Hex for 34302 2hich is the ID for Brock Lesnar

64CA - Vickie Geurrero - Who handles the contract signing

 

The other bytes below are for the props

0AC3 -is for a title belt. ignore this

0B1C -Hex for 2844 which is for the wooden table (This prop is not in 2k19. I uoploaded a file in that thread with the table prop)

07F6 -Hex for 2038. This is the ID for the 2k15 mic

07F7 - 2039  . 2k15 clipboard

0836 - This is for the Pen.

I had to lookup the values for the props using this sheet

https://docs.google.com/spreadsheets/d/1SP-pDrcl8pBA2JsQ-_6UzFT29bhe68xlI6ZowTTaRu8/edit#gid=309907045

RMHSD1U.png

To change the mic in this scene, you can change the ID to that of a 2k19 mic. The prop  ID's for two of the mics are 0141 and 0142. This is 8D and 8E in Hex. You will need to replace 07F6 with 008E. You then save and reinject into the EVP using the INJECT AS BPE function.

 

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Simul8
On 11/29/2019 at 9:48 AM, squaredcirclefan said:

Hi,

The data for the characters and objects is in the 0fop file. You need to decompress the entrance file using pac editor. Open the file in Pac editor and select Mass Extract in the menu. 2 folders will be created. The EVP folder contains a file with a 0FOP extemsion. Open this File in HxD and you will see the following 

I have highlighted a few hex values here . You need to change the BYTES PER ROW in HxD TO 16 in the view settings.

I will explain a few of the data bytes I have highlighted

4B02 - This value in decimal is 19202. This represents the dummy character (Mycareer) model which you can change to any character in the Create Video cast settings 

921A - Hex value for 37402 - This is the ID for Paul Heyman.

85FE - Hex for 34302 2hich is the ID for Brock Lesnar

64CA - Vickie Geurrero - Who handles the contract signing

 

The other bytes below are for the props

0AC3 -is for a title belt. ignore this

0B1C -Hex for 2844 which is for the wooden table (This prop is not in 2k19. I uoploaded a file in that thread with the table prop)

07F6 -Hex for 2038. This is the ID for the 2k15 mic

07F7 - 2039  . 2k15 clipboard

0836 - This is for the Pen.

I had to lookup the values for the props using this sheet

https://docs.google.com/spreadsheets/d/1SP-pDrcl8pBA2JsQ-_6UzFT29bhe68xlI6ZowTTaRu8/edit#gid=309907045

RMHSD1U.png

To change the mic in this scene, you can change the ID to that of a 2k19 mic. The prop  ID's for two of the mics are 0141 and 0142. This is 8D and 8E in Hex. You will need to replace 07F6 with 008E. You then save and reinject into the EVP using the INJECT AS BPE function.

 

Thank you buddy! I'm going to give this a whirl now. It's the John Cena contract signing I'm trying to change but I'm pretty sure I can take what you said about the Heymen cutscene and apply the same techniques. Will let you know If I have any success lol 

 

One thing that has confused me, that I'd like to get my head around is... How did the 8D hex translate into 07f6? 

 

Thank you. 

Edited by Simul8

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squaredcirclefan
1 hour ago, Simul8 said:

Thank you buddy! I'm going to give this a whirl now. It's the John Cena contract signing I'm trying to change but I'm pretty sure I can take what you said about the Heymen cutscene and apply the same techniques. Will let you know If I have any success lol 

 

One thing that has confused me, that I'd like to get my head around is... How did the 8D hex translate into 07f6? 

 

Thank you. 

8D and 8E are hex ID's for two of the mics in 2k19. 07F6 which was a mic prop ID in 2k15 ,isn't available in 2k19 . What will happen is, mic will be missing from the scene unless you change the ID to that of a 2k19 mic.

If you do have any issues, I will do a data breakdown of the John Cena contact signing cutscene

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Simul8
2 hours ago, squaredcirclefan said:

8D and 8E are hex ID's for two of the mics in 2k19. 07F6 which was a mic prop ID in 2k15 ,isn't available in 2k19 . What will happen is, mic will be missing from the scene unless you change the ID to that of a 2k19 mic.

