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2K18 Texture Files Explained


egb11

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14 hours ago, egb11 said:

does anyone know how to extract texture files yet? it used to be the 0A and 0C file but those arent there. i checked all the files too and no dds files

In the 2k18 format of the ch.pac files, there is a file called 14.onet.  If you open that file in hxd (hex editor) you will find that a number is listed and then the dds file name then repeat.  

In the pac\ch folder, there are a series of tx files.  The textures are in these files. You have to use the 14.onet to find out where the textures are.  Like if a head.dds for Roman is listed as 36802, Roman’s Head is in tx36802 but the shoes.dds is listed as 36702, the shoes are in tx36702 (Dean’s tx pack).  2K restructured the way textures are referenced this year — they are shared across the characters. 

I would recommend not editing the tx files but just extract them and build the 000A and 000C and then build your own pach as you would have in 2K16 or 2K17. From there Inject into a 2k16 style ch.pac and set the slot through hex. 

If you are adding a file that doesn’t exist in the game currently (like if you gave Roman glasses for an entrance attire for example — adding a ch36804), you will have to add that file entry into the chunk0.def in the root of your install with hxd or the game won’t read it. 

I’ll see about making a tutorial for this method. 

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8 minutes ago, AznBlusuazn said:

In the 2k18 format of the ch.pac files, there is a file called 14.onet.  If you open that file in hxd (hex editor) you will find that a number is listed and then the dds file name then repeat.  

In the pac\ch folder, there are a series of tx files.  The textures are in these files. You have to use the 14.onet to find out where the textures are.  Like if a head.dds for Roman is listed as 36802, Roman’s Head is in tx36802 but the shoes.dds is listed as 36702, the shoes are in tx36702 (Dean’s tx pack).  2K restructured the way textures are referenced this year — they are shared across the characters. 

I would recommend not editing the tx files but just extract them and build the 000A and 000C and then build your own pach as you would have in 2K16 or 2K17. From there Inject into a 2k16 style ch.pac and set the slot through hex. 

If you are adding a file that doesn’t exist in the game currently (like if you gave Roman glasses for an entrance attire for example — adding a ch36804), you will have to add that file entry into the chunk0.def in the root of your install with hxd or the game won’t read it. 

I’ll see about making a tutorial for this method. 

I cant see Earthquake's shoes in tx58902.pac file

Edited by Dollarman
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  • AznBlusuazn changed the title to 2K18 Texture Files Explained
  • Cave Waverider unpinned this topic

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