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Data Editor for WWE 2k18
Data Editor for WWE 2k18 is free and designed to work in tandem with Custom Character Tools 2018 to make modding easier and more accessible for everyone

Note: The Data Editor for WWE 2k18 is considered EOL and thus no longer being actively developed, updated, maintained or supported (feel free to keep using the last version at your own risk) as the developer' is focusing his resource to continue his work with the Data Editor for WWE 2k19.

Latest version: 2018.0.5.3.4 Beta | Synopsis: A program for WWE 2k18 on the PC that features a GUI, allows users to easily edit, create and save .pofo, .moveset, .team_info, .match and .attire_names files and install them into the game with the help of Custom Character Tools 2018 (make sure to download and install CCT as well, this year the two tools work together even better!) unlocking alternate attires for wrestlers and changing attire names, applying a workaround to enable winning music for all attires of a wrestler, announcer settings, fix crashes with mods and more.
The current release is a public beta release and some functions may not work as intended and require more testing. Please try it out and leave your feedback, especially if something doesn't work, but also let me know what works well and what you like. The Readme file includes more detailed information. This Tool only works properly with the official Steam version with the latest Patches of WWE 2k18.


Please follow this thread so you get updates whenever a new version is released. Please always download, install and use the latest version of the tool, as many bugs and issues that may have been in previous versions may be fixed and additional features available. You can always find the latest version here or via the built-in Updater.

Download Links (Latest Version😞
Data Editor for WWE 2k18 Download (94.75MB Data Editor 2k18.zip archive - no annoying ad redirection link, please donate instead)
Ads may try to trick you. Do not download anything else from the link except the file described above.
Note: If the Data Editor for WWE 2k18 is already installed, you may also use the "Check for Data Editor Updates" button in the "Data Editor for WWE 2k18 Settings" section of the Data Editor for WWE 2k18 or use the included "Update.exe" file to update it to the latest version.

Readme:

 

Data Editor
Version 2018.0.5.3 Beta
Modding Tool for WWE 2k18 on the PC
[Developed & tested with the official Steam Version with latest Patch]
by Caveman

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DESCRIPTION
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This modding tool has been created to allow modders and users to easily edit and create Wrestler Information and Moveset files for their modded wrestlers, created superstars as well as tag teams and save them as .pofo, .moveset files and .team_info files, respectively. These files can be installed directly via TheVisitorX' Custom Character Tools (recommended), or be manually imported into the game via tools like Cheat Engine or Xpacker.
The Data Editor may also allow to set several options and option combinations for .pofo, .moveset and .team_info files that are normally hidden and/or inaccessible in the game.
In addition, the tool implements a GUI based on the Universal Alternate Attire Unlock helper mod that allows users to unlock alternate Attires for up to 100 wrestlers and easily change which wrestlers have attires unlocked and how many each and which name strings is assigned to which wrestlers' attires.

Designed to work in tandem with Custom Character Tools 2018 by TheVisitorX to make modding easier and more accessible to everyone!

This is a Beta version. Some functions may not be properly implemented yet and there are likely various bugs. Please report them if you find them!

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FEATURE HIGHLIGHTS
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+ Load and easily Edit and .pofo, .moveset, .team_info and .match Files!
+ Set Announcer Settings like the Country, State and City the wrestler hails from, their weight and the name referred to by commentary!
+ Set Entrance Themes, Titantrons, Ribon Trons, Wall & Banner Trons, Stage & Ramp Trons, Apron & Ring Post Trons and Entrance Animations for both basic entrance and advance entrance as well as Victory Animations, Warm-up, Trons and music!
+ Quickly Edit moves, basic and the Advanced Entrance outside the game!
+ Quickly Create and Edit Tag Teams and stables including entrances, victory scenes and more outside the game!
+ Edit Custom Matches outside the game and create matches not possible in the game!
+ Set the Crowd Signs the fans hold up for your wrestler.
+ Unlock Alternate Attires for wrestlers - includes an installer and GUI for the Universal Alternate Attire Unlock!
+ Set Attire Names and even save/load them in/from .attire_names files so you can include preset attire names with your attire pack!
+ Load and convert Legacy .pofo, .moveset and .team_info files from older Games and save them in a WWE 2k18 compliant format (unsupported experimental feature)!
+ Comes with a plethora of original, unmodified .pofo, .moveset, .team_info and .attire_names Template files from WWE2k18 and older games.
+ Load parts of .pofo/.moveset/.team_info files to mix and match and save the combination thereof to a new .pofo/.moveset/.team_info file!
+ Includes workarounds to force Victory Music and Trons for all Attires of any Wrestler, be it original or modded!
+ Easily launch external tools such as the Sound Editor 2018, Custom Character Tools 2018, Pozzum's Memory & String tables, WWE 2k18+ and more with a click of a button from within the Data Editor!
+ Easily inject/Install loaded/edited .pofo, .moveset, .team_info and .match files into game memory with only a couple of clicks in conjunction with TheVisitorX' Custom Character Tools 2018 (must be installed separately - check the Tools tab for a download/installation link)!
+ Directly load .pofo, .moveset, .team_info and .match files that the Custom Character Tools extracted from game memory via Custom Character Tools 2018 for editing!
+ Automatically keep the data Editor ID lists updated with your latest CAW names, Team names and Match names you have set in the game when you extract .pofo, .moveset, .team_info or .match files from the game via Custom Character Tools 2018!
+ Launch the game as well as various helpful external Modding tools, information, tutorials and more right from this tool!
+ Includes an installer for the fix to the startup crash with WWE 2k18 if mods are installed!
+ Includes a tool to check and download/install Data Editor 2k18 updates.

