squaredcirclefan

WWE 2K19 - Ported Move Animations/ Moves not listed in Create-a Moveset. (Complete pack) - That's all for 2k19.

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XfallofparadiseX

Dang, that would be a lot of trouble to unravel just to see the weak strike flipparoo. I wonder how they let something like that slip after it's been in the game for so long.  I'm not gonna go around peaking through those files. You know how screwed up they'd end up. You've rescued my game several times! lol

Thanks for always being cool and looking into these issues.   Much appreciation!  

Edited by XfallofparadiseX

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squaredcirclefan
Just now, XfallofparadiseX said:

Dang, that would be a lot of trouble to unravel just to see the weak strike flipparoo. I wonder how they let something like that slip after it's been in the game for so long. 

Thanks for always being cool and looking into these issues. You've helped me so many times.  Much appreciation!  

I'll find time to look into it at some point. The same update also broke a few other clotheslines not making proper contact with the opponent. I still prefer 2k19's gameplay to 2k20 with regards to the move animations. The moves in 2k20 don't look fluid during execution.

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XfallofparadiseX

I haven't purchased or played 2k20 at all. Hopefully 2K will get some of the issues ironed out cause I would like to pick it up eventually. I've heard some of the animations are really fast and don't look out of place compared to some of the old ones. I'd love if there was a way to port the new Hogan move animations into 19. There's a few new elbow drop and punch animations that would be cool to have. 

Please keep me informed on that reverse animation situation. Thanks again...

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squaredcirclefan
14 minutes ago, XfallofparadiseX said:

I haven't purchased or played 2k20 at all. Hopefully 2K will get some of the issues ironed out cause I would like to pick it up eventually. I've heard some of the animations are really fast and don't look out of place compared to some of the old ones. I'd love if there was a way to port the new Hogan move animations into 19. There's a few new elbow drop and punch animations that would be cool to have. 

Please keep me informed on that reverse animation situation. Thanks again...

some of the data formats for 2k20 moves are slightly different . The base animations are the same format but the data which enables the moves work in gameplay is different. Ive done some investigation into the moves and tried porting a few , but without being able to port all the data back they won't work properly.  Here are a few issues ive encountered:

Combo pin animations  are not working  as it seems the 2k19 game engine can't read the data

Hand and finger motions  are not working. There is no hand grip in a punch or slap, no finger animation in a taunt etc.

Sound data is different to 2k19. This can't be ported back.

Additional data for Hogan's new leg drop and Comeback animations  is included separately in 2k20. This is a different format to previous games  and can't be ported. Without this, the moves will glitch or not work .

All the new grapple moves have pin combos which don't work as I mentioned before.

Facial animations which occur during each move execution don't work .

The only moves I have working , due to being able to use data for a similar move are the Axe Bomber , Basement punches, Spinning Tombstone Piledriver (no pin combo) and pedigree 4. Without the hand motions working properly and not being able to port the data, the moves aren't working as perfect as a 2k19 move.

Even if 2k20 becomes moddable in the near future, it remains to be seen if the moves from previous games will work as well in 2k20 so the chances of a ported moves pack for 2k20 are low.

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XfallofparadiseX

The Axe Bomber and Basement Punches would be great to have! Do they look really bad without the hand/finger motions? 

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Bookerman
On 10/23/2019 at 7:05 AM, Clarityman said:

Interesting. I was wondering why this happened to my game!

But I HATED the repetitive, boring, glitchy commentary during post match replays, so I'm sticking with my version of the move pack. I love the silence. So I'm sticking with my current file structure for that personal reason alone. The only way I'd consider moving to a newer update is if @squaredcirclefan ever backports any of the 2K20 moves.

Otherwise... thanks for the unintentional help removing annoying audio!

Hey @squaredcirclefan, I think the latest complete pack broke universe mode audio in some cut scenes again. And for some reason.... Jericho theme goes on loop in menu music and doesn't change to other songs (not sure if this is related but seems to happen around the same time)

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squaredcirclefan
11 minutes ago, Bookerman said:

Hey @squaredcirclefan, I think the latest complete pack broke universe mode audio in some cut scenes again. And for some reason.... Jericho theme goes on loop in menu music and doesn't change to other songs (not sure if this is related but seems to happen around the same time)

Hi,

You might want to replace the sound_p30.pac file with the one I sent you a while back and test. I'm not sure why the Chris Jericho menu music is looping as I haven't modified any data for Menu Music. 

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Just Not
14 minutes ago, squaredcirclefan said:

Hi,

You might want to replace the sound_p30.pac file with the one I sent you a while back and test. I'm not sure why the Chris Jericho menu music is looping as I haven't modified any data for Menu Music. 

Hey, I have the same issue with the looping music. It happens randomly with Jericho, Triple H, Undertaker and a few other default themes. I have no idea what causes it or if it has anything to do with anything. Just wanted to add that I have the same issue. It can be resolved temporarily by going into jukebox and starting a new theme.

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Bookerman
40 minutes ago, squaredcirclefan said:

Hi,

You might want to replace the sound_p30.pac file with the one I sent you a while back and test. I'm not sure why the Chris Jericho menu music is looping as I haven't modified any data for Menu Music. 

Thanks dude. By the way, would you able to do me a favor and check your game folder "common\WWE 2K19\pac\debug\audio" has a sound_p30.pac file too? 

For some reason, I have 2 sound_p30.pac file in "common\WWE 2K19\pac\audio" and "common\WWE 2K19\pac\debug\audio" which I find it odd.

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squaredcirclefan
1 hour ago, Bookerman said:

Thanks dude. By the way, would you able to do me a favor and check your game folder "common\WWE 2K19\pac\debug\audio" has a sound_p30.pac file too? 

For some reason, I have 2 sound_p30.pac file in "common\WWE 2K19\pac\audio" and "common\WWE 2K19\pac\debug\audio" which I find it odd.

The debug folder hasn't got an audio subfolder by default so the whole folder shouldn't be there.

2 hours ago, Just Not said:

Hey, I have the same issue with the looping music. It happens randomly with Jericho, Triple H, Undertaker and a few other default themes. I have no idea what causes it or if it has anything to do with anything. Just wanted to add that I have the same issue. It can be resolved temporarily by going into jukebox and starting a new theme.

This is most likely caused by one of the audio files in the game. I will investigate.

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XfallofparadiseX

Hey Squared. Have you found any more moves that aren't in the in game Move Edit list. I know we found Wrist Clutch & Elbow. I also noticed Yakuza Kick was missing from the Strong Strikes. I 'll let you know if I find any more. 

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squaredcirclefan
43 minutes ago, XfallofparadiseX said:

Hey Squared. Have you found any more moves that aren't in the in game Move Edit list. I know we found Wrist Clutch & Elbow. I also noticed Yakuza Kick was missing from the Strong Strikes. I 'll let you know if I find any more. 

Hi,

Not really. I will add the move you listed. I hadn't really looked as I was more focused on porting a few 2k20 moves over. I will update this pack but any ported 2k20 moves will be listed on the other thread I created. I will be listing these moves in the createmode_p20.pac file instead.

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