Superfly22nd Posted July 11, 2004 Share Posted July 11, 2004 how hard would it be like turning the ropes into barbwire, like in no mercy, sd2 or would it even b possible??? i was jw Quote Link to comment Share on other sites More sharing options...
Anemic Royalty Posted July 11, 2004 Share Posted July 11, 2004 It wouldnt be that easy. Quote Link to comment Share on other sites More sharing options...
Superfly22nd Posted July 12, 2004 Author Share Posted July 12, 2004 hmmmm Quote Link to comment Share on other sites More sharing options...
rockfan1 Posted July 13, 2004 Share Posted July 13, 2004 very hard try this web site My Webpage Quote Link to comment Share on other sites More sharing options...
Twist of Fate Posted July 13, 2004 Share Posted July 13, 2004 um.. riiiiiiiiiiiiiiiiiiiiiight! lemme try this, Barbed Wire ropes are POSSIBLE...just not likely right now. but according to what ive read, i think its kosstamojan who might be on the verge of something, so closer it comes, just not yet..if ever... Quote Link to comment Share on other sites More sharing options...
BigBossman Posted July 15, 2004 Share Posted July 15, 2004 (edited) I would have to guess that barbed wire ropes would be possible, getting the right animation for them would be hard or next to impossible. You know, make it look like a person got whipped into the barbed wire & not like he's just bouncing off of them. Edited July 15, 2004 by BigBossman Quote Link to comment Share on other sites More sharing options...
Supa #2 Posted July 15, 2004 Share Posted July 15, 2004 If everything was clearly labeled in this game it wouldn't be hard. All you would have to do is perhaps shrink the size of the ropes, change them to grey and change the animation for bouncing off the rope into the animation for landing on the corner post with the turnbuckle exposed. There you go - barbed wire. Quote Link to comment Share on other sites More sharing options...
Twist of Fate Posted July 15, 2004 Share Posted July 15, 2004 but its not clearly labeled... Quote Link to comment Share on other sites More sharing options...
Supa #2 Posted July 15, 2004 Share Posted July 15, 2004 I know. But at least now people know what to look for. Quote Link to comment Share on other sites More sharing options...
Chillalex Posted July 15, 2004 Share Posted July 15, 2004 yeah....not labels... but yeah you all still astound me that your bothering. No offence, but you dont even know if the move being done address is stored in a static location, chances are it could change every time a match is loaded/ enviroments are changed. Good luck is what i say, but i wouldnt bother as its what, a few months till SD6 Is out? if your gonna invest time, invest it in the newest game else no one will be bothered... Quote Link to comment Share on other sites More sharing options...
Fozy Posted July 16, 2004 Share Posted July 16, 2004 If everything was clearly labeled in this game it wouldn't be hard. All you would have to do is perhaps shrink the size of the ropes, change them to grey and change the animation for bouncing off the rope into the animation for landing on the corner post with the turnbuckle exposed. There you go - barbed wire. Thats like exactly it lmao, I would also use the animation where the wrestler stops himself on the ropes, but I doubt it will look that good... Quote Link to comment Share on other sites More sharing options...
Chillalex Posted July 16, 2004 Share Posted July 16, 2004 naw...chances are turnbuckle animations will also position the player in a turnbuckle. The best bet is just taking an animation from when a players hit in the back. Of course, this is all theory and you cant put any of this into practice on a PS2, really. Quote Link to comment Share on other sites More sharing options...
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