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INSTALLATION
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Installation steps:

1. Extract all files and directories from the archive to a directory of your choosing (be sure that you have full Read/Write privileges for the folder and keep the file and folder structure in the archive intact).
2. Run the included .exe file by double-clicking on it (depending on your Operating System's User Account privileges it might require you to run it as Administrator/with elevated privileges which is most recommended regardless for all features to work). Alternatively, you can also create a shortcut for it and place it on your Desktop or in your start menu.
3. Once the tool starts for the first time, you'll be prompted to point the tool to your WWE2k18_x64.exe file. Navigate to the folder WWE 2k18 is installed in on your computer and select the WWE2k18_x64.exe file. This is required for all the features of the Data Editor to work properly.
4. When you click buttons to launch external tools for the first time, you'll be asked to point them to their respective executable files. If you do not have the respective external tools installed, download and install them first (you can always click the "Reset External Tool Directories" button to reset the paths of all the external tools so you can set them again or manually modify them individually by opening the respective \data\Settings\External\ExternalToolDirectory*.data files with a text editor).

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DEINSTALLATION
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Steps to Uninstall:

1. If you wish to keep your created/edited files, backup your \Moveset Files\, \Pofo Files\, \Team Info Files\ and \Attire Names Files\ folders.
2. If you wish to keep your saved Data Editor Settings, Directory data for the game, external tools, color Theme Settings, etc., backup the \data\Settings\ Folder before you continue.
3. If you wish to keep the old backups of your savegame, make a backup copy of the Data Editor's Backups folder.
4. If you have manually edited any Data Lists that you wisht to keep, backup the \data\DataLists\ Folder.
5. Once you have completed steps 1.-4. and are certain you wish to uninstall the program, simply delete the program files and folders.

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INCLUDED FILES
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\Data Editor 2k18\ Main directory.
\Readme Data Editor.txt                            Description and instructions.
\Readme Data Editor Data Update.txt                A readme for the latest installed Data Update if one is installed.
\Data Editor.exe                                Main Program executable .exe archive used to start the Data Editor.
\Update.exe                                        Updater executable .exe archive used to update the Data Editor.
\Data\                                            Folder for Data. This folder must be present for the program to work.
\Data\DataLists\                                Directory with Data Files that contain data lists for various functions, dropdown boxes, etc.. Editable via text editor.
\Data\DataLists\Original\                        Contains original Data Lists without mods.
\Data\DataLists\Modded\                            Contains Data Lists with added mods.
\Data\Links\                                    Directory with links used by the program. Editable via Text Editor.
\Data\Settings\                                    Contains the program Settings including the Game Path and other things. Backup this folder to keep your Data Editor settings when upgrading to a new version.
\data\Settings\External\                        Folder contains settings files for external tools that are editable via Text Editor.
\Files\                                            Default Folder with Sub-Directories for various files.
\Files\Pofo Files\                                Default save Folder for .pofo files.
\Files\Pofo Files\Templates\                    Folder with original .pofo files from the game to use as templates
\Files\Pofo Files\Templates\default.pofo        Default .pofo file used as base for the Pofo Editor. This file must be intact for the program to work correctly.
\Files\Match Files\                                Default save Folder for .match files.
\Files\Match Files\Templates\                    Folder with original .match files from the game to use as templates                  Default .match file used as base for the Match Editor. This file must be intact for the program to work 
\Files\Match Files\Templates\                    
\Files\Moveset Files\                            Default save Folder for .moveset files.
\Files\\Moveset Files\Templates\                Folder with original .moveset files from the game to use as templates
\Files\\Moveset Files\Templates\default.moveset  Default .moveset file used as base for the Moveset Editor. This file must be intact for the program to work correctly.
\Files\\Moveset Files\Templates\Preset Movesets\ Folder with Preset Moveset Templates.
\Files\\Team Info Files\Templates\                 Folder with original .team_info files from the game to use as templates
\Files\\Team Info Files\Templates\default.team_info Default .team_info file used as base for the Moveset Editor. This file must be intact for the program to work correctly.
\Files\\Team Info Files\Templates\Preset Movesets\    Folder with Preset Team Info Templates
\Files\\Attire Names Files\                        Default save folder for .attire_names files for the Attire Name Editor.
\Files\\Attire Names Files\Templates\            Folder with Original .attire_names
\Files\\Attire Names Files\Templates\def*.attire_names The default attire name template file with attire names ATTIRE 1 - 10.
\Images\                                        Folder for images
\Images\background*.jpg                            Background Images
\Resources\                                        Folder for various resources needed by the program.
\Backups\                                        Folder for backups of replaced files.
\Resources\UniversalAlternateAttireUnlock\        Directory with the helper mod that is used/installed via the Alternate Attire Unlocker
\Resources\CorruptedSaveGuide\                    Directory with a .txt backup of the Corrupted Save Recovery Guide
\Resources\MatchSelectMatchIDs\                    Directory with a .txt file with Match and Belt IDs to be used for the Match Selector.
\Resources\SuperString\                            Includes the Super String with modded wrestler and attire names. May not be the latest version.
\Resources\EmptyChunkCacheBinFix\                Directory with the empty chunk_cache*.bin fix used for the Crash fix installer.
\Resources\Tutorials\                            Directory with various Text Tutorials for the Data Editor.
\Resources\Java\                                Bundled Java to fall back on in case no comnpatible version of Java is installed.
                                    
