So I was looking into the animations of the pc models again this week and managed to finally figure out how they work. I managed to manually inject some animations into my Kurt Angle mod as evidenced here:
The animations work completely different to the previous gen games. If you open a model in X-Rey and scroll to the end of the of grid, you will see that some models have 111 vertex headers. I wasn't able to figure out what data was stored in this section of