If you do have any issues, I will do a data breakdown of the John Cena contact signing cutscene

After a few trails and errors I think I've cracked it! Using the info you gave me thank you very much!! Just for testing I've used Randy and Drew and also managed to get them in their entrance gear. Also the Big Gold is now the current WWE Championship. I've not tried the microphone yet.

One issue I am having though is the role of the host. The 2 superstars were also the moveset dummies (hex 4B02 as you said), however there were only 2 values of this in the 0FOP. Any ideas what hex the third character might be? 

Thanks once again for getting me this far. a1pefhx.jpg

 

 

EDIT: I've done it :D It too was using Vicky Guerrero's old ID. As she's not in the game it must have been defaulting to the Dummy. Thank you once again! Just gonna try and get that microphone changed to a new one now. Appreciate the support bud. Cheers

Edited by Simul8
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Mercurius
17 hours ago, Simul8 said:

After a few trails and errors I think I've cracked it! Using the info you gave me thank you very much!! Just for testing I've used Randy and Drew and also managed to get them in their entrance gear. Also the Big Gold is now the current WWE Championship. I've not tried the microphone yet.

One issue I am having though is the role of the host. The 2 superstars were also the moveset dummies (hex 4B02 as you said), however there were only 2 values of this in the 0FOP. Any ideas what hex the third character might be? 

Thanks once again for getting me this far. a1pefhx.jpg

 

 

EDIT: I've done it :D It too was using Vicky Guerrero's old ID. As she's not in the game it must have been defaulting to the Dummy. Thank you once again! Just gonna try and get that microphone changed to a new one now. Appreciate the support bud. Cheers

Can you send me the modded files, since I'm in need of those as well. The interview and both contract signing ones. I also need to know the decimals for created championship titles for future uses to change that, when I get to it.

Thanks! ^^

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Simul8
20 hours ago, Mercurius said:

Can you send me the modded files, since I'm in need of those as well. The interview and both contract signing ones. I also need to know the decimals for created championship titles for future uses to change that, when I get to it.

Thanks! ^^

I don't keep my modded ones so I can start from scratch every time I need to without messing anything up, but it's easy once you know how.,

Here are the cutscene files, (uploaded by SquaredCircleFan): https://mega.nz/#!Qixz0aKa!5QDf3K5BvAgDDSZNnaWmCREiOU8xff3YuEjqfrYEsXI

Here are the prop ID's: 

 

The Big Gold championship is 2009.pac, so the decimal ID is 2009. Using a decimal to HEX converter, this makes the Hex 07D9. Search for 07D9 in the 0fop file shown above and change it to the belt of your choice, for example. The current WWE Championship ID is 2004, this is 07D4 in Hex. 

Other ID's are 

64CA - (The person conducting the contract signing)

4B02 - There are TWO of these in the 0fop, change these to the wrestler of your choice. I used Character Creator tools to get the Wrestler ID's and converted it to Hex just as we did with the belt. Drew McIntyre for example is ID 278, we convert 27802 to HEX to insert him. The 02 added on to the end is the attire. 02 is ALWAYS ring attire. and 04 will be ENTRANCE attire. So 27804 will be entrance attire. So Drew in his entrance gear is 6C9C in hex. 

You will also need to put these in your prop folder to make the table and pen etc... visible: https://mega.nz/#!9zgFlAxT!gs2uxlfVxcp0zdOXtLWg7O7u6viQktcvD8R7m6ou1_Y

 

Be sure to rebuild chunk after doing all this. 

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UtlimatePiper
On 11/29/2019 at 4:48 AM, squaredcirclefan said:

Hi,

The data for the characters and objects is in the 0fop file. You need to decompress the entrance file using pac editor. Open the file in Pac editor and select Mass Extract in the menu. 2 folders will be created. The EVP folder contains a file with a 0FOP extemsion. Open this File in HxD and you will see the following 

I have highlighted a few hex values here . You need to change the BYTES PER ROW in HxD TO 16 in the view settings.