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VERSION HISTORY AND CHANGELOG
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2017.12.28: Version 2018.0.5.0.0 Beta
+ Initial Public Beta release.

2017.12.30: Version 2018.0.5.0.1 Beta
+ General: Java Runtime Enviroment (JRE) 8u152 Windows x64 bit now comes bundled with the tool to fall back on in case no compatible version of the Java Runtime Enviroment is installed on your system. This means that it should no longer be required to install Java separately.
While this sadly increases the download size by a lot, it should prevent the issues people were having with installing a compatible version of Java and launching Data Editor.
+ Data Lists: Updated various Data Lists with missing names including many that come with the Enduring Icons DLC.

2017.12.31: Version 2018.0.5.0.2 Beta
+ General: Data Editor for WWE 2k18 is now compatible with Java 9.
+ General: The minimum Java version required is now 9.0.1.
+ General: The bundled JRE has been updated to version 9.0.1.
+ Backend: Minor code tweaks and fixes.
+ Data Lists: Fixed a couple of minor errors.

2017.12.31: Version 2018.0.5.0.3 Beta
+ General: The minimum Java version required is now JRE 1.8.0 (aka Java 8).
+ General: The bundled JRE has been reverted to version 1.8.0_152 due to considerably better performance compared to JRE 9.0.1.
+ General: Data Editor now uses the bundled Java Runtime Enviroment by default. This should fix Data Editor startup errors with faulty/incompatible installs of Java on the system.
+ Data Lists: Fixed a couple of minor errors.

2018.01.01: Version 2018.0.5.0.4 Beta
+ Data Lists: Added 76C4 Stone Cold Stunner 3 [Mod] to Modded\MovesID.data.
+ Data Lists: Minor fixes.

2018.01.06: Version 2018.0.5.0.5 Beta
+ Settings: Fixed a critical bug with certain Windows language/keyboard settings which caused settingsSettingsFilePaths.data, SettingsFilePathsLoad.data and SettingsFilePathsSave.data not being loaded and saved properly and thus caused Data Editor to hang on startup if Windows was set to use said language/keyboard settings.

2018.01.13: Version 2018.0.5.0.6 Beta
+ General: Converted the Code to use UTF-8 encoding exclusively to hopefully make Data Editor work on various Regional and language settings of Windows without crashing.
+ Data Lists: Converted some files supplied by third parties in ANSI format to UTF-8 format to hopefully make Data Editor work on various Regional and language settings of Windows without crashing.
+ Data Lists: Updated various Data Lists.

2018.01.16: Version 2018.0.5.0.7 Beta
+ General: Fixed a couple of minor bugs.
+ Data Lists: Fixed a couple of typos due to the conversion to UTF-8 encoding.
+ Data Lists: Updated various Data Lists with missing Enduring Icons DLC Pack Content.
+ Data Lists: Updated Data Lists with latest Community recommended Mod Names.

2018.01.17: Version 2018.0.5.0.8 Beta
+ Templates: Renamed Templates to have the name first and ID second in order to make them easier to access by name.
+ Templates: Created Templates\Empty Slots\ folders and moved all the template files from empty slots into them.
+ Templates: Added the original .pofo, .moveset and .team_info files from the Enduring Icons Pack DLC to the respective Templates Folders.
+ Data Lists: Updated the Modded MovesID.data with @squaredcirclefan's modded moves.

2018.01.21: Version 2018.0.5.1.0 Beta
+ Attire Unlocker GUI: Added Titles and Descriptions for the String Table/Memory Table buttons.
+ Attire Unlocker GUI: Renamed the Load/Save .attire_names buttons to Export/Import to avoid confusion with the Save to misc01_start.pac file button.
+ Attire Unlocker GUI: Added Titles and Descriptions for the Import/Export Attire Data buttons as well as separators to make it more clear that this section is separate.
+ Attire Unlocker GUI:  Increased font size for the Save to misc01_start.pac file button to make it stand out more.
+ .moveset Editor: Renamed various Animation references to Motion references to bring it in line with the the terminology used in-game by WWE 2k18.
+ .team_info Editor: Renamed various Animation references to Motion references to bring it in line with the terminology used in-game by WWE 2k18.
+ Data Lists: Added the missing The Hardy Boyz Announce Name to TagTeamAnnounceNameID.data.
+ Data Lists: Added missing ID and name for G.T.S. 1 [Mod] to the Modded MovesID.data.
+ DataLists: Updated Modded WrestlerID.data and TitantronID.data with more recommended names.
+ General: Fixed a bunch of minor bugs.
+ Backend: Refactored some code and tweaked it some to slightly decrease the memory footprint and possibly improve performance a little bit.

2018.02.03: Version 2018.0.5.1.1 Beta
+ DataLists: Fixed some typos and other issues and made the names in various lists more consistent as well as easier to find when listing names first alphabetically.
+ DataLists: Updated all Modded Data Lists with the latest community recommended Mod Names.
+ DataLists: Updated Modded MovesID.data with moves from @squaredcirclefan's February 2018 Ported Moves Pack.

2018.02.14: Version 2018.0.5.2.0 Beta
+ .pofo Editor: Fixed a Bug that caused the Skills that were added in WWE 2k18 to be loaded and saved incorrectly.
+ Templates: Updated default.pofo to match the fix.
+ Templates: Fixed a bug in the default.team_info.
+ DataLists: Updated a bunch of DataLists with fixes and community Mod updates.

