Hello,  this a rather brief tutorial but I don't want to fluff it with useless info.    Renders (and many other photo assets) utilize a hashing algorithm that uniquely differentiate and identify renders, logos, and other miscellaneous textures from each other. This hash can be found in it's directory path. This would be "/LTSA/FFFFFFFF" where FF FF FF FF would be the ID. In an epk8 pac, it would look like this:   After some digging with a debugger, the input strings seem