I will explain a few of the data bytes I have highlighted

4B02 - This value in decimal is 19202. This represents the dummy character (Mycareer) model which you can change to any character in the Create Video cast settings 

921A - Hex value for 37402 - This is the ID for Paul Heyman.

85FE - Hex for 34302 2hich is the ID for Brock Lesnar

64CA - Vickie Geurrero - Who handles the contract signing

 

The other bytes below are for the props

0AC3 -is for a title belt. ignore this

0B1C -Hex for 2844 which is for the wooden table (This prop is not in 2k19. I uoploaded a file in that thread with the table prop)

07F6 -Hex for 2038. This is the ID for the 2k15 mic

07F7 - 2039  . 2k15 clipboard

0836 - This is for the Pen.

I had to lookup the values for the props using this sheet

https://docs.google.com/spreadsheets/d/1SP-pDrcl8pBA2JsQ-_6UzFT29bhe68xlI6ZowTTaRu8/edit#gid=309907045

RMHSD1U.png

To change the mic in this scene, you can change the ID to that of a 2k19 mic. The prop  ID's for two of the mics are 0141 and 0142. This is 8D and 8E in Hex. You will need to replace 07F6 with 008E. You then save and reinject into the EVP using the INJECT AS BPE function.

 

How do I go about replacing a scene all together in CaV? I want to see if I can get certain cutscenes to show up in Universe mode

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Simul8
On 12/9/2019 at 8:40 PM, UtlimatePiper said:

How do I go about replacing a scene all together in CaV? I want to see if I can get certain cutscenes to show up in Universe mode

That's beyond my skill buddy, this scene was already hanging around the forums before I downloaded it. Hopefully someone see's this that can help you though. 

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grayfox12

@UtlimatePiper

Not sure about what you want to do ?

Cutscene in universe are linked/triggered, doesnt think you can add other cutscene,from previous game and missing in the game and make them appeared in universe mode.

@JManny

Has an edited (wip?) universe mode with vintage theme,but he doesnt change the cutscene,only the element inside the cutscene

Sorry budy.

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UtlimatePiper
6 hours ago, grayfox12 said:

@UtlimatePiper

Not sure about what you want to do ?

Cutscene in universe are linked/triggered, doesnt think you can add other cutscene,from previous game and missing in the game and make them appeared in universe mode.

@JManny

Has an edited (wip?) universe mode with vintage theme,but he doesnt change the cutscene,only the element inside the cutscene

Sorry budy.

I managed to get @JManny backstage interviews to show up in Universe using KG’s tool so I wanted to see if I could try more tests in replacing certain scenes or elements in the scene in CaV.  The problem about the backstage interviews playing out in Universe is that it will glitch in the interviewer in the match after the scene is played (the original 4221 & 4226.pac is tag team backstage segments where the tag partner gets jump then the scenes cuts to the 2 on 1 handicap match) There’s a workaround with this by rearranging the casts within the tool before the scene finish but it could be tedious 

What’s confusing  about KG’s  tool is how it reads the scenes & identify the IDs. For example JManny”s interview scenes are 4221 & 4226 in CaV. If those scenes plays in Universe while using the tool it would be shown as 8617 (Heel) & 8618 (Face) on his tool. ID 4221 & 4226 would be a totally different scene or nothing at all if I used those numbers in Universe . I been complying a list of different IDs that the tool will generate for the scenes when playing in Universe but I have no clue on how & why  the tool is getting these numbers. Hope that explains what I’m going for.

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UtlimatePiper

Shit like this is why I wish 2K somehow someway bring back Story Creator mode. I so miss it but I doubt it

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grayfox12

Yes, i have the same crazy hope since the release of 2k15 and the sad vanish of the mode

It was so fun to create what you want and make it play to friend. And it was easiest for creating video/story/episode...

Stupid 2k. I have great hope for yukes next game, without licence for more freedom...

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