2018.03.14: Version 2018.0.5.3.0 Beta
+ Backend: Several Bugfixes and Code optimizations.
+ Backend: Reworked the way the height is calculated and displayed. This should provide more accurate results.
+ .pofo Editor: Increased the selectable range of height between 4'0" and 7'11". Note that some values may not work as expected.
+ General: Added SettingsWrestlerHeight.data which now controls Height values that are selectable in Data Editor.
+ .pofo Editor: Increased the default range of the selectable wrestler height (you can edit SettingsWrestlerHeight.data with a Text Editor to change it) well below and above the limits selectable in the game. Note that some values that aren't selectable in the game may not work properly or have unwanted side effects.
+ Alternate Attire Unlocker GUI: Fixed a bug with the "Got to Last Assigned" Slot button. It should now properly take you to the assigned slot with the highest slot number, even when all slots are filled.
+ Alternate Attire Unlocker GUI: The "Unassign Current Slot" button will now automatically Apply the Attire Unlock Data for the slot after Unassigning it.
+ DataLists: Updated and fixed several Data Lists.

2018.04.02: Version 2018.0.5.3.1 Beta
+ DataLists: Updated Modded MovesID.data lists courtesy of @squaredcirclefan.
+ DataLists: Updated Modded WrestlerID.data and TitantronID.data with latest Mod names.

2018.05.06: Version 2018.0.5.3.2 Beta
+ Templates: Fixed a typo in the ID of the file name of Big Boss Man '91's .pofo and .moveset Templates, the ID should now be set correctly to 238.
+ DataLists: Updated Modded WrestlerID.data and TitantronID.data with latest Mod names.
+ DataLists: Updated MovesID.data lists so moves with the same name and numeric identifier are sorted numerically instead of alphabetically. This should allow them to be found more easily by users.
+ DataLists: Updated MovesID.data lists with Hidden Moves courtesy of @XfallofparadiseX.
+ DataLists: Updated Modded MovesID.data with moves from @squaredcirclefan's April 2018 Ported Moves Pack.
+ Updater: Updater updated to version 2018.0.1.8.

2018.05.11: Version 2018.0.5.3.3 Beta
+ DataLists: Updated Modded WrestlerID.data, TitantronID.data and EntranceAnimationID.data with latest Mod names.
+ DataLists: Updated Modded MovesID.data with moves from @squaredcirclefan's May 11 2018 Ported Moves Pack.

2018.06.11: Version 2018.0.5.3.4 Beta
+ DataLists: Updated Modded WrestlerID.data and TitantronID.data with latest Mod names.

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NOTES
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This is an Beta build. Please use it, test it and help me to improve the program by reporting any bugs or issues you may encounter in the thread link below. 
In addition, some of the data used may not be accurate. Please contact me if you wish to provide an accurate, up-to-date list for the various dropdown boxes.
Thank you very much!

You can find the latest version of the Tool, give feedback, report bugs and discuss it at the following URL:
http://smacktalks.org/wiki/index.php/Data_Editor_for_WWE_2k18

The tool is written in Java, and comes bundled with Java 8u152 (aka 1.8.0_152) for Windows x64 bit. In case it isn't working for you out of the box, you might install a newer version of the Java Runtime Enviroment x64 bit to run (it won't run with versions earlier than 1.8.0 or 32 bit versions for compatibility reasons). Java SE 8 or later is required. Earlier versions won't work.
If you wish to use the main version of Java that's installed on your system, you will also have to rename or delete the \Resources\Java\jre* folder(s) in your Data Editor directory, which contains the bundled JRE.
You can download a compatible version at the following URL (jre-8u152-windows-x64.exe):
http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
During the installation, be careful to opt out of installing any additional programs you may not want to use!

You have to run the Data Editor with elevated privileges ("Run as Administrator") for all of it's features to work properly.
This is due to it requiring access to various files and functions that require elevated privileges.

The tool is intended to be used to edit and create Wrestler Information, Moveset and Team Info files for the official Steam version of WWE 2k18 listed at the top of this readme file. The tool has been developed and tested for that very version. Any other versions, especially cracked ones, are not supported.

You can find information about how to use the .pofo, .moveset and .team_info files created with this tool with the game in the following tutorials (some may be outdated):
http://smacktalks.org/wiki/index.php/Pofo/Moveset_Modding

You can find @TheVisitorX' Custom Character Tools 2018 that allows you to install .pofo, .moveset, .team_info files as well as wrestlers, trons and more at the following URL:
http://www.smacktalks.org/wiki/index.php/Custom_Character_Tools

You may find all the up-to-date Wrestler IDs, memory addresses required to add the created .pofo and .moveset files to the game as well as other information in Pozzum's WWE 2k18 Memory Tablem, which is accessible in Data Editor by clicking various "Memory Table" buttons.

You may find valid hex codes for all the "Name String Hex Codes" fields in Pozzum's WWE 2k18 String Table, which is accessible in Data Editor via various String Table Buttons.

To use external tools like Sound Editor, Custom Character Tools, etc. with the Data Editor you'll have to install them separately, then click the corresponding button in the Data Editor and point it to the respective tool's executable.
You can find links to download pages for many useful External tools that you can integrate with Data Editor in the Data Editor 2k18's "Tools, Help, Tutorials, Info, Downloads & Settings" tab.

