So a bunch of us have been working with @TheVisitorX on a closed BETA version of Custom Character Tools to get it fully working, which has given me a chance to fully test the methods required for making correctly sized renders this year, as the sizes of the images have changed (the dimensions are the same for each render type, but the actual images inside them are different). We've now got to a point where the Visitor and @Cave Waverider thought the tools were complete enough to release a public