pozzum

WrestleMINUS for 2K20 (V 2.4.0.0)

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modking

So, WresteMINUS has been broken since last 2k20 update in December. Do we know if it is being worked on? Can we expect an update at some point? Or I guess some kind of acknowledgement whether or not it is going to be updated.

I understand it's hard work and I'm not trying to come of the wrong way. I just want to know if there's still hope for some serious modding on 2k20. 

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JLU1000

Modding is dead for 2k20 or better said it never was up and going and most likely will never be. The game is shit anyways.

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ShadowForger

Yeah the change in file structure to the .cak files and no one seemingly knowing how to open them is whats really damaged the hopes for modding for itwhich is a shame really because aside from the crashes (thankfully it doesn't happen very often to me) its an otherwise ok game.

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Alexa Blissed Off

So everyone has just given up on modding this game? Can we at least change genders with Pozzum's tables like we can every year? I am sad that no one will be making mods for this years game. Hopefully someone will figure out how to decrypt the .cak files eventually. If any one can do it, it would be Pozzum!

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ItzTheRampage

game is dead in terms of modding

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Alexa Blissed Off

Damn, what a shame. Hopefully next year 2K makes a better game. Because that launch was garbage as well. Last time I am pre ordering a game from 2K that is for sure.

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squaredcirclefan
55 minutes ago, Alexa Blissed Off said:

Damn, what a shame. Hopefully next year 2K makes a better game. Because that launch was garbage as well. Last time I am pre ordering a game from 2K that is for sure.

Well even if the game was good at launch, we will still be in the same place we are in right now regarding 2k20.

just decrypting the cak files isn't enough to mod the game. You will need to be able to copy or inject files into the game which is the mountain to climb here. Now that's where the problem lies.

Considering they changed the file structure  and there aren't any pac files, 2k20 will not even have been as moddable as 19 is. 

1. The game can't read pac files so you wouldn't be able to port any mods and characters from previous games like we can do with 19.

2. Entrance animation files, move animations can't be copied over .

So in a nutshell, that's basically it. If the developers are keen to keep this same structure in 2k21, then that game is not going to be fun modding either as any modding will still be limited. But time will tell.

 

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TheJStale
On 2/21/2020 at 4:34 PM, squaredcirclefan said:

Well even if the game was good at launch, we will still be in the same place we are in right now regarding 2k20.

just decrypting the cak files isn't enough to mod the game. You will need to be able to copy or inject files into the game which is the mountain to climb here. Now that's where the problem lies.

Considering they changed the file structure  and there aren't any pac files, 2k20 will not even have been as moddable as 19 is. 

1. The game can't read pac files so you wouldn't be able to port any mods and characters from previous games like we can do with 19.

2. Entrance animation files, move animations can't be copied over .

So in a nutshell, that's basically it. If the developers are keen to keep this same structure in 2k21, then that game is not going to be fun modding either as any modding will still be limited. But time will tell.

 

Due to Yuke's no longer working with WWE Games, I am confident there will not be any PAC files in any future installment in the franchise for the foreseeable future. I believe PAC files were exclusive to Yuke's, correct me if I am wrong.

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ranky5443

Question: I'm getting this error and I'm not sure how to fix it. 

 

https://ibb.co/b2BNJhZ

 

Any help would be appreciated. Working on 2k19.

Edited by ranky5443

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LexRed

I feel like this tool is very helpful tho, modders like @squaredcirclefan have been able to get us some good things from 2K20. So I would be praying for an update so we can extract more stuff from that game. Maybe not fair for the ones who have buy the game this year but having in mind that this might be the last year of modding wwe 2k I would be happy if we all can get the best out of it.

 

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jcsix

Hi @pozzum, Been using this tool on 2K19 and love it! Been getting errors when Im trying to add to assetconv_p30.pac. Is this normal?

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MarcoK_78

I only find an Adfly-Page that want to install a Firefox-Plugin, i dont find the Tool.

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Kazim-KK
On 11/2/2019 at 7:42 PM, pozzum said:

Here is a Link to the Github Webpage

Currently for 2K20 files the tool is exclusively read only as I continue to work on it.

I will update this thread as the tool is updated. 

So far you can extract DDS files & baseline files from the bakedfiles.

Injection will include more testing, now that there is an update I am comparing the new files to the older files.

 

Bro its not working for wwe 2k20 v1.08

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JLU1000

yeah everyone quit on 2k20. It is a dead soldier so to speak. I just hope that 2k22 can be modded. 

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LeonelMG

Hi, when I extract some files from WWE 2K20, they are in .tex format, How can I change that format?

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CrimsonRed

Any help with this delay?
Thanks in advance!

 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at WrestleMINUS.FilePartHandlers.InjectBytesIntoFile(ExtendedFileProperties FileRequested, Byte[] SentBytes)
   at WrestleMINUS.MainForm.SaveChangesToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.MenuStrip.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WrestleMINUS
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2.0
    CodeBase: file:///C:/Users//Desktop/WWE%202K19MUSIC%20EDITED%20BACKUP/EDITORS/Wrestleminus/WrestleMINUS.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
FontAwesome.Sharp
    Assembly Version: 5.8.3.0
    Win32 Version: 5.8.3.0
    CodeBase: file:///C:/Users//Desktop/WWE%202K19MUSIC%20EDITED%20BACKUP/EDITORS/Wrestleminus/FontAwesome.Sharp.DLL
----------------------------------------
PresentationCore
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationFramework
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
System.Xaml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
Microsoft.mshtml
    Assembly Version: 7.0.3300.0
    Win32 Version: 7.0.3300.0
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


 

Edited by CrimsonRed

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