COMMAND LINE ARGUMENTS for integration into external tools:
Valid command line arguments:
-pofo "<absolutePathToFilename>\filename.pofo"
-moveset "<absolutePathToFilename>\filename.moveset"
-teaminfo "<absolutePathToFilename>\filename.team_info"
-match "<absolutePathToFilename>\filename.match"
-cawnames "<absolutePathToFilename>\filename.data"
-teamnames "<absolutePathToFilename>\filename.data"
-matchnames "<absolutePathToFilename>\filename.data"
-titantron
-ribbontron
-walltron
-stagetron
-aprontron
-help

Examples:
"Data Editor.exe" -pofo "C:\100.pofo"
"Data Editor.exe" -moveset "C:\100.moveset"
"Data Editor.exe" -teaminfo "C:\1.team_info"
"Data Editor.exe" -match "C:\1.match"
"Data Editor.exe" -pofo "C:\100.pofo" -moveset "C:\100.moveset"
"Data Editor.exe" -moveset "C:\100.moveset" -pofo "C:\100.pofo"
"Data Editor.exe" -moveset "C:\100.moveset" -pofo "C:\100.pofo" -teaminfo "C:\5.team_info"
"Data Editor.exe" -moveset "C:\100.moveset" -pofo "C:\100.pofo" -teaminfo "C:\5.team_info" -match "C:\1.match"

To display the Tools & Help section of the Data Editor right at startup, use the following parameter:
"Data Editor.exe" -help

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KNOWN ISSUES
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- The tool is designed for monitors with a vertical resolution of 1080 pixels. The resolution of 1920x1080 pixels is recommended. 
If your monitor has a lower native resolution than the recommended one, the Data Editor may not display all GUI elements properly. If you have a display with a lower than recommended resolution, you can use the scrollbars in each main tab, edit the data\Settings\SettingsMainWindowSizeAndPosition.data file manually (experimental, unsupported) or you can try using DSR (Nvidia video cards), VSR (AMD video cards) or a Downsampling tool of choice to activate and use a downsampled vertical resolution of 1080 pixels. Inform yourself how you can utilize those.
- If you set a scroll factor other than 2 in the SettingsMainWindowSizeAndPosition.data file, some GUI elements may not be arranged properly anymore.
- Windows (and possibly other OS) DPI and font scaling isn't supported due to Java Limitations and could lead to GUI elements being cut off, layed over each other or being shoved outside of the visible GUI window. Workaround: Set DPI Scaling and "Display Settings->Change size of text, apps and other items" to 100% (or 96DPI or "Smaller" depending on OS version) in Windows. If text is too small for you with this, you can set Data Editor.exe's Compatibility Option setting "Override high DPI scaling behavior." to "System" in the latest version of Windows 10 or change your resolution to 1920x1080 and scaling disabled while working with the Data Editor. The latter works best if scaling is set to a multiple of 100% (200%, for example).
- The tool requires you to pick the game's .exe file in the directory WWE 2k18 is installed in order to work properly.
- The Data Editor doesn't warn you about settings that are incompatible with each other, such as assigning the same Ability (of different or same level) to different slots or assigning Skills that are mutually exclusive. It also allows Hit Point percentages to be set below or above the threshold selectable in-game.
- Scrollbars are always enabled in all main tabs for accessibility.
- Due to certain limitations, there are currently no scroll bars available in popup windows.
- The Alternate Attire Unlocker only works properly with the misc file from the Universal Alternate Attire Unlock 2k18 (included with Data Editor) or misc files based on it (the tool includes an installer if needed) or compatible versions. Trying it with other versions could mess up the files and your game.
- Windows 10 64 bit Version 1709 is the only supported operating System, but it should likely also work with earlier versions of Windows 10, Windows 7, 8 and 8.1. The tool might not work correctly under Linux, Unix and other operating systems, however, due to having to be wrapped into a Windows executable (.exe) in order for it to be able to write in certain folders and launch and communicate with other tools like CCT and WWE 2k18+.
- The Tag Team Editor doesn't check if you have duplicate Tag Team Members or if your Teams have Members 1 and 2. Ensure to set them manually to prevent possible crashes.
- The .match Editor allows you to set combinations for matches otherwise not possible in the game. Many of them will work, however some combinations may lead to glitches or even crashes. Be cautious when testing these and always backup your save game beforehand!
- Loading/editing a match edited with Data Editor's .match Editor in the game's creation suite will cause the game's restrictions to be applied. To prevent this, only edit matches you have applied game-unsupported combinations of conditions/rules/enviroments in the Data Editor and play them in the game to avoid them being reset.

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CREDITS AND THANKS
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Thanks to everyone that enjoys modding and has released mods or will release them in order to improve the game for everyone as well as those that have posted various tutorials and resources for modders to use!

Special thanks to all the people that helped me figure out and provided various data and/or were closed beta testers @TheVisitorX, @laddanator, @Elg, @kim666, @4 Life, @TheHeartbrokenKid, @LordJustice17, @beastedot9, @JulianBITW, @Dennis-Bieser, @tomwearsglasses, @amMatt, @Perfectplex, @AlcLegacy, @Pozzum, @Tidal, @Cus7ate9, @ShawnBaxe, @ItzTheRampage, @AznBlusuazn, @Youngmeezy, @Freon, @French Paradox, hovathagod32, Skeeno, XfallofparadiseX, @BamBams Universe, @SimplyRipZz, @Legend_killer79, @Michael_kin7, @squaredcirclefan - and other testers and users that I may have forgotten to mention and provided valuable feedback to improve the program!

Very special thanks to @beastedot9, @malan1998, @tekken57, @TheHeartbreakKid, Refat, sahailee, @bravebird31 @smacktalks.org and whoever I forgot to mention for providing the wonderful information and resources that eased creating this program as well as @Pozzum and @LordJustice17, @Bannockburn, @Booty O's for all their hard pro bono publico work for the community and their wonderful resources and tools that they allow me to use with the Data Editor. Also to @laddanator for his generous contribution.

Ultra Special thanks to @TheVisitorX for his collaboration and allowing the Data Editor and Custom Character Tools to work so well together.

Additional thanks to 2k for creating WWE 2k18 and the WWE for creating the wrestling product that the game is based on.

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DISCLAIMER
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This isn't a commercial tool. Any commercial distribution is strictly prohibited.

The Code and original assets of the Data Editor are property of the creator.

This Tool and it's files is free for private use. Any commercial use or unauthorized distribution or use in conjunction with criminal activities is strictly prohibited and the creator doesn't accept any responsibility for such deeds.

All components, files, images, likenesses, artwork, names/trademarks, etc. used are the property of their respective editors or owners.

The creator of this software isn't liable for any damage of any kind caused by the tool or anything related to it.

WWE 2K, WWE 2k18, WWE 2k16 and WWE 2k15 ©2005-2018 Take-Two Interactive Software and its subsidiaries. All rights reserved. 2K Sports, the 2K Sports logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by YUKE'S Co., Ltd. YUKE'S Co., Ltd. and its logo are trademarks and/or registered trademarks of YUKE'S Co., Ltd. The ratings icon is a trademark of the Entertainment Software Association. Windows, Windows 7, Windows 8, Windows 10, KINECT, Xbox, Xbox 360, Xbox One, Xbox One S, Project Scorpio, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. The 'PS' Family logo and 'PS3' as 'PS4' and 'PS4Pro' are registered trademarks and the PlayStation Network logo is a trademark of Sony Computer Entertainment Inc. All rights reserved. World Wrestling Entertainment, WWE, the WWE Logo, RAW, SMACKDOWN, Names, Likenesess their logos and other WWE intellectual property is a trademark of World Wrestling Entertainment, Inc.. All other marks are property of their respective owners.
 


Tutorials: 
Click Here to watch and/or read Data Editor for WWE 2k18 Tutorials to learn how to use the Data Editor for WWE 2k18 to it's full potential.

Screenshots:
Click Here
to view Data Editor for WWE 2k18 Screenshots.

Known Bugs and Issues:
Click Here to view currently Known Bugs and Issues with Data Editor.

More Information:
Click Here to visit the Data Editor for WWE 2k18 page on the Smacktalks Community Wiki.

 

If you like this free software, please donate to show your gratitude.

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21euud1.png
Known Bugs and Issues

Known Bugs and Issues in the current version of Data Editor Open Beta:

  • Data Editor may crash on startup/not starting when the System Locale/region/language/keyboard setting/currency/date and time format is set to an "exotic" region that doesn't use the latin alphabet (Known problematic regional Settings: Japan/Japanese), or if the path to Data Editor, WWE 2k18, any external linked tools or the Windows User name contains exotic characters. Try this workaround if you think you may be affected.
  • Setting any height below 4'11" and above 7'5" (the "safe range" dictated by the game for models) will default to a 6'-ish height in the game instead.

 

Bugs and Issues that are a problem with the game or other software in relation to Data Editor and are commonly mistaken by being Data Editor bugs and issues (Please report those to the appropriate developers of the software the bug is related to):

  • Data Editor Fonts and other GUI Elements misaligned/missing/wrong size (Microsoft Windows (Font) Scaling Bug): When using Windows (font) scaling, Data Editor's GUI Elements can appear out of place, misaligned, overlapping, or even "missing" depending on the type and amount of scaling used. This is due to a bug in Windows which causes Windows to go against it's own spec and thus ignore what the application tells the operating system about it's (Font) Scaling capabilities (same goes for most if not all Java programs as well as many non-Java programs, including some Windows Store ones, which is just ironic).
    Click here to read about some Workarounds if you are affected by this bug.
     
  • Hometown/Announce Data gone (WWE 2k18 Game Issue): WWE 2k18 resets the Hometown/Announce Data of every .pofo to the default values for each slot on every game start.
     
  • WWE 2k18+ doesn't recognize sent .moveset file (WWE 2k18+ Bug): When Data editor sends only a moveset file to WWE 2k18+ via the -moveset command, WWE 2k18+ won't recognize it (sending only .pofo or .pofo and .moveset together works).
    Also note that WWE 2k18+ isn't capable of handling .team_info or .match files at the time of this writing yet, even though Data Editor has buttons available for potential future considerations.
     
  • Alternate Attire Unlocker stops working in the game (Outdated Chunk0.def Rebuilder issue): Some older Chunk0.def rebuilders out there (such as the Update_Index script/the rebuild .def functionality in WWE 2k18+, etc.) are simple scripts that will not check for duplicates and also won't give priority to the \WWE 2k18\mods\ folder. This means that the Attire Unlocker may stop working when using them after using the Alternate Attire Unlocker to save the data to the misc file as the game won't know which file to use. What you can do to fix it after you used one of the older rebuilders is to Open Data Editor's Alternate Attire Unlocker and re-save the data to the misc file. This should also correct the path of the Attire Unlocker Entry if it has been changed by one of these older rebuilders.
    It is highly recommended, however, to use Custom Character Tools 2018's Utilities->Regenerate Chunk0.def menu option after you install new .pac files instead of the older scripts. CCT's rebuilder is a far more advanced, "smart" rebuilder that checks for and corrects conflicts like duplicate files and gives priority to files in the \WWE 2k18\mods\ folder and it's sub-folders to ensure everything is set properly.
     
  • Data Editor Crash on startup when Windows is set to non-latin alphabet region (Windows region/language issue): Data Editor may crash on startup/not starting when the System Locale/region/language/keyboard setting/currency/date and time format is set to an "exotic" region that doesn't use the latin alphabet (Known problematic regional Settings: Japan/Japanese), or if the path to Data Editor, WWE 2k18, any external linked tools or the Windows User name contains exotic characters. This should no longer happen with Data Editor for WWE 2k18 build 2018.0.5.0.6 Beta or later, but you can try this workaround if you think you may still be affected.
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  • Cave Waverider unlocked this topic
  • Cave Waverider locked this topic

new version of the Data Editor for WWE 2k18 is now available for download in the top post as well as via the "Check for Data Editor Updates" button in the Data Editor for WWE 2k18 Settings section or the included Update.exe file.

Update Notes:

2017.12.28: Version 2018.0.5.0.0 Beta
+ Initial Public Beta release.


Public Open Beta is now live! Happy testing!

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52 minutes ago, Alejandro martin said:

THANKS ! but i cant open it xd, win 10

Are you getting any errors? You'll have to provide more details so I can try to reproduce it. What exactly have you tried to do, step-by-step?

You have to have Java JRE 8.x installed (9.x won't work as it's incompatible with legacy Java applications), it should prompt you for it. If it doesn't start at all, you might have some software (or hardware, but that's less likely) that's incompatible with the Windows 10 Creator's Update installed and have to update that. Most likely culprit is Overlay software like MSI Afterburner/Riva Tuner Statistics Server, EVGA Precision, Overwolf, etc.. If you have such software, update it to the latest, Creator's Update compatible version or disable/uninstall it and Data Editor as well as a bunch of other applications may just work. Also ensure to update all your drivers to the latest version from the manufacturer's website (especially video card drivers - the ones from Windows Update usually cause nothing but trouble).

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@Alejandro martin @kkt661

maybe the problem is your virus scanner? Some virus scanners recognize the program as a virus (although it is not one !!!). During the installation and after the first start, I deactivated the virus scanner for a short time and then activated it again. For me, the program runs flawlessly. (Win 10)

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Incredible tool!  Already tested it with AJ Styles 10 attire pack.  Working perfectly.  Many options & easy to comprehend.  Edited the string file to my liking since i had already taken those specific WRESTLEMANIA slots for my own creations, so i edited the string & moved the ATTIRE 1, ATTIRE 2, etc sequence beginning at WRESTLEMANIA 21 through 30.  Thanks a million for this.

Using Windows 7 Ultimate x64.  No problems to report.

:yes

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Ok, so DE is installed and no problems there. Universal Attire Unlocker seems to be working ok. I thought I would try out Alc's AJ Styles 10 attire pac for starters. I have added the necessary pac files into my ch pac folder within my games folder as normal. Hopefully followed the steps in the attire unlocker. I say hopefully because I may have messed up somewhere.

The reason I say this is because when I select AJ I don't get the option of 10 attires. So I must be doing something wrong somewhere. I have tried looking at your tutorials in the drop down section but there are none there yet. I will stress this is my first time using the tool so please forgive me with this. I am sure I will get the hang of it, however, a little help for starters would be most appreciated. Many thanks.

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20 minutes ago, Goon3r73 said:

Ok, so DE is installed and no problems there. Universal Attire Unlocker seems to be working ok. I thought I would try out Alc's AJ Styles 10 attire pac for starters. I have added the necessary pac files into my ch pac folder within my games folder as normal. Hopefully followed the steps in the attire unlocker. I say hopefully because I may have messed up somewhere.

The reason I say this is because when I select AJ I don't get the option of 10 attires. So I must be doing something wrong somewhere. I have tried looking at your tutorials in the drop down section but there are none there yet. I will stress this is my first time using the tool so please forgive me with this. I am sure I will get the hang of it, however, a little help for starters would be most appreciated. Many thanks.

Did you pick an unassigned slot, then select 10 attires for him and then press the Save Data to misc01_start.pac button? Also, make sure that the game isn't running when you manipulate/add .pac files or update your .def file, as they may be locked down by the game and the game only loads new/changed .pac files on startup anyhow.
Maybe you have used one of the older non-CCT .def regenerator scripts after saving to the Attire data to the misc file, which  may cause issues. I suggest using CCT's Utilities->Regenerate Chunk0.def menu entry to regenerate the .def file instead, as it's a more advanced utility.

On a side note, I suggest installing the actual ch*.pac files via CCT's Install->CH-Pac file(s) menu entry. All you have to worry about with that are the correct file names (chXXXYZ.pac where XXX is the Wrestler ID, Y is the attire number (0=Attire 1, 1= Attire 2, ... , 9 = Attire 10), Z is the attire type (2 = ring attire, 4 = entrance attire)),  and it will automatically rename the EMD section to match the file name, install the files, even convert them from HSPC to EPK8 if necessary and then "smartly" update the .def file.

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23 minutes ago, Cave Waverider said:

Did you pick an unassigned slot, then select 10 attires for him and then press the Save Data to misc01_start.pac button? Also, make sure that the game isn't running when you manipulate/add .pac files or update your .def file, as they may be locked down by the game and the game only loads new/changed .pac files on startup anyhow.
Maybe you have used one of the older non-CCT .def regenerator scripts after saving to the Attire data to the misc file, which  may cause issues. Try to use CCT's Utilities->Regenerate Chunk0.def menu entry to regenerate the .def file instead.

Also, I suggest installing the actual ch*.pac files via CCT's Install->CH-Pac file(s) menu entry. All you have to worry about with that are the correct file names (chXXXYZ.pac where XXX is the Wrestler ID, Y is the attire number (0=Attire 1, 1= Attire 2, ... , 9 = Attire 10), Z is the attire type (2 = ring gear, 4 = entrance gear, optional),  and it will automatically rename the EMD section to match the file name, install the files, even convert them from HSPC to EPK8 if necessary and then smartly update the .def file.

I think I know what I may have done. Within your attire unlocker I selected AJ's assigned slot thinking I needed to choose that. I hadn't realised or misread I needed to choose an unassigned slot. I will try again and I will take a look at the CCT you mention. That seems simple enough from how you have explained it above. I will go back to the drawing board so to speak and try again. Many thanks.

Edit: CCT installed correctly. Yes that is a lot easier for installing ch pac files I must say. The only bit I don't get now is where you mentioned an unassigned slot then select the 10 attires for him. Ah hang on, is the assigned slot his default attire?

Edit2: Seems I needed to use CCT to install the ch pac files. I can confirm all working correctly now. You know one day I will be able to post here regarding something working first time around, and more to the point. myself installing it/them correctly ;)

Many thanks to yourself Cave, and all the guys who have brought this awesome tool to us the community to use. Thank you very much.

Edited by Goon3r73
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8 hours ago, Cave Waverider said:

Are you getting any errors? You'll have to provide more details so I can try to reproduce it. What exactly have you tried to do, step-by-step?

You have to have Java JRE 8.x installed (9.x won't work as it's incompatible with legacy Java applications), it should prompt you for it. If it doesn't start at all, you might have some software (or hardware, but that's less likely) that's incompatible with the Windows 10 Creator's Update installed and have to update that. Most likely culprit is Overlay software like MSI Afterburner/Riva Tuner Statistics Server, EVGA Precision, Overwolf, etc.. If you have such software, update it to the latest, Creator's Update compatible version or disable/uninstall it and Data Editor as well as a bunch of other applications may just work. Also ensure to update all your drivers to the latest version from the manufacturer's website (especially video card drivers - the ones from Windows Update usually cause nothing but trouble).

sorry... i did all step ,java,dirve,windows defense,framework,but when double clik on it just open a small windows like your profile photo than it clossed and noting happened ,no erro

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hey cave so I installed Universal Attire Unlocker I assigned all 67 wrestlers to have 10 attires slots and then i turn on the game select for example had john cena which is attire slot ch13912 attire 2 and didn't work also tried randy orton but it still doesn't work any solutions???

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Best tool ever as always Cave Waverider , thank you so much for all the time you've  (and all the crew) dedicated to this ESSENTIAL tool.

Imbolievable work as always! :)

I'm testing it right now so I can give a proper feedback.

 

Edited by Thunder72
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5 hours ago, Alejandro martin said:

sorry... i did all step ,java,dirve,windows defense,framework,but when double clik on it just open a small windows like your profile photo than it clossed and noting happened ,no erro

Maybe try to disable your antivirus or security software and/or make an exception for the .exe and see if that helps. You might also want to try turning User Account Control off.
Have you extracted the whole .zip archive to a folder you have full read/write/execute permission? Did you receive a prompt to select the game's .exe file on startup and choose your game's .exe file? Ensure that your windows account has full read/write/execute permissions for both the Data Editor 2k18 folder as well as the Steam and game folder and where they reside. Otherwise try to move them to a different directory. You can also try logging in with an administrative account and see if that helps. Also make sure you are running the official Steam version of the game.
Otherwise it might be some conflict caused by faulty software. If you are using any overlay software/GPU monitoring program, try turning it off. If that helps, you will have to update that program.

4 hours ago, Jovanco22 said:

hey cave so I installed Universal Attire Unlocker I assigned all 67 wrestlers to have 10 attires slots and then i turn on the game select for example had john cena which is attire slot ch13912 attire 2 and didn't work also tried randy orton but it still doesn't work any solutions???

The attires were selectable in the game but only the default attire shows up, no matter which attire you choose, correct? If so, you probably didn't download and install the attires themselves or didn't do it properly. The game will default to the first attire if you do not have other attires installed. You'll have to download attires for the wrestlers you wish to have them for and install them properly. To install them properly, use Custom Character Tools 2018's Install->CH-Pac files function. You can read more about how to install characters on the Smacktalks Wiki.

2 hours ago, Alejandro martin said:

en...i try version for wwe 2k17 ,it works , this version for 2k18 still no works

I can't think of a reason why it shouldn't work, since both use the same code base. It may be that your antivirus or security software is blocking it or some other issue or software conflict with your system.Try to disable the security/antivirus/smart screen filter and/or create an exception rule to let it through. Also, ensure that you have extracted the complete content of the .zip file. You might also want to try turning User Account Control off